JEFFREY Level 1 of the Dungeon (0, 0, D:1) 19 darts (-15, 1, D:1) a +0 robe (-25, 2, D:1) a +0,+0 whip (-4, 6, D:1) 22 arrows (-28, 9, D:1) a +0,+0 club (6, 10, D:1) a dart (6, 11, D:1) a dart (7, 14, D:1) a dart (-30, 15, D:1) a +0,+0 club (5, 30, D:1) 6 arrows (-16, 33, D:1) a +0 ring mail (-27, 34, D:1) a +0,+0 club (5, 40, D:1) a +0,+0 short sword (-7, 43, D:1) a +0,+0 short sword (-17, 44, D:1) a cursed -3,-3 dagger Level 2 of the Dungeon (16, 3, D:2) 17 bolts of flame (14, 4, D:2) a +0,+0 dagger a +0,+0 sling 20 stones (12, 5, D:2) a stone (10, 6, D:2) a stone (11, 6, D:2) a stone (27, 7, D:2) a +0,+0 whip (42, 17, D:2) 9 poisoned needles (26, 20, D:2) a +0,+0 short sword a +0,+0 dagger a +0 orcish leather armour (39, 25, D:2) a +0,+0 club (11, 26, D:2) a +0,+0 short sword (15, 29, D:2) a +0 robe (29, 41, D:2) a cursed -2,-3 dagger (-12, 48, D:2) a +0,+0 sling Level 3 of the Dungeon (0, 0, D:3) a +0,+0 short sword (42, 1, D:3) 19 sling bullets (26, 3, D:3) a +0 robe (1, 9, D:3) a +0,+0 club (40, 10, D:3) a cursed -2 blowgun a +0,+0 whip a poisoned needle (40, 12, D:3) a poisoned needle (39, 13, D:3) a poisoned needle (14, 15, D:3) a throwing net (27, 26, D:3) a +0,+0 club (-5, 28, D:3) a +0,+0 club (-6, 32, D:3) a +0 centaur barding (10, 37, D:3) a +0,+0 hammer (12, 37, D:3) a +0,+2 hammer (14, 38, D:3) a +0,+0 hammer (18, 39, D:3) a +0,+0 hammer (36, 40, D:3) 12 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (-7, 2, D:4) a cursed -1,-2 halberd (-6, 3, D:4) a +0,+0 flail (-8, 5, D:4) a +0,+0 club (1, 5, D:4) 15 arrows (21, 6, D:4) a +0,+0 club (22, 7, D:4) a +0,+0 flail a +2 orcish leather armour a +0,+0 trident a +0,+0 flail a +0 orcish ring mail (21, 8, D:4) a +1,+1 hand axe a +0 orcish leather armour (2, 9, D:4) 11 steel bolts (0, 15, D:4) a +0,+0 dagger a +2 orcish leather armour of poison resistance a +0,+0 club (25, 16, D:4) a +0,+0 giant club (18, 27, D:4) a +0,+0 club (40, 29, D:4) 17 stones Level 5 of the Dungeon (0, 0, D:5) a +0,+0 dagger (-3, 3, D:5) a cursed +0 robe (-3, 5, D:5) a +0,+0 club (-3, 21, D:5) a +0,+0 club (-3, 22, D:5) a +0,+0 short sword (-28, 25, D:5) a +0,+0 club a +0,+0 sling 20 stones (-27, 28, D:5) a +0,+0 club (-30, 40, D:5) a +0 leather armour (-17, 41, D:5) a +1 robe (-16, 43, D:5) a dart (-18, 44, D:5) 3 darts Level 6 of the Dungeon [Shop] Fryff's Magic Scroll Shop a scroll of noise (12 gold) 2 scrolls of noise (24 gold) a scroll of curse armour (24 gold) a scroll of recharging (66 gold) a scroll of recharging (66 gold) a scroll of identify (24 gold) a scroll of blinking (66 gold) a scroll of random uselessness (12 gold) a scroll of identify (24 gold) a scroll of acquirement (624 gold) a scroll of enchant weapon II (66 gold) a scroll of summoning (114 gold) a scroll of teleportation (36 gold) a scroll of remove curse (36 gold) a scroll of identify (24 gold) (13, 19, D:6) 11 stones (14, 19, D:6) a +0 orcish leather armour a +0,+0 club (14, 20, D:6) a +0,+0 dagger a +0 orcish robe a +0,+0 dagger a +0 orcish robe (14, 21, D:6) a +0,+0 club (31, 22, D:6) a +0,+2 dagger (-19, 24, D:6) a +0 scale mail (9, 34, D:6) 14 poisoned needles (3, 48, D:6) a +0,+0 whip (15, 49, D:6) 10 stones Level 7 of the Dungeon [Shop] Ruhiul's General Store a potion of berserk rage (42 gold) a scroll of curse armour (28 gold) a +0 pair of gloves (23 gold) an apple (11 gold) a scroll of recharging (77 gold) a +0 elven scale mail (145 gold) a +0 orcish ring mail (51 gold) 11 arrows (30 gold) a bread ration (56 gold) an uncursed ring of ice (280 gold) 22 darts (30 gold) a +0,+0 whip (35 gold) a wand of magic darts (5) (29 gold) (0, 0, D:7) 20 stones (9, 1, D:7) a +0 chain mail (15, 4, D:7) a +2,+2 flail of protection (24, 9, D:7) 21 stones (48, 12, D:7) 21 stones (13, 13, D:7) a +1,+4 dagger (41, 16, D:7) a +0,+0 hand axe a +0 animal skin (5, 23, D:7) a +0,+0 hand axe a +0 orcish leather armour (32, 27, D:7) a +1 orcish robe of magic resistance a +0,+0 scimitar (48, 32, D:7) a +2,+0 dagger (1, 33, D:7) a +0,+0 club (37, 34, D:7) a +2 elven ring mail (18, 35, D:7) a +0 robe a +0,+0 scythe (32, 41, D:7) 20 arrows (32, 42, D:7) a +0,+0 dagger of speed (46, 44, D:7) a +0,+0 spear (37, 45, D:7) a potion of confusion Level 8 of the Dungeon [Shop] Pruwu's Antique Weapon Shop a +0,+2 long sword of electrocution (153 gold) a +0,+4 dagger of electrocution (68 gold) a +0,+0 flail of protection (119 gold) the +6,+0 dagger of Sin {venom, +Fly rN+} (238 gold) It poisons the flesh of those it strikes. It protects you from negative energy. It lets you fly. a +0,+0 spear (108 gold) the +1,+6 broad axe "Cluh" {flame, Dex+2 SInv} (374 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It enhances your eyesight. a +0,+0 falchion (102 gold) the cursed -2,+1 crossbow "Qotudgh" {elec, MR+ SInv Stlth++} (309 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. It enhances your eyesight. It makes you much more stealthy. It has a curse placed upon it. a +0,+0 long sword (153 gold) a +0,+0 cutlass (136 gold) a +0,+0 long sword (153 gold) (0, 0, D:8) a scroll of identify (1, 3, D:8) a +0,+0 quarterstaff (-17, 11, D:8) a +0,+0 dagger (unseen) (-17, 15, D:8) 19 stones (-20, 17, D:8) a +0,+0 giant spiked club (-21, 18, D:8) a +0,+0 giant club (6, 24, D:8) a +0,+0 long sword a +0 animal skin a +1,+0 spear (-22, 26, D:8) a +0,+0 bow 7 arrows of frost (-22, 27, D:8) a +0,+0 crossbow (-20, 28, D:8) 2 arrows of frost (-10, 28, D:8) a +0,+0 club a hobgoblin corpse (rotten by now) a +0,+0 club (12, 34, D:8) a cursed +0 orcish leather armour (-7, 43, D:8) a +0,+0 short sword a +0 orcish robe a +0,+0 dagger a +1 orcish leather armour an arrow (-8, 44, D:8) a +0,+0 dagger a +0,+0 dagger a +0 orcish robe (-7, 44, D:8) a +0,+0 trident a +0 orcish chain mail an arrow (-7, 45, D:8) a +0,+0 bow 14 arrows the Ecumenical Temple