Infinimo Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, -5, D:1) a +0 club (14, -10, D:1) 24 stones (14, 7, D:1) a +0 club (18, -23, D:1) 29 stones (22, -2, D:1) a +0 club (22, -1, D:1) a +0 dagger (22, 0, D:1) a +0 robe a +0 dagger (34, 20, D:1) a +0 dagger (47, -3, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 8, D:2) a +0 dagger a +0 club a +0 club a +0 dagger a +0 club a +0 club a +0 dagger (11, -11, D:2) a +0 dagger (11, 7, D:2) a +0 club (18, 10, D:2) a +0 club a +0 animal skin a +0 helmet (31, -23, D:2) 12 stones (32, -11, D:2) a +0 flail (39, -8, D:2) a +0 dagger 3 stones (54, -8, D:2) 21 stones (54, -6, D:2) 3 poisoned darts (56, 9, D:2) a +0 robe Level 3 of the Dungeon [Shop] Tifamm's Armour Shop (Shop contents are unknown) [Shop] Ceabaar's Weapon Boutique a +0 mace (42 gold) the +8 demon trident "Rift" {distort, reach+} (1183 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a +0 great mace (91 gold) a +0 mace (42 gold) 6 poisoned darts (33 gold) a +0 hand axe (42 gold) [Shop] Ymism's General Store a +0 ring mail (56 gold) a +0 flail (49 gold) the -5 pair of gloves of Askonuac {Dex+3} (1 gold) Dex: It affects your dexterity (+3). a +2 cloak of preservation (301 gold) a scroll of fog (28 gold) a +0 quarterstaff (56 gold) a potion of berserk rage (70 gold) [Shop] Abrecwol's Weapon Emporium a +1 rapier of venom (141 gold) 23 stones (27 gold) the +9 staff of Wucad Mu {*channel} (1200 gold) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. a +0 quarterstaff (48 gold) a +0 long sword (42 gold) a +0 whip (30 gold) a +0 dagger (24 gold) a +0 club (12 gold) (13, 22, D:3) a +0 club (25, -4, D:3) a +0 glaive (26, 27, D:3) a +0 club (27, -10, D:3) 30 stones (42, 30, D:3) 22 stones (43, 10, D:3) a +0 spear (44, 10, D:3) a +0 halberd (46, 36, D:3) a +0 ring mail (46, 37, D:3) a +0 club (still there?) 7 gold pieces (still there?) (47, 36, D:3) a scroll of identify (48, 36, D:3) 15 gold pieces (49, 36, D:3) 14 gold pieces (50, 36, D:3) a +0 ring mail (50, 37, D:3) 9 gold pieces Level 4 of the Dungeon (0, 0, D:4) a +0 robe (7, 13, D:4) a +0 ring mail (12, 8, D:4) a +0 dagger (13, 3, D:4) a +0 ring mail (26, 18, D:4) a +0 whip (27, 37, D:4) a +0 leather armour (30, 9, D:4) a +0 ring mail (38, 27, D:4) 17 stones (42, 16, D:4) a +0 halberd Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 7, D:5) a +0 club a +0 hand axe (0, 9, D:5) a +0 mace 2 boomerangs (0, 10, D:5) a +0 dagger a +0 robe a +0 war axe a +0 hand axe a +0 ring mail a +0 shortbow (2, 0, D:5) a +0 club (9, -6, D:5) 5 poisoned darts (10, 4, D:5) 6 poisoned darts (13, 12, D:5) a +0 short sword (13, 13, D:5) a +0 club a +0 club a +0 short sword 10 stones a +0 dagger a curare-tipped dart a +0 whip a +0 short sword (20, 8, D:5) a staff of conjuration (21, -15, D:5) a scroll of enchant weapon (21, 12, D:5) 29 stones (30, -6, D:5) 4 boomerangs (31, 17, D:5) a +0 club (37, 28, D:5) a +0 shortbow (40, -9, D:5) a +1 short sword of draining (42, -10, D:5) a +0 dagger (56, -19, D:5) a +0 war axe of electrocution (59, -8, D:5) a wand of paralysis (5) (59, 0, D:5) the +4 spear "Arbiter" {spect, Dex+4 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. Level 6 of the Dungeon (0, 0, D:6) a +0 flail (2, 1, D:6) a killer bee corpse (4, 5, D:6) a +0 whip a killer bee corpse a killer bee corpse (8, 13, D:6) a +0 hat (12, 18, D:6) a +0 flail (12, 20, D:6) a +0 trident a +0 leather armour (12, 29, D:6) 12 stones (13, 19, D:6) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (32, 4, D:6) a +0 war axe (37, 15, D:6) a +0 whip (39, 8, D:6) a +0 ring mail (48, -3, D:6) a +0 robe (51, 9, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 whip the Ecumenical Temple