Dungeon Crawl Stone Soup version 0.32-a0-696-g5fa0bccb63 (webtiles) character file. Game seed: 7540607808002387162 29 IndexError the Grave Robber (level 3, -2/21 HPs) Began as a Vampire Necromancer on Mar 13, 2024. Killed from afar by Ijyb (18 damage) ... with a bolt of dispelling energy ... on level 3 of the Dungeon. The game lasted 00:05:44 (1948 turns). IndexError the Grave Robber (Vampire Necromancer) Turns: 1948, Time: 00:05:45 Health: -2/21 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 5/6 EV: 11 Int: 29 God: Gold: 118 SH: 0 Dex: 18 Spells: 2/6 levels left rFire + . . m - +5 mace "Uxzoda Tuasch" {heavy, rF+ Will+ Int+4 Dex+4} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + k - +0 pair of boots Will +.... (no amulet) Stlth ++ c - ring of wizardry {Wiz+, !d} HPRegen 0.43/turn i - +6 ring of intelligence MPRegen 0.10/turn %: wizardry (x1) @: healing quickly A: alive, fangs 3, see invisible, vampiric 2, [frail 1] a: Exsanguinate You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons h - a +0 spear (You found it on level 1 of the Dungeon) m - the +5 mace "Uxzoda Tuasch" (weapon) {heavy, rF+ Will+ Int+4 Dex+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Will+: It increases your willpower. Armour a - a +0 robe (worn) k - a +0 pair of boots (worn) (You found it on level 2 of the Dungeon) Jewellery c - a ring of wizardry (left hand) {Wiz+, !d} (You found it on level 1 of the Dungeon) i - a +6 ring of intelligence (right hand) (You found it on level 2 of the Dungeon) Scrolls d - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of magic e - 2 potions of haste {unknown} f - 2 potions of heal wounds {unknown} g - 3 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.4 Spellcasting * Level 5.1 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 1% 1 x - Vampiric Draining Necr 33% 2d8 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 33% N/A 4% 4 Curse of Agony Necr 33% N/A 11% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Shops: D:1 ( Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. [You are frail. (-10% HP)] Message History You see here 6 stones. Found a bloodstained altar of Trog. MP restored: 5 There is a bloodstained altar of Trog here. There is an escape hatch in the ceiling here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. There is a faded altar of an unknown god here. Done exploring. Done exploring. Done exploring. There is an open door here. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The rat writhes in agony. The dead are walking! You now have 4/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. Magic restored. There is an open door here. There is an open door here. There is a stone staircase leading down here. MP restored: 5 You climb downwards. There is a stone staircase leading up here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. The hobgoblin shouts! The hobgoblin writhes in agony. The dead are walking! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 17, Dex 14. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You can now turn into a vampire bat when bloodless. Health restored: 24 You now have 4/6 mp. Magic restored. You swap places. Your hobgoblin skeleton crumbles into dust! e - 2 red potions (gained 1) You see here a +0 rapier. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of quicksilver. Found 5 large rocks. Found a stone staircase leading down. MP restored: 6 Ijyb shouts! Ijyb zaps a wand. The bolt of dispelling energy hits you! You take 7 damage, and have 17/24 hp. MASSIVE DAMAGE!! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Ijyb zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A rat comes into view. You take 14 damage, and have 3/24 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. Done exploring. Health restored: 24 You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'x'. You begin bloodletting. You continue bloodletting. x5 You become bloodless. You take 5 damage, and have 19/19 hp. MASSIVE DAMAGE!! Okay, then. You begin the revivification ritual. You continue your ritual. x5 You return to life. You feel frail. Health restored: 21 You climb downwards. Level annotation: Ijyb Ijyb zaps a wand. The bolt of dispelling energy hits you. There is a stone staircase leading up, spattered with blood here. You take 6 damage, and have 15/21 hp. MASSIVE DAMAGE!! Ijyb writhes in agony. The rat squeaks loudly. Ijyb zaps a wand. The bolt of dispelling energy hits you!! Ouch! That really hurt! You die... Ijyb screams, "Time for next experiment!" ..>...........###.....Z # #....g.................. #.#. #(.......r..#........ #.#.###.........$.....<... ...###...g.............. ....##...............#. #.#.###..........$...#. ####.#......#..[......###. #...)....@.## ........ . #.......#.........#### #................. #.......####..... #.......# ..... #......## ..... #......# .... #.>....# ### You could see Ijyb and a rat. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:2) 2 giant cockroaches (D:2) 4 goblins 3 hobgoblins 2 jackals (D:1) A quokka (D:2) 2 ball pythons (D:1) A bat (D:2) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 115 | D:1 | Found Araevae's Weapon Shop. 500 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1089 | D:2 | Found a faded altar of an unknown god. 1275 | D:2 | Reached skill level 5 in Necromancy 1394 | D:2 | Identified the +5 mace "Uxzoda Tuasch" {heavy, rF+ Will+ | Int+4 Dex+4} 1588 | D:2 | Found a bloodstained altar of Trog. 1847 | D:3 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1847 | D:3 | Reached XP level 3. HP: 24/24 MP: 4/6 1876 | D:3 | Noticed Ijyb 1878 | D:3 | HP: 3/24 [Ijyb/bolt of dispelling energy (14)] 1930 | D:2 | Learned a level 3 spell: Vampiric Draining 1948 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, serial_shops, shop, serial_park_tiny_2, st_stairs_12 D:2: layout_basic, basic_altar, basic_ecumenical_altar, minmay_crystal_room, chequers_avenue, glass_columns_a D:3: layout_rooms, serial_bayou_lake_a, uniq_natasha, uniq_ijyb, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.1 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Spear || 11 Bite || 1 Cast: Necrotise || 43 Ability: Exsanguinate || 1 Revivify || 1 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1948 | 1689 | 259 | 0 | 1500 | 3 | 649.3 | Dungeon | 1948 | 1689 | 259 | 0 | 1500 | 3 | 649.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 971 daAuts D:2: 927 daAuts D:3: 49 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, serial_shops, shop, serial_park_tiny_2, st_stairs_12 D:2: layout_basic, basic_altar, basic_ecumenical_altar, minmay_crystal_room, chequers_avenue, glass_columns_a D:3: layout_rooms, serial_bayou_lake_a, uniq_natasha, uniq_ijyb, uniq_grinder Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1948 | 1689 | 259 | 0 | 1500 | 3 | 649.3 | Dungeon | 1948 | 1689 | 259 | 0 | 1500 | 3 | 649.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 971 daAuts D:2: 927 daAuts D:3: 49 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------