Dungeon Crawl Stone Soup version 0.24-a0-582-g4d4af813a0 (webtiles) character file. Game seed: 7476871159604843452 8 Iscandelvey the Vexing (level 2, 9/21 HPs) Began as a Demonspawn Arcane Marksman on Aug 26, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (117 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 117, Time: 00:00:16 Health: 9/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 9 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 4 sling bullets (quivered) g - 12 stones Armour e - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} i - 3 scrolls of teleportation {unknown} Potions b - a potion of ambrosia {unknown} h - a potion of lignification {unknown} Comestibles f - 2 rations Skills: + Level 1.2 Fighting + Level 2.1 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. The bat closely misses you. Firing (i - inventory. (/) - cycle) d - 6 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat misses you. Firing (i - inventory. (/) - cycle) d - 5 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##...≈..≈≈≈..≈...##..##### #(#8..≈....≈....≈..8#..# #.#....(#..≈..#.....#..# #...).####...####....... #...#######.### ###...##. #.............# ..... #############.## ##### #..# ##@# #((# ##.# $( #.. ... .((. ..... There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) 3 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 116 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 116 | D:1 | Reached XP level 2. HP: 9/21 MP: 3/3 117 | D:1 | Quit the game Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, xom_teletrap_fun Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.1 Fighting | | 1.2 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.1 Action || total -------------------------++------- Fire: Hunting sling || 29 Armor: Robe || 3 Dodge: Dodged || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------