Dungeon Sprint DCSS version 0.15-a0-1224-g3833f9c (webtiles) character file. 11 Infinimo the Ruinous (level 2, -12/19 HPs) Began as a Mummy Conjurer on June 1, 2014. Hit by a tomahawk of returning thrown by a merfolk (17 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:23 (259 turns). Infinimo the Ruinous (Mummy Conjurer) Turns: 259, Time: 00:01:23 HP -12/19 AC 7 Str 11 XL: 2 Next: 17% MP 4/4 EV 12 Int 14 God: Gold 0 SH 0 Dex 12 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . x - +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} rCold + . . Clarity . a - +0 robe rNeg + + + rCorr . (no shield) rPois + rRot + (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . NoTele + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, life protection 3, poison resistance, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons x - the +9,+6 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. Armour a - a +0 robe (worn) q - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. w - a +3 buckler Magical devices j - a wand of disintegration (7) t - a wand of cold (5) u - a wand of draining (5) v - a wand of fire (3) Scrolls b - 4 scrolls of amnesia d - 3 scrolls of recharging e - 7 scrolls of fog f - 5 scrolls of identify g - 5 scrolls of remove curse h - 4 scrolls of blinking i - 2 scrolls of fear Jewellery k - a +6 ring of dexterity l - a +6 ring of dexterity m - a +6 ring of intelligence n - a +6 ring of intelligence o - a +6 ring of strength p - a +6 ring of strength Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Fulminant Prism Conjuration/Hexes 4 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 5 y - Numm's Compendium of Necromancy (You found it in the Dungeon) Spells Type Level Animate Skeleton Necromancy 1 Dispel Undead Necromancy 5 Simulacrum Ice/Necromancy 6 Magical staves r - an uncursed staff of energy Miscellaneous s - a crystal ball of energy z - a crystal ball of energy Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.0 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History Zapping: v - a wand of fire (5) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +1,+3 quarterstaff of speed The bolt of fire hits the merfolk. The merfolk is moderately wounded. This wand has 4 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of fire (4) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +1,+3 quarterstaff of speed (moderately wounded) The bolt of fire misses the merfolk. This wand has 3 charges left. The merfolk throws a tomahawk of returning. The tomahawk of returning hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The weapon returns to the merfolk! The merfolk throws a tomahawk of returning. The tomahawk of returning hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.))).▓.....▓ ▓.....▓.....▓ ▓.m...▓.....▓ ▓.m...▓.%%..▓ ▓....m▓.....▓ ▓....@▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures An adder (D) A ball python (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Infinimo, the Mummy Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a basalt altar of Yredelemnul. 1 | D | Found an iron altar of Okawaru. 2 | D | Found a radiant altar of Vehumet. 2 | D | Found a shimmering altar of Xom. 4 | D | Found a burning altar of Makhleb. 13 | D | Found a corrupted altar of Lugonu. 13 | D | Found a white marble altar of Elyvilon. 13 | D | Found a deep blue altar of Sif Muna. 14 | D | Found a roughly hewn altar of Beogh. 14 | D | Found a sparkling altar of Nemelex Xobeh. 20 | D | Found a bloodstained altar of Trog. 77 | D | Entered arena 1. 81 | D | Reached skill level 4 in Conjurations 81 | D | Reached XP level 2. HP: 17/19 MP: 4/4 89 | D | Reached skill level 5 in Conjurations 248 | D | Identified Numm's Compendium of Necromancy (You found it in the Dungeon) 255 | D | Entered arena 2. 255 | D | Noticed a merfolk 255 | D | Noticed a merfolk 255 | D | Noticed a merfolk 259 | D | Hit by a tomahawk of returning thrown by a merfolk Action || total -------------------------++------- Melee: Lance || 12 Evoke: Wand || 2