JGreham Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 15, D:1) 16 sling bullets (5, 17, D:1) a +0 club (11, 22, D:1) a stone (12, 25, D:1) a +0 dagger (16, 12, D:1) a +0 robe (47, 18, D:1) a +0 club (50, 7, D:1) a +0 spear (51, -5, D:1) 17 poisoned needles (55, 5, D:1) a +0 hunting sling (57, 13, D:1) 17 stones (60, 21, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) 15 arrows (2, 9, D:2) 15 stones (23, -28, D:2) 21 sling bullets (23, -22, D:2) a +0 short sword (24, -24, D:2) a +0 club (24, -22, D:2) a +0 club (27, -34, D:2) a +0 club a +0 hunting sling 22 stones (41, -9, D:2) a +0 dagger (45, -23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 20 arrows (2, 9, D:3) a +0 hunting sling (3, -4, D:3) 27 stones (6, 3, D:3) a +0 dagger (12, 34, D:3) a +0 dagger of venom a kobold corpse (skeletalised by now) (17, 30, D:3) a potion of curing (20, 28, D:3) the cursed +1 dagger of Calamity {flame, rC+ MP+9 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. a +4 chain mail an orc corpse (24, 20, D:3) a +0 helmet (26, 2, D:3) a +0 club (26, 20, D:3) a +0 pair of boots (32, 16, D:3) a +0 ring mail (40, 20, D:3) a +0 short sword a +0 leather armour a +0 short sword (40, 21, D:3) a +0 whip (40, 22, D:3) a +0 club a +0 ring mail a +0 flail (41, 20, D:3) a +0 hand axe (42, 33, D:3) a +0 flail