Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 15733994802294411170 51 Ivernyr the Conjurer (level 3, -3/23 HPs) Began as an Octopode Conjurer on Nov 3, 2022. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1319 turns). Ivernyr the Conjurer (Octopode Conjurer) Turns: 1319, Time: 00:02:40 Health: -3/23 AC: 1 Str: 6 XL: 3 Next: 81% Magic: 2/6 EV: 13 Int: 22 God: Gold: 113 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . m - amulet of magic regeneration rElec . Harm . d - ring of resist corrosion rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.50/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Jewellery d - a ring of resist corrosion (left tentacle) m - an amulet of magic regeneration (around mantle) Scrolls b - a scroll of butterflies {unknown} c - 5 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} i - a scroll of teleportation {unknown} j - a scroll of acquirement {unknown} k - a scroll of enchant armour {unknown} l - a scroll of blinking {unknown} Potions a - a potion of magic e - a potion of flight {unknown} g - 2 potions of degeneration {unknown} h - a potion of cancellation {unknown} Skills: + Level 1.2 Fighting + Level 2.4 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 13% 1 Necrotise Necr 8% 1d4 13% 1 Summon Small Mammal Summ 8% N/A 13% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is nearby! Terence looks scornfully at you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. Terence drinks a potion. Terence is healed! The searing ray hits Terence! Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence completely misses you. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 flail. You die... #..###..# ######.# #.#.# #..# #.# #.##.# #..#### #.# #.#..###.....# #(# #..........# #.# ###.##.#.#...# #.# # #...#..##.## #.# ####.## #.##.### # .......###.##@# #......@.# #####.#### #.# #.# #.. #.# #<# #.. You could see Terence. Vanquished Creatures Natasha (D:2) 4 bats (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ivernyr the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 245 | D:1 | Reached XP level 2. HP: 9/18 MP: 0/5 388 | D:1 | Learned a level 2 spell: Searing Ray 496 | D:1 | Found a faded altar of an unknown god. 1006 | D:1 | Reached XP level 3. HP: 22/22 MP: 2/6 1214 | D:2 | Noticed Natasha 1218 | D:2 | Killed Natasha 1219 | D:2 | Reached skill level 1 in Fighting 1303 | D:2 | Noticed Terence 1319 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, shapermc_ecumenical_altar_acropolis, chequers_avenue, kennysheep_decorative_pillar, minmay_small_reverse_x D:2: layout_loops_ring, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 18 Constrict || 6 Tentacles || 2 Cast: Magic Dart || 38 Searing Ray || 2 Stab: Sleeping || 3 Armor: Skin || 1 Dodge: Dodged || 12