Dungeon Crawl Stone Soup version 0.25-a0-413-g3b4b6a4ccc (webtiles) character file. Game seed: 10954047226705591717, levelgen mode: deterministic 10 Iscandelvey the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on Jan 16, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (309 turns). Iscandelvey the Vexing (Demonspawn Arcane Marksman) Turns: 309, Time: 00:00:41 Health: 21/21 AC: 3 Str: 10 XL: 2 Next: 10% Magic: 3/3 EV: 12 Int: 14 God: Gold: 16 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . c - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 16 arrows d - 12 sling bullets (quivered) Armour c - a +0 pair of gloves (worn) e - a +0 robe (worn) Scrolls g - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} Potions h - a potion of mutation {unknown} Comestibles f - a ration Skills: + Level 1.2 Fighting + Level 1.9 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.4 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Aim: a dart slug (heavily wounded) You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is severely wounded. A dart slug is nearby! Firing (i - inventory) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded) You shoot a sling bullet. The sling bullet barely misses the dart slug. A dart slug is nearby! Firing (i - inventory) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded) You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............#######..#### #.# ............# #...# #.# >...........# #.#.## #.# ...########## #.#..# #.# ...# #.##.# #.# ...# #.##.## #.# ...# #.##..# #.' ...# #####.###.#######.# #.@.............#.# #(##.#####.###.##.# #( #.# #..##.##.. #( #.# ##.##.#..# #( #.# #..#..... #( #.# ##.###### #. ..# ##..# # #. .## #...## ## . #....# #. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 hobgoblins (D:1) A kobold (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iscandelvey the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D:1 | Found a runed translucent door. 308 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 308 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 309 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic Action || total -------------------------++------- Fire: Hunting sling || 26 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------