Dungeon Crawl Stone Soup version 0.24-a0-779-g36f0aeb843 (webtiles) character file. Game seed: 3803914693536868478, levelgen mode: deterministic 8 Iscandelvey the Vexing (level 2, 20/21 HPs) Began as a Demonspawn Arcane Marksman on Oct 8, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (383 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 383, Time: 00:00:17 Health: 20/21 AC: 4 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: thin metallic scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 8 sling bullets (quivered) Armour e - a +0 robe (worn) Comestibles f - 2 rations Skills: + Level 1.0 Fighting + Level 2.1 Slings + Level 1.9 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) Message History The sling bullet barely misses the frilled lizard. The frilled lizard barely misses you. A frilled lizard is nearby! Firing (i - inventory) d - 10 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded) You shoot a sling bullet. The sling bullet closely misses the frilled lizard. The frilled lizard closely misses you. A frilled lizard is nearby! Firing (i - inventory) d - 9 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded) You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..♣≈≈≈#.......÷..... ###..♣♣♣#...########)# #<......'...# #÷# ###..♣♣♣##.## #÷# #..♣≈≈≈##.# #.# ##♣≈≈≈###.# #.# >.#########..# #÷# ..(((((.# #..# #.# #@###.## #.# ##....######## #.# ##....## #....####.# #.....####.##......# #..........######### #.....###### ##...)# ####.####### #........ There were no monsters in sight! Vanquished Creatures 3 goblins (D:1) A kobold (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 382 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 382 | D:1 | Reached XP level 2. HP: 19/21 MP: 3/3 383 | D:1 | Quit the game Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_ring, columned_hall_lemuel, serial_bayou_pond_a Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.1 Fighting | | 1.0 Dodging | | 1.9 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 31 Armor: Robe || 5 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------