Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 16274627912091636708 69 Ivernyr the Conjurer (level 4, -7/28 HPs) Began as an Octopode Conjurer on Nov 3, 2022. Mangled by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:32 (1558 turns). Ivernyr the Conjurer (Octopode Conjurer) Turns: 1558, Time: 00:03:33 Health: -7/28 AC: 1 Str: 6 XL: 4 Next: 20% Magic: 0/7 EV: 13 Int: 22 God: Gold: 96 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . e - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Scrolls b - 2 scrolls of enchant armour {unknown} c - a scroll of noise {unknown} f - 2 scrolls of fog {unknown} g - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} Potions a - a potion of magic d - a potion of invisibility {unknown} Skills: + Level 1.4 Fighting + Level 2.5 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 13% 6-21 16% 3 Dazzling Flash Conj/Hex 26% N/A 16% 3 Stone Arrow Conj/Erth 26% 3d8 16% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Sticky Flame Conj/Fire 13% 2d4 45% 4 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll escapes! The gnoll hits you with a +0 club! You hit the gnoll but do no damage. Your grab misses the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll barely misses you. You completely miss the gnoll. Your grab misses the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The gnoll hits you with a +0 flail. You hit the gnoll. You kill the gnoll! The gnoll closely misses you. You see here a +0 club. A dart slug comes into view. The gnoll attacks as you move away! The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll closely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll closely misses you. You closely miss the gnoll. Your grab misses the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll hits you with a +0 flail! You die... #.#. ...##### # ...... #.##...####.# #......)....# #...#### #.#.g..# #.####)######## #.@g.g........# #....w.#####...###.# ####### ###..##.# .# ##.##.# .# ###.##.# .## #......##... #.#.##....<# ........# #.#....).### #............# # #.###..## You could see 2 gnolls and a dart slug. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) A dart slug (D:1) 3 ball pythons 3 endoplasms A giant cockroach (D:1) 2 goblins A hobgoblin (D:1) A quokka (D:1) 3 bats A frilled lizard (D:1) 3 kobolds 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ivernyr the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 209 | D:1 | Found a faded altar of an unknown god. 375 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 378 | D:1 | Learned a level 2 spell: Searing Ray 912 | D:2 | Reached skill level 1 in Fighting 912 | D:2 | Reached XP level 3. HP: 9/23 MP: 1/6 1456 | D:2 | Reached XP level 4. HP: 24/28 MP: 4/7 1558 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, ebering_ecumenical_altar_mist, minmay_crystal_water D:2: minmay_angry_zag, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Spear | 15 | 6 || 21 Tentacles | 5 | 1 || 6 Constrict | 3 | 1 || 4 Cast: Magic Dart | 43 | 7 || 50 Searing Ray | | 1 || 1 Stab: Sleeping | 3 | || 3 Armor: Skin | 1 | || 1 Dodge: Dodged | 6 | 9 || 15