JADarius Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 club (0, 1, D:1) a +0 club (1, 2, D:1) a stone (2, 7, D:1) a +0 leather armour (13, 7, D:1) 11 arrows (15, -6, D:1) 15 stones (16, 24, D:1) 15 stones (19, 20, D:1) a +0 hand axe (27, -7, D:1) 20 sling bullets (28, 27, D:1) a +0 club (39, 6, D:1) a cursed -1 club (41, 40, D:1) a +0 mace (44, 32, D:1) a +0 short sword (45, 23, D:1) 8 javelins (50, -2, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, 14, D:2) 31 stones (23, 19, D:2) 25 stones (35, 23, D:2) 8 atropa-tipped darts (52, 18, D:2) a +0 whip a +0 robe (63, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, 29, D:3) 12 stones (12, 18, D:3) a +0 dagger a +0 robe (16, 33, D:3) a +0 club (21, -7, D:3) a +0 dagger (21, 26, D:3) a +0 dagger (33, -1, D:3) 25 stones (36, 30, D:3) a +0 mace (47, -10, D:3) a cursed -2 whip a +0 leather armour (52, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 23 sling bullets (4, -3, D:4) 20 arrows (11, 27, D:4) 6 sling bullets (15, 1, D:4) a +3 mace a +0 ring mail (16, 15, D:4) a +0 morningstar (17, 0, D:4) a cursed -2 club (18, -1, D:4) a +0 giant club (19, 16, D:4) 20 bolts (19, 28, D:4) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (21, 29, D:4) a cursed -1 trident (21, 30, D:4) a +0 club a +0 scale mail (21, 31, D:4) a +0 whip (23, 5, D:4) 23 bolts (24, 6, D:4) a +0 hunting sling (24, 9, D:4) 24 arrows (27, 6, D:4) 19 stones (36, -4, D:4) 19 stones (46, 22, D:4) a +0 falchion (52, 0, D:4) a book of Air (55, 10, D:4) a +0 trident Level 5 of the Dungeon (1, -10, D:5) a +0 scythe a cursed +0 robe (12, 44, D:5) a +0 dagger 5 boomerangs a +0 leather armour (22, 23, D:5) 10 stones (24, -11, D:5) 5 large rocks (24, -10, D:5) a +0 vampiric whip (26, 5, D:5) a +0 dagger a +0 robe (27, -15, D:5) the +8 whip "Icwy" {freeze, rF+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. (27, 4, D:5) a +0 dagger a +0 robe (27, 32, D:5) 25 stones (33, 41, D:5) 19 stones (40, 11, D:5) a +0 short sword (44, -14, D:5) 18 arrows (47, 42, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 6 atropa-tipped darts (6, -2, D:6) a +0 ring mail (9, -1, D:6) a +0 club (10, -34, D:6) 8 stones (10, -21, D:6) a +0 dire flail of venom a +0 scale mail (12, -39, D:6) 19 stones (14, -36, D:6) a +0 scale mail (18, -36, D:6) a +0 giant club (21, 5, D:6) a +4 quarterstaff of chaos a cursed -2 cloak (24, 6, D:6) a +2 antimagic mace (29, -11, D:6) 6 javelins (38, -44, D:6) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (38, -40, D:6) a +0 trident (40, -43, D:6) a +0 club (43, -43, D:6) a +0 war axe (43, 4, D:6) 16 stones (53, -2, D:6) 14 stones Level 7 of the Dungeon [Shop] Ysanwa's Book Emporium a Fen Folio (975 gold) a book of Maledictions (325 gold) a book of Changes (325 gold) a book of Callings (390 gold) a book of Callings (390 gold) the Grimoire of the Shifting Voyage (1014 gold) Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Sticks to Snakes Transmutation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Petrify Transmutation/Earth 4 no e - Dispersal Translocation 6 no Trog disapproves of the use of such an item. a book of Death (910 gold) a book of Geomancy (455 gold) a book of Conjurations (390 gold) a book of Summonings (910 gold) a Young Poisoner's Handbook (520 gold) a book of Frost (455 gold) (0, 0, D:7) the +0 helmet of Emienush {rC+ Slay+2 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It makes you less stealthy. (1, 3, D:7) a +0 leather armour (2, -1, D:7) a stone (4, 3, D:7) a stone (4, 41, D:7) a +0 buckler (5, 6, D:7) a +0 glaive 20 stones a cursed +0 plate armour (7, 13, D:7) a scarf of repulsion (9, 6, D:7) a cursed +0 leather armour (12, 8, D:7) a +0 helmet (19, 1, D:7) 3 arrows (19, 4, D:7) a +0 shortbow 7 arrows (20, 1, D:7) an arrow (21, 1, D:7) an arrow (22, 1, D:7) 2 arrows (22, 17, D:7) a +0 mace (23, 1, D:7) an arrow (31, 15, D:7) 21 sling bullets (34, 5, D:7) an arrow (34, 6, D:7) an arrow (36, 8, D:7) a +0 long sword a +0 chain mail (37, 5, D:7) a +0 trident a +0 leather armour (37, 9, D:7) an arrow (38, 6, D:7) a +0 shortbow 3 arrows a +0 centaur barding (39, 4, D:7) a +0 dagger a +0 scale mail (42, 1, D:7) a +0 quarterstaff (44, 2, D:7) an arrow (46, 2, D:7) an arrow (48, 3, D:7) a cursed -3 shortbow a +0 rapier a +0 robe a +0 shortbow 22 arrows (49, 7, D:7) a +0 pair of boots (51, 3, D:7) 2 arrows (52, 4, D:7) 2 arrows (53, 43, D:7) a +3 long sword a cursed -2 robe a +4 morningstar a +0 robe (54, 4, D:7) an arrow (54, 43, D:7) a +2 dagger a +0 robe (56, 43, D:7) a +0 flail a +0 robe (57, 51, D:7) a +0 buckler Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +0 dagger (1, -1, D:8) a +0 robe a +0 dagger (20, 33, D:8) 33 stones (24, 34, D:8) a +0 leather armour (26, -16, D:8) a +0 long sword (42, 20, D:8) a +0 dagger (51, -5, D:8) a +1 whip of freezing a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger of electrocution a +0 robe (1, -1, D:9) a +0 spear (2, -5, D:9) a javelin (2, -3, D:9) a javelin (2, -2, D:9) a +0 dagger a +0 robe (3, -2, D:9) a +0 scale mail a +3 dagger a +0 ring mail 5 javelins (9, -35, D:9) 12 stones (14, -32, D:9) a +0 giant spiked club a +0 robe (23, 12, D:9) a +0 leather armour (24, -15, D:9) a +0 giant spiked club (24, 0, D:9) 24 arrows (24, 10, D:9) 24 stones (32, -15, D:9) a book of Frost (36, -23, D:9) a throwing net (36, -22, D:9) a throwing net (37, -22, D:9) a +0 dagger a +0 robe (38, -30, D:9) a +0 trident (38, -28, D:9) a throwing net (38, -21, D:9) a +0 short sword a +0 chain mail a +0 dagger a +0 robe (39, -22, D:9) 3 boomerangs a +0 leather armour (49, 9, D:9) 19 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 rapier (4, 3, D:10) 22 bolts (9, -20, D:10) a +0 chain mail (11, 11, D:10) a +0 flail 7 poisoned darts (12, -28, D:10) a ration (12, -27, D:10) a ration (12, -26, D:10) a ration (12, -24, D:10) a scroll of teleportation (12, 10, D:10) a +0 whip (12, 11, D:10) a +0 club (12, 12, D:10) a +0 club a +0 chain mail (13, -27, D:10) a large rock (13, -26, D:10) a ration (14, -27, D:10) a ration (15, 21, D:10) a +0 dire flail a +0 robe (16, -24, D:10) a +0 trident (16, 21, D:10) a +0 mace a +0 robe (17, -26, D:10) a +0 dagger (17, 11, D:10) a poisoned dart (18, -26, D:10) 5 stones (18, -25, D:10) a +0 short sword (18, -8, D:10) a cursed +3 morningstar of freezing a +0 robe (18, -7, D:10) a +0 trident a cursed +0 robe (19, -24, D:10) a +0 dagger (19, -23, D:10) a stone a +1 dagger of venom (19, -22, D:10) a stone (19, 9, D:10) a +0 ring mail (19, 30, D:10) the +8 quarterstaff of Kismet {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (20, -24, D:10) a stone (20, -22, D:10) a stone (20, 29, D:10) a +0 war axe (27, 0, D:10) a +0 halberd of freezing a +0 robe (28, -8, D:10) a +0 war axe (32, 13, D:10) a +0 club (33, -9, D:10) a +1 pair of gloves (34, -7, D:10) a +0 dagger (34, -6, D:10) a +0 giant club a +0 dire flail a +0 long sword a +0 plate armour a +0 flail (35, -7, D:10) a +0 dagger a +0 robe (35, 17, D:10) 25 stones (38, 5, D:10) a +0 flail Level 11 of the Dungeon (2, -5, D:11) a +0 flail (3, -11, D:11) a cursed -3 hand axe (7, 10, D:11) 16 stones (11, -3, D:11) a +0 leather armour (11, 37, D:11) 18 stones (16, 0, D:11) 18 arrows (16, 17, D:11) 18 stones (18, 17, D:11) a scroll of teleportation (24, 25, D:11) a +0 quarterstaff of crushing (26, -10, D:11) a +0 quarterstaff (49, -2, D:11) a +0 ring mail (52, -8, D:11) 21 arrows (55, -7, D:11) a +0 dagger a +0 robe (55, -4, D:11) a +0 short sword (55, -3, D:11) a +0 hand axe a +0 scale mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 helmet (0, 6, Lair:1) a +0 robe (3, 11, Lair:1) a +0 spear (14, 18, Lair:1) a +0 long sword (15, 13, Lair:1) 21 bolts (18, 8, Lair:1) 21 arrows (21, 8, Lair:1) a +0 ring mail (32, 1, Lair:1) 30 stones (32, 28, Lair:1) a +0 large shield of fire resistance (38, 26, Lair:1) a +0 scale mail (40, 5, Lair:1) a book of Power (41, -11, Lair:1) a +0 rapier (41, 12, Lair:1) 6 javelins (45, -2, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (1, -42, Lair:2) the +8 arbalest of the Sun {elec, MR+ Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your resistance to hostile enchantments. (1, 0, Lair:2) a +0 war axe a +0 ring mail a +0 animal skin a +0 hand axe (12, -32, Lair:2) a +0 leather armour (12, -12, Lair:2) a +0 leather armour (13, -2, Lair:2) a +0 trident (13, 6, Lair:2) a +0 chain mail (36, -25, Lair:2) a +0 trident a +0 robe (37, -38, Lair:2) a +0 short sword (37, -25, Lair:2) a +0 hand axe a +1 halberd of freezing (38, -25, Lair:2) a +0 scimitar (40, -8, Lair:2) a +0 leather armour (51, -28, Lair:2) a +0 flail (52, -3, Lair:2) a +0 arbalest Level 3 of the Lair of Beasts (0, 0, Lair:3) a death yak corpse (still there?) a spiny frog corpse (still there?) (1, -2, Lair:3) a +1 hat of magic resistance the elephant slug corpse of Gastronok (9, -17, Lair:3) a +0 whip (11, 1, Lair:3) a bullfrog skeleton (12, -1, Lair:3) a +0 shortbow (12, 0, Lair:3) a +0 shortbow (12, 1, Lair:3) a +0 shortbow (12, 2, Lair:3) a +0 shortbow (16, -1, Lair:3) a water moccasin corpse (skeletalised by now)