Dungeon Crawl Stone Soup version 0.24-a0-417-g1cce26a4d2 (webtiles) character file. Game seed: 3020136216998754499 8 Iscandelvey the Vexing (level 2, 18/21 HPs) Began as a Demonspawn Arcane Marksman on June 10, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (136 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 136, Time: 00:00:12 Health: 18/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 14 Int: 14 God: Gold: 11 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: repulsion field 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 4 stones d - 17 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls g - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} i - 2 scrolls of remove curse {unknown} Potions c - 2 potions of flight {unknown} Comestibles f - 2 rations Skills: + Level 1.0 Fighting + Level 1.8 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 52% 4 #####.. Leda's Liquefaction Hex/Erth #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are surrounded by a mild repulsion field. (EV +2) Message History Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (almost dead, clinging) You shoot a sling bullet. The sling bullet hits the leopard gecko. You kill the leopard gecko! d - 12 sling bullets (gained 2) You see here a leopard gecko corpse. d - 13 sling bullets (gained 1) d - 18 sling bullets (gained 5) You see here a leopard gecko corpse. A ball python comes into view. Firing (i - inventory. (/) - cycle) d - 18 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (resting) You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... You begin to radiate repulsive energy. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.############### #.#.#.....#..<... #.#.#..#..#.....# #...#..#..#.....# #................ #.#.......#..#..# #.#.#..#.....#..# ###.############### #.@.# #.#..(..# ♣≈♣♣♣.##.# .≈≈ .# ##. ## ## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A kobold (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 135 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 135 | D:1 | Reached XP level 2. HP: 18/21 MP: 3/3 136 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, hangedman_abyss_or_decor_lesser_grid, serial_bayou_pond_e, corner_web_ring, minmay_quantized Action || total -------------------------++------- Fire: Hunting sling || 21 Armor: Robe || 2 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------