Infinimo Level 1 of the Dungeon (0, 0, D:1) 10 bolts (1, -18, D:1) a +0 short sword (8, -27, D:1) a +0 robe (10, -28, D:1) a +0 club (10, 7, D:1) a +0 dagger 5 stones (10, 10, D:1) a +0 ring mail (11, -27, D:1) a +0 club 3 stones (13, -34, D:1) a +0 club (13, -23, D:1) a +2 pair of boots (23, -27, D:1) a +0 whip (23, 4, D:1) a +0 club (24, -12, D:1) a staff of death (26, -27, D:1) a +0 hunting sling (unseen) (32, 10, D:1) a +0 dagger (37, -15, D:1) 18 arrows Level 2 of the Dungeon (0, 0, D:2) a staff of conjuration (2, -22, D:2) a +0 club (55, -51, D:2) 18 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 7, D:3) a +0 hand axe (1, 18, D:3) a +0 dagger (9, -19, D:3) a scroll of enchant weapon (9, -18, D:3) a scroll of noise (12, 13, D:3) a +0 club (15, 1, D:3) a +0 club (15, 2, D:3) a +0 club (25, -7, D:3) 5 stones a +0 short sword (28, -16, D:3) a potion of attraction (34, 15, D:3) a +0 spear (38, 23, D:3) 26 stones Level 4 of the Dungeon [Shop] Ompic's Jewellery Shop an amulet of the acrobat (420 gold) an amulet of the acrobat (420 gold) an amulet of the acrobat (420 gold) an amulet of the acrobat (420 gold) an amulet of regeneration (420 gold) a ring of positive energy (280 gold) a +4 ring of evasion (504 gold) (0, 0, D:4) a +0 long sword (5, 33, D:4) a +0 leather armour (7, 35, D:4) a +0 club (8, 34, D:4) a +0 whip a +0 leather armour a +0 short sword 2 boomerangs (9, 34, D:4) a +0 club (17, 26, D:4) a +0 dagger (18, 10, D:4) a +0 ring mail (19, 18, D:4) a +0 club (20, -4, D:4) 21 bolts (20, 14, D:4) 18 stones a +0 dagger (21, 14, D:4) a +2 hand axe of flaming (21, 25, D:4) 2 boomerangs of dispersal a +0 flail (24, 25, D:4) a +0 chain mail (25, 29, D:4) a +0 flail (25, 30, D:4) a +0 robe a +0 dagger (40, -5, D:4) a +0 short sword (40, 4, D:4) a +0 hunting sling (40, 34, D:4) a +0 hunting sling (42, -1, D:4) a +0 short sword (44, -3, D:4) a +0 robe Level 5 of the Dungeon (3, -21, D:5) a +0 robe (3, -14, D:5) a +0 ring mail (17, 1, D:5) a +0 leather armour (20, -13, D:5) a book of Callings (20, 23, D:5) a +0 club a +0 robe (20, 24, D:5) a +0 flail (21, 15, D:5) 13 stones (21, 21, D:5) a +0 robe (22, 15, D:5) 14 sling bullets (24, 10, D:5) a staff of conjuration (24, 13, D:5) a +0 giant club (26, -11, D:5) a +0 leather armour (28, 16, D:5) a +0 robe a +0 flail a +0 dagger (28, 31, D:5) a +0 spear (29, 28, D:5) 24 bolts (29, 33, D:5) a +0 whip (30, 34, D:5) a +0 halberd (33, 21, D:5) a +0 war axe (33, 37, D:5) a +0 flail (34, 20, D:5) a +0 whip (46, 0, D:5) a +0 whip a +0 ring mail (46, 16, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) 13 arrows (0, 9, D:6) 21 stones (5, 17, D:6) 24 arrows (6, 19, D:6) 20 stones (8, 9, D:6) a +0 trident (8, 29, D:6) a +0 buckler (17, 13, D:6) a +0 shortbow (29, 27, D:6) 18 arrows (30, 24, D:6) a +0 whip (32, 24, D:6) a +0 robe a +1 whip of freezing (50, 32, D:6) a +3 quarterstaff of chaos (51, 34, D:6) a +0 mace Level 7 of the Dungeon (10, 20, D:7) a +0 whip (19, -14, D:7) 24 stones (23, -17, D:7) a +0 short sword a +0 giant club (25, 9, D:7) 28 stones (30, -4, D:7) 26 stones (39, -8, D:7) a +0 trident (43, 12, D:7) a +0 spear (46, -18, D:7) a +0 robe (48, -17, D:7) a +0 hand axe (50, -10, D:7) 14 arrows a +0 shortbow (51, 1, D:7) 22 stones Level 8 of the Dungeon (0, 0, D:8) a +0 club (3, 2, D:8) a +0 troll leather armour (5, 2, D:8) a +0 robe a +0 trident (9, 2, D:8) 11 arrows a +0 shortbow (13, 0, D:8) 21 bolts (15, 11, D:8) the +2 cloak "Xaidimur" {*Slow rElec rPois Int-3} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (16, 11, D:8) a +0 halberd 20 arrows a +0 longbow (20, -11, D:8) a +1 hunting sling of flaming (21, -12, D:8) a tin of tremorstones (2/2) the +6 glaive "Fempiked" {flame, Contam rElec Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (21, -10, D:8) a +1 pair of boots of stealth (22, -3, D:8) a +0 dagger (23, 9, D:8) a +0 rapier a +0 halberd the +4 hand crossbow of the Abyss {penet, rPois Str-3 Dex-2 Stlth+} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (-3). Dex: It affects your dexterity (-2). rPois: It protects you from poison. Stlth: It makes you more stealthy. (24, -28, D:8) a +0 whip (24, -27, D:8) a +0 flail a +0 ring mail (24, 10, D:8) a +0 spear (25, 9, D:8) a +0 halberd (29, -20, D:8) a +0 shortbow 12 arrows a centaur corpse (skeletalised by now) (30, -19, D:8) a +0 whip a +0 leather armour a +2 dagger of holy wrath a +0 chain mail a gnoll corpse (skeletalised by now) an elf corpse (skeletalised by now) (30, 17, D:8) a +0 leather armour (38, -22, D:8) a howler monkey corpse (39, -23, D:8) a +4 flail of freezing (still there?) a +0 robe (still there?) (39, -22, D:8) a +3 falchion (still there?) a +0 robe (still there?) (40, -19, D:8) a +4 war axe of venom a +0 shortbow 68 arrows 14 gold pieces a +0 scimitar a +0 robe a +0 dagger a +0 robe a +0 war axe a +0 plate armour a +0 dire flail a +0 plate armour a centaur corpse an orc corpse a water moccasin corpse