Dungeon Crawl Stone Soup version 0.24.0-3-g28a8eb0610 (webtiles) character file. Game seed: 2822846846128959496, levelgen mode: deterministic 0 Iskender the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on Nov 1, 2019. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Iskender the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:03 Health: 11/11 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 8/8 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Comestibles f - a ration Skills: + Level 1.0 Throwing + Level 1.3 Stealth + Level 4.0 Spellcasting Level 1.0 Transmutations Level 1.0 Ice Magic Level 1.0 Air Magic Level 1.2 Poison Magic You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Shock Conj/Air #... 17% 1 None Apportation Tloc #..... 21% 1 None Swiftness Chrm/Air #....... 26% 2 ##..... Mephitic Cloud Conj/Pois/Air #....... 43% 3 ###.... Static Discharge Conj/Air #....... 45% 3 ###.... Teleport Other Tloc #....... 52% 3 ###.... Airstrike Air #......... 80% 4 ####... Lightning Bolt Conj/Air #......... 99% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Iskender the Octopode Wanderer. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a ration; and the following spells available to memorise: Shock, Apportation, Swiftness, Mephitic Cloud, Static Discharge, Teleport Other, Airstrike, Lightning Bolt. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## .# .#####.## .8≈8≈8..# .≈≈≈≈≈.@# .8≈8≈8..# .#####.## .# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Iskender the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Iskender set off with the following items: a +0 club, a | ration; and the following spells available to memorise: | Shock, Apportation, Swiftness, Mephitic Cloud, Static | Discharge, Teleport Other, Airstrike, Lightning Bolt 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring