Inglan Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -3, D:1) a +0 leather armour (8, -35, D:1) a +0 spear (9, -20, D:1) a +0 short sword (13, -31, D:1) a +0 ring mail (14, -17, D:1) a +0 whip (15, -27, D:1) a +0 scale mail (27, -9, D:1) a +0 leather armour (41, -36, D:1) a +0 dagger (44, -33, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, 7, D:2) a +0 club (16, 0, D:2) a +0 dagger (20, 28, D:2) a +0 club a +0 whip (21, 28, D:2) a +0 club (22, 28, D:2) a +0 whip a +0 halberd (24, 4, D:2) a +0 robe (27, 23, D:2) a +0 spear Level 3 of the Dungeon [Shop] Cifur Ustem's Assorted Antiques a +3 plate armour of fire resistance (1035 gold) an amulet of magic regeneration (690 gold) a storm talisman (1840 gold) a scroll of torment (218 gold) a wand of flame (21) (338 gold) a +0 glaive (149 gold) a flux talisman (575 gold) [Shop] Douceic's Weapon Emporium a +0 dagger of freezing (78 gold) a +0 dagger (28 gold) a +0 quarterstaff (56 gold) a +0 rapier (56 gold) a +0 flail (49 gold) a +1 morningstar of protection (165 gold) 2 stones (2 gold) a +0 mace (42 gold) a +0 flail (49 gold) [Shop] Zeobript's Antique Armour Shop a +0 robe (16 gold) a +0 scale mail (96 gold) a +0 chain mail (108 gold) a +0 scale mail (96 gold) a +0 ring mail (96 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (960 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a +0 chain mail (108 gold) (0, 0, D:3) a +0 war axe a +0 leather armour (10, -22, D:3) a +0 leather armour (12, -19, D:3) a +0 ring mail (12, -7, D:3) a +0 dagger a +0 ring mail (12, 5, D:3) a +0 dagger (13, -17, D:3) an amulet of magic regeneration (23, -14, D:3) a +0 sling (23, 12, D:3) a +0 club (24, 10, D:3) a +0 short sword (24, 11, D:3) a +0 hand axe a +0 flail a +0 chain mail (24, 12, D:3) a +0 flail a +0 leather armour (25, 6, D:3) a +0 chain mail (28, 3, D:3) a +0 glaive (28, 18, D:3) a +0 falchion (32, -18, D:3) a +0 mace (35, -18, D:3) a +0 falchion a +0 leather armour (35, 14, D:3) a +0 war axe (37, -7, D:3) a +0 scale mail (42, -21, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (0, 2, D:4) a +0 dagger (0, 5, D:4) a +0 short sword a +0 leather armour (1, -2, D:4) a +0 hand axe a +0 ring mail (3, 10, D:4) a +0 hand axe of freezing a +0 leather armour (9, 36, D:4) a +0 dagger a +0 robe (9, 37, D:4) a +0 club a +0 ring mail (10, 31, D:4) a +0 whip (10, 36, D:4) a +0 hand axe a +0 leather armour a +0 club a +0 dagger (18, 12, D:4) a +0 club a +0 leather armour (19, 8, D:4) a +0 helmet a +0 animal skin a +0 spear (19, 9, D:4) a +0 club a +0 dagger a +0 dagger (19, 11, D:4) a +3 hand axe a +0 ring mail a +0 mace a +0 ring mail a +0 club (19, 12, D:4) a +4 trident (20, 9, D:4) a +1 dagger of venom (23, 40, D:4) a +2 quarterstaff of chaos (24, 37, D:4) a +0 hammer (31, 8, D:4) a +1 short sword of protection (44, 7, D:4) a +0 helmet (49, 49, D:4) a +0 leather armour (50, 49, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (4, 10, D:5) a +2 dire flail of holy wrath a +0 ring mail (8, 9, D:5) a +0 mace (8, 10, D:5) a +0 short sword a +0 ring mail a +0 whip a +0 ring mail a +0 dagger a +0 robe a +0 whip a +0 chain mail a +0 falchion of protection a +0 scale mail (9, 11, D:5) a +0 whip (16, -6, D:5) a +0 sling (20, -22, D:5) a storm talisman (27, 14, D:5) a +0 club (27, 15, D:5) a +0 club a +0 club a +0 whip a +4 spear of freezing a +0 ring mail (30, 0, D:5) a +0 flail (35, 0, D:5) a +0 short sword (36, -22, D:5) a +0 dagger a +0 robe (38, 10, D:5) a +0 whip (44, 1, D:5) a +0 trident a +0 scale mail (44, 2, D:5) a +0 short sword (45, 1, D:5) a +0 hand axe a +0 leather armour (56, 5, D:5) a +0 falchion of draining a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +2 short sword of protection (0, 1, D:6) a +0 short sword a +0 dagger (1, -9, D:6) Great Wizards, Vol. VII (1, 0, D:6) a +0 short sword of venom a +0 dagger (1, 1, D:6) a +0 short sword (11, -16, D:6) a +0 flail (12, -20, D:6) a +0 war axe (21, 1, D:6) a +0 dagger (26, -10, D:6) a +0 ring mail (26, -4, D:6) a +0 halberd (34, -23, D:6) a +0 club (34, -22, D:6) a +0 leather armour a +0 hand axe (34, -21, D:6) a +0 dagger (35, -21, D:6) a +0 dagger a +0 club (35, -10, D:6) a +0 short sword (40, -28, D:6) a +0 buckler (40, 17, D:6) a +0 whip (49, -10, D:6) a +0 flail Level 7 of the Dungeon [Shop] Maal's Antique Weapon Shoppe a +0 whip (85 gold) a +0 club (34 gold) a +0 heavy scimitar (312 gold) a +0 great sword (221 gold) the +4 war axe of Watchfulness {pain, rPois rCorr} (1547 gold) rPois: It protects you from poison rCorr: It protects you from acid and corrosion. the +9 mace of Ru's Outrage {freeze, rF+} (2189 gold) rF+: It protects you from fire. a +0 trident (119 gold) a +3 quarterstaff of speed (986 gold) (0, 0, D:7) a +0 chain mail (1, -26, D:7) a +0 mace (10, 14, D:7) a +0 broad axe (11, 12, D:7) a +0 long sword (11, 14, D:7) a +0 ring mail (12, -24, D:7) a +0 short sword of draining (12, 12, D:7) 5 stones (13, -26, D:7) a +0 club a +0 flail a +0 hand axe a +0 chain mail a +0 short sword a +0 short sword (13, -25, D:7) a +0 flail a +0 whip a +0 club a +0 whip a +0 dagger (18, 8, D:7) a +0 sling a potion of curing (20, -12, D:7) a +0 sling a +0 club (31, 19, D:7) a +0 flail (33, -17, D:7) a +0 whip (36, -9, D:7) a staff of alchemy Level 8 of the Dungeon (0, 0, D:8) a +0 robe (8, 20, D:8) a +0 battleaxe (10, 18, D:8) a +0 hand axe a +0 dagger a +0 robe (12, 4, D:8) a +0 war axe (25, 11, D:8) a +0 hand axe (29, -11, D:8) a +0 helmet (35, -14, D:8) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (36, -14, D:8) a +0 short sword (41, -4, D:8) a +0 club (47, 12, D:8) a +0 glaive (48, 10, D:8) a +0 robe (58, 4, D:8) a +0 orcbow Level 9 of the Dungeon (0, 0, D:9) a +0 club (1, 1, D:9) a +0 flail (1, 2, D:9) a +0 flail (15, 0, D:9) a +0 whip a curare-tipped dart a +0 club (15, 1, D:9) a +0 club (16, 0, D:9) a +0 dagger (16, 2, D:9) a +0 dagger (29, -3, D:9) a +0 short sword (30, 2, D:9) a +0 whip (30, 3, D:9) a +0 short sword (31, 1, D:9) a +0 short sword a curare-tipped dart (35, 18, D:9) a +0 orcbow (37, -34, D:9) a +0 rapier (38, 9, D:9) a +0 whip a +0 short sword (38, 10, D:9) a +0 club (39, 9, D:9) a +0 short sword a +1 whip of electrocution a curare-tipped dart (39, 10, D:9) a +0 club Level 10 of the Dungeon [Shop] Voetonke's Antique Artefacts the +0 ring mail of Fiudwat {Will+ Dex+2} (665 gold) Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. the staff "Huogh" {rPois rF+ rN++ Str-3 SInv Fire} (1427 gold) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rF+: It protects you from fire. rPois: It protects you from poison rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. the ring "Vout" {Str+4 Dex+3 SInv} (1174 gold) [ring of see invisible] Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the +1 short sword "Cefroo" {pain, rF+ Str+2 Stlth+} (1072 gold) Str+2: It affects your strength (+2). rF+: It protects you from fire. Stlth+: It makes you more stealthy. the ring "Walomnol" {^Drain Fly rPois rN++ Dex+6} (1734 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). rPois: It protects you from poison rN++: It greatly protects you from negative energy. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the amulet "Mich" {Spirit rC+} (1408 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. the +8 whip of Lean {drain, +Blink rElec Int+4} (2364 gold) Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. the staff of Elyvilon, Glimmering {rElec rF+ rC+ rCorr Dex+3 Ice} (1852 gold) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (0, 0, D:10) a +0 giant club a +0 giant club (6, 20, D:10) 13 gold pieces (15, -18, D:10) a +0 ring mail (16, 31, D:10) a scroll of amnesia (19, -4, D:10) 2 poisoned darts (33, 25, D:10) +0 acid dragon scales the human corpse of Maggie (skeletalised by now) (35, -16, D:10) a scroll of identify (36, 10, D:10) a +3 long sword of freezing (still there?) a +0 robe (still there?) (36, 21, D:10) a +0 halberd (37, 18, D:10) a +0 halberd (37, 20, D:10) a +0 whip (38, -1, D:10) 12 gold pieces (39, 0, D:10) the +1 buckler of the Slorg {Harm rPois} rPois: It protects you from poison Harm: It increases damage dealt and taken. (unseen) (41, 12, D:10) a +0 halberd (43, 12, D:10) a +0 spear a +0 scale mail a +0 buckler a gnoll corpse (skeletalised by now) (43, 16, D:10) a +0 pair of boots (44, 20, D:10) a +0 spear (46, 19, D:10) a +0 spear a +0 scale mail (48, -3, D:10) a +0 short sword (48, 21, D:10) a +0 flail a gnoll corpse (skeletalised by now) (49, -4, D:10) a +0 dagger a +0 dagger (49, -3, D:10) a +0 dagger a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (6, 7, D:11) 3 scrolls of identify (7, -6, D:11) a wand of quicksilver (5) (8, 3, D:11) a wand of quicksilver (4) (10, 4, D:11) a +0 flail the Ecumenical Temple (8, 3, Temple) a +0 club (9, 3, Temple) a +0 club (9, 4, Temple) a +0 club (9, 5, Temple) a +0 club