Infinimo Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (15, -5, D:1) a +0 dagger (17, -22, D:1) a +0 club (17, -1, D:1) a +0 robe (24, -4, D:1) a +0 robe (26, -2, D:1) a +0 whip (32, -3, D:1) a +0 whip (34, -9, D:1) a +0 spear (41, -26, D:1) a +0 dagger (41, -25, D:1) a +0 club (41, -22, D:1) a book of Burglary (49, -33, D:1) a +0 dagger (53, -2, D:1) a +0 club (55, -24, D:1) a There-And-Back Book Level 2 of the Dungeon (4, 53, D:2) a +0 club a +0 robe (13, 38, D:2) a +0 club (16, 18, D:2) 12 stones (20, 39, D:2) a +0 robe (33, 3, D:2) 16 stones (40, 17, D:2) a +0 hand axe (54, 28, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Xalituschua's General Store 18 arrows (50 gold) a potion of attraction (42 gold) a +4 ring of protection (504 gold) 21 stones (29 gold) 31 bolts (86 gold) a potion of mutation (112 gold) (12, 9, D:3) 23 arrows (13, -10, D:3) a +0 dagger a +0 giant club (14, 23, D:3) a +0 flail (15, 23, D:3) a +0 whip a +0 flail a +0 spear (16, -20, D:3) 26 stones (20, 23, D:3) a +0 club (26, 0, D:3) a +0 hand axe a +0 leather armour (27, 14, D:3) 17 stones (37, 25, D:3) a staff of cold (41, -17, D:3) a +0 giant club (43, 16, D:3) a +0 whip (44, 3, D:3) a +0 short sword a +0 leather armour (47, 4, D:3) a +0 kite shield Level 4 of the Dungeon (0, 0, D:4) a +0 robe (9, -18, D:4) a +0 dagger (23, -45, D:4) a +0 long sword (27, -19, D:4) a +0 long sword (30, -54, D:4) a +0 scale mail (31, -21, D:4) a +0 club (44, -21, D:4) a +0 war axe (50, -26, D:4) a +0 dagger (52, -28, D:4) a +0 tower shield Level 5 of the Dungeon (0, 0, D:5) a staff of conjuration (8, 24, D:5) a +0 club (18, -10, D:5) a +0 war axe (28, -1, D:5) a +0 shortbow 26 arrows (29, 27, D:5) a +0 falchion (29, 50, D:5) the +1 ring mail "Weicino" {rElec Will+} rElec: It insulates you from electricity. Will: It increases your willpower. (30, 0, D:5) a +0 club (32, 29, D:5) a +0 club (34, 14, D:5) a +0 mace 18 stones (34, 15, D:5) a +0 spear 49 stones (35, 14, D:5) a +0 whip (35, 15, D:5) a +3 war axe (36, 9, D:5) a +0 whip (40, 29, D:5) a +0 short sword (56, 6, D:5) a +0 club a +0 ring mail (56, 7, D:5) a +0 falchion a +0 leather armour (57, 6, D:5) a +0 halberd 9 stones (58, 4, D:5) a +0 dagger (59, 3, D:5) a +0 dagger a +0 robe (59, 4, D:5) a +0 whip a +0 dagger a +0 leather armour (60, 4, D:5) a +0 whip a +0 chain mail Level 6 of the Dungeon [Shop] Mayxoka's Armour Emporium a +2 robe of cold resistance (247 gold) a +0 robe (9 gold) a +0 chain mail (63 gold) a +0 scale mail of fire resistance (154 gold) a +4 ring mail of poison resistance (392 gold) a +0 plate armour (322 gold) a +0 helmet (63 gold) (0, 0, D:6) a +0 club (1, 28, D:6) 14 stones (3, 28, D:6) a +0 ring mail (4, 0, D:6) a book of Spectacle (6, 19, D:6) 6 poisoned darts (24, 7, D:6) a +0 giant spiked club (28, 7, D:6) a +0 rapier (31, 15, D:6) a +0 trident (31, 24, D:6) a +0 dagger a +0 chain mail a +0 battleaxe a +0 chain mail (32, 24, D:6) a +0 short sword (33, 8, D:6) 20 arrows (43, -1, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 9 sling bullets (1, -33, D:7) a +0 shortbow (11, -20, D:7) 20 bolts (13, -19, D:7) the +5 ring mail of Sanep {+Blink MP+9 Int+5 Dex-5} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-5). MP: It affects your magic capacity (+9). +Blink: It lets you blink. (18, 1, D:7) a +0 dagger (24, -29, D:7) a book of Minor Magic (28, 3, D:7) a +0 dagger a +0 robe (29, 3, D:7) a +0 war axe a +0 plate armour a +0 club a +0 chain mail (30, 2, D:7) a +2 flail of protection (30, 3, D:7) a +0 hand axe (32, -37, D:7) a +2 ring mail of fire resistance (32, -25, D:7) a +0 club a +0 leather armour a +0 dagger a +0 hand axe a +0 ring mail a +0 flail a +0 plate armour (32, 2, D:7) 2 scrolls of immolation (33, -25, D:7) a +0 flail a +0 chain mail Level 8 of the Dungeon (2, 46, D:8) a +0 quarterstaff (24, 2, D:8) a +0 dagger a +0 robe (24, 3, D:8) a +0 dagger (25, 1, D:8) a +0 hand axe a +0 falchion (26, 2, D:8) a +0 hand axe a +0 ring mail (37, 34, D:8) the +4 hand axe of Fear {pain, MP+9 Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). MP: It affects your magic capacity (+9). Trog disapproves of the use of such an item. (42, -8, D:8) 23 arrows (44, -11, D:8) a +0 whip (47, 30, D:8) 19 stones (48, -8, D:8) a +1 short sword a +0 robe (48, -7, D:8) a +0 spear a +1 robe of resistance (51, -10, D:8) a +0 mace a +0 robe Level 9 of the Dungeon (0, 0, D:9) 18 arrows (0, 11, D:9) 21 stones (3, -23, D:9) a book of Conjurations (3, 18, D:9) a +0 hand axe (3, 19, D:9) a +0 rapier a +0 robe (4, 18, D:9) a ring of willpower a +1 animal skin a +3 war axe (4, 19, D:9) a +0 ring mail a +0 ring mail a +0 short sword (7, 14, D:9) 19 bolts (10, -18, D:9) a +0 robe (17, -17, D:9) a +0 mace (17, 29, D:9) a +0 club a +0 dagger a +0 robe (17, 30, D:9) a +0 dagger a +0 robe (18, 29, D:9) a +0 dagger a +0 short sword (25, 8, D:9) a +0 short sword a +0 leather armour a +2 dagger of speed (25, 9, D:9) a +0 whip (28, 18, D:9) a +0 flail of protection (29, 11, D:9) a +0 dagger (29, 18, D:9) a +0 chain mail (30, 10, D:9) a +0 club (31, 9, D:9) a +0 club a curare-tipped dart (31, 10, D:9) a +0 shortbow 12 arrows (33, -14, D:9) a +0 dagger (53, -2, D:9) 19 arrows Level 10 of the Dungeon (0, 0, D:10) a wand of iceblast (3) (5, -3, D:10) a +0 giant club (still there?) a +0 giant spiked club (still there?) (20, -19, D:10) a +0 dire flail (still there?) a +0 giant club (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a two-headed ogre corpse (still there?) (20, -18, D:10) a +0 dire flail (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (31, -29, D:10) a +0 halberd (still there?) a +0 robe (still there?) an ogre corpse (still there?) (31, -27, D:10) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (36, -12, D:10) a +0 club