Inner Level 1 of the Dungeon (0, 0, D:1) 5 poisoned darts (3, -10, D:1) 2 scrolls of immolation (20, -40, D:1) a +0 dagger (25, -31, D:1) a +0 club (31, -36, D:1) a +0 club (32, -23, D:1) 5 stones (39, -42, D:1) a +0 club (47, -9, D:1) a +0 dagger (48, -47, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Meymentu's Antique Weapon Emporium a +2 vorpal morningstar (576 gold) a +1 rapier of protection (377 gold) a +4 vorpal scimitar (896 gold) the +11 sling of Contradiction {flame, Dex+2 SInv Stlth+} (2428 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 whip (80 gold) a +2 rapier of draining (614 gold) a +0 club (32 gold) a +0 dagger (64 gold) (0, 0, D:2) a +0 pair of boots (7, -3, D:2) a +0 dagger (7, 21, D:2) a +0 club (16, 22, D:2) a +0 scale mail (17, 1, D:2) a +0 mace (21, 24, D:2) a +0 flail (26, 16, D:2) a scroll of noise (27, -2, D:2) a book of Blood (27, 31, D:2) a +0 club (30, -3, D:2) a +0 leather armour (30, 36, D:2) a book of Spatial Translocations (33, -3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a scroll of immolation (4, 5, D:3) a +0 dagger (6, 20, D:3) a +0 mace (8, -11, D:3) a +0 club (9, 15, D:3) a +0 hand axe 17 stones (11, -10, D:3) a +0 leather armour (27, 15, D:3) a +0 dagger (28, 17, D:3) a +0 chain mail (30, 3, D:3) a scroll of amnesia a throwing net (36, 1, D:3) a +0 short sword (40, 18, D:3) a +0 spear (48, 12, D:3) a +0 club a +0 hand axe a +0 club a +0 club a +0 robe (50, 12, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe an orc skeleton (1, -7, D:4) a +0 trident (2, -7, D:4) a +0 dagger a +0 robe an orc skeleton (2, -6, D:4) a +0 flail (8, -22, D:4) a +0 leather armour (11, 2, D:4) a scroll of magic mapping