Ivernyr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -11, D:1) a +0 whip (1, 4, D:1) a +0 hunting sling (10, -24, D:1) a +0 dagger (21, 13, D:1) a +0 whip 2 stones (23, 11, D:1) 2 stones (30, -21, D:1) a +0 ring mail (30, -1, D:1) 26 arrows (34, -6, D:1) a cursed -1 dagger (42, 9, D:1) a +0 club (43, -31, D:1) a +0 dagger of venom (43, 2, D:1) a +0 leather armour (54, -30, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 22 stones (12, -13, D:2) a +0 dagger (13, -16, D:2) a +0 dagger (18, 4, D:2) 27 stones (22, 7, D:2) a +0 robe (24, 7, D:2) a stone (25, 2, D:2) a +0 club (25, 4, D:2) a +0 club (25, 7, D:2) 2 stones (28, -36, D:2) a +0 leather armour (36, -30, D:2) a +0 club (47, -26, D:2) a +0 ring mail (48, -25, D:2) a +0 dagger (49, 0, D:2) 17 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, 18, D:3) 16 arrows (3, 26, D:3) a +0 war axe a +0 scale mail (11, 1, D:3) 15 stones (16, -6, D:3) 21 stones (23, 0, D:3) a +0 leather armour (23, 1, D:3) a +0 club (32, -10, D:3) a +0 ring mail (35, 29, D:3) 10 arrows (36, 9, D:3) a +0 leather armour (44, 8, D:3) 3 bolts (49, 34, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (12, -20, D:4) 15 stones (22, -26, D:4) 21 arrows (22, -7, D:4) a +0 giant spiked club (44, -13, D:4) a +0 hunting sling (53, -27, D:4) a stone (55, -28, D:4) a stone (55, -21, D:4) 23 stones (56, -28, D:4) a stone (58, -29, D:4) 3 stones (58, -28, D:4) 4 stones (58, -24, D:4) a +0 shield (59, -11, D:4) 17 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 robe (14, -28, D:5) a tomahawk (16, -31, D:5) a tomahawk (17, -32, D:5) a +0 short sword a +0 leather armour (17, -31, D:5) a +0 hand axe a +0 mace (17, -30, D:5) a +0 leather armour (17, -29, D:5) a +0 whip (18, -11, D:5) the +8 long sword "Biucaed" {pain, *Noise rElec rC+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It may make noises in combat. (30, -29, D:5) a cursed +0 hand axe (34, 5, D:5) a +0 ring mail (34, 10, D:5) a +2 dagger of venom a +0 robe (37, -31, D:5) a +1 short sword of draining a +0 chain mail a +0 short sword (37, -28, D:5) a +0 giant spiked club (38, -29, D:5) a +0 hand axe (39, 14, D:5) a +0 flail (39, 15, D:5) a +0 club a +0 short sword (40, 15, D:5) a +0 short sword (58, -30, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, 18, D:6) a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe (6, 7, D:6) a +0 pair of gloves (6, 13, D:6) a +0 hand axe (8, -15, D:6) a +0 hand axe (9, 17, D:6) 13 stones (10, 5, D:6) a +1 dagger of venom (16, -12, D:6) a cursed +3 morningstar a +0 robe (16, -9, D:6) a +0 rapier (20, -22, D:6) a cursed +0 war axe a +0 robe a cursed +3 flail of freezing a +0 robe (20, -9, D:6) 13 stones (22, -20, D:6) 24 arrows (26, -22, D:6) a cursed +5 long sword a +0 robe (29, -13, D:6) a +0 spear (30, -13, D:6) a +0 robe (32, -13, D:6) a +0 plate armour (32, -7, D:6) a +0 flail of crushing a +0 scale mail (34, -13, D:6) a +0 dire flail a +0 robe a cursed +0 hand axe a +0 robe (35, -13, D:6) a cursed -1 short sword a +0 robe (38, 14, D:6) a +0 giant club (39, -8, D:6) a +2 falchion a +0 robe (39, -6, D:6) the +2 scale mail of Boredom {-Cast rElec Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It lets you see invisible. It prevents spellcasting. (39, 14, D:6) a +0 flail (40, 13, D:6) a +0 robe a cursed +0 dagger a +0 flail (41, 14, D:6) a +0 short sword (42, 14, D:6) a +0 ring mail a +0 hand axe (52, 2, D:6) a +0 hand axe a +0 dagger a +0 robe (52, 3, D:6) a +0 halberd a +0 chain mail (59, -12, D:6) 5 stones Level 7 of the Dungeon [Shop] Vyschimepp's Distillery a potion of curing (48 gold) a potion of brilliance (64 gold) a potion of flight (48 gold) a potion of resistance (160 gold) 2 potions of curing (96 gold) a potion of haste (160 gold) a potion of flight (48 gold) a potion of flight (48 gold) (0, 0, D:7) 19 stones (4, -22, D:7) a +0 giant spiked club a throwing net (4, -17, D:7) a cursed -1 whip (7, -15, D:7) a +0 robe (8, 1, D:7) a +0 leather armour (16, -14, D:7) a +0 dagger (17, -3, D:7) a +0 leather armour (19, 5, D:7) a +0 ring mail a +0 dagger (22, 5, D:7) a +0 long sword (29, -5, D:7) 20 bolts (29, 23, D:7) 19 bolts (32, 17, D:7) 12 stones (32, 20, D:7) 9 arrows (39, 12, D:7) a +0 bardiche (41, 9, D:7) a cursed +0 great sword (41, 10, D:7) a +0 trident (42, -11, D:7) 16 stones (47, 11, D:7) 14 poisoned needles Level 8 of the Dungeon (0, 0, D:8) the +8 hunting sling of Yresen {venom, MR+ Int+3 Dex-3} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (-3). It affects your resistance to hostile enchantments. (10, -36, D:8) a book of Battle (10, -22, D:8) 30 arrows (10, -15, D:8) a +0 robe (24, -38, D:8) 25 bolts (37, -14, D:8) a +2 large shield (39, -21, D:8) a +0 mace (40, -22, D:8) 12 sling bullets (41, -36, D:8) a cursed +0 mace (41, -21, D:8) 29 bolts (42, -34, D:8) a scroll of remove curse (43, -30, D:8) a +0 giant club (unseen) (44, -24, D:8) a +0 ring mail the Ecumenical Temple