Ivernyr Level 1 of the Dungeon (0, 0, D:1) 8 needles of sleeping (13, -8, D:1) a +0 short sword (14, -37, D:1) a +0 mace (18, -45, D:1) a throwing net (23, -22, D:1) a +0 club (29, -32, D:1) a +0 dagger (39, -43, D:1) a +0 spear (46, -35, D:1) a +0 spear (47, -15, D:1) 24 stones (51, -35, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) 21 stones (2, -35, D:2) a +0 hunting sling (14, -28, D:2) a +0 club (15, -25, D:2) 28 stones (22, -15, D:2) a +0 club (36, -21, D:2) 18 sling bullets (37, -21, D:2) a +0 leather armour (38, -18, D:2) a +0 short sword (45, 19, D:2) 18 arrows (48, -5, D:2) a +0 club (55, -39, D:2) a +0 club (61, 0, D:2) a +0 club Level 3 of the Dungeon (4, 28, D:3) a +0 trident a +0 leather armour a +0 hand axe a cursed -3 falchion a +0 leather armour (4, 48, D:3) a cursed -2 scale mail a +0 short sword (5, 28, D:3) a +0 club a +0 mace a +0 club (7, -6, D:3) a +0 club (8, 40, D:3) 16 sling bullets (9, 37, D:3) a +0 club a +0 flail (10, 51, D:3) a cursed -2 hunting sling (13, 51, D:3) a cursed -2 scythe a +0 robe (15, 7, D:3) a +0 dagger (15, 34, D:3) 14 stones (24, 10, D:3) a +0 dagger a +0 robe (25, 10, D:3) a +0 whip a +0 trident a +0 leather armour (26, 12, D:3) a +0 hand axe a +0 leather armour (28, 8, D:3) a +0 short sword a cursed -3 hand axe a cursed +0 leather armour a cursed -2 dagger a +0 ring mail (29, 8, D:3) a +0 club a +0 ring mail a +0 club (32, 43, D:3) 24 stones (33, 6, D:3) a cursed +0 robe a +0 dagger (35, 22, D:3) a +0 club (39, -1, D:3) a +0 ring mail (39, 29, D:3) a cursed +0 club (48, 30, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 leather armour a +0 club a +0 flail (0, 1, D:4) a +0 trident (1, 1, D:4) a +0 dagger a cursed +0 robe (4, 12, D:4) a +0 giant club (4, 13, D:4) 17 arrows (6, 11, D:4) 13 arrows (10, 2, D:4) 23 stones (13, 15, D:4) 12 arrows (18, 16, D:4) a -3 ring of evasion a scroll of immolation (29, -1, D:4) a +0 falchion (30, -12, D:4) a +0 dagger (31, 1, D:4) 22 poisoned needles (34, 11, D:4) a +0 club (45, -6, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 1, D:5) a +0 hand axe (1, 19, D:5) an arrow (3, 19, D:5) 4 arrows (6, 19, D:5) 2 arrows (7, -7, D:5) a +0 mace (8, 19, D:5) a +0 shortbow 7 arrows (9, -6, D:5) a +3 quarterstaff of chaos (9, 19, D:5) 2 arrows (36, 1, D:5) a cursed -2 club (42, -21, D:5) 15 arrows (49, 15, D:5) a +0 falchion (54, -30, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (7, 8, D:6) a +0 hunting sling (15, -5, D:6) a +0 long sword (21, 8, D:6) 19 arrows (24, 30, D:6) an uncursed amulet of faith (27, 46, D:6) 22 arrows (27, 48, D:6) 20 stones (28, 47, D:6) 11 stones (34, 44, D:6) a +0 war axe (39, 47, D:6) a jackal corpse (skeletalised by now) Level 7 of the Dungeon (4, 15, D:7) a +2 helmet (6, -2, D:7) 23 stones (15, 28, D:7) a +0 robe (21, 28, D:7) a cursed +0 mace (27, 28, D:7) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk.