Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 mace (11, 7, D:1) a +0 dagger (21, 8, D:1) a +0 club (23, 1, D:1) a +0 robe (24, -1, D:1) a +0 dagger (39, 9, D:1) a +0 hand axe (39, 12, D:1) a +0 scale mail (42, 17, D:1) a +0 ring mail (42, 20, D:1) a rat corpse (skeletalised by now) (45, 18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (47, 12, D:1) 6 arrows (52, 18, D:1) a +0 short sword (61, 14, D:1) a +0 whip (62, 16, D:1) a +0 dagger Level 3 of the Dungeon [Shop] Biekkee's Assorted Antiques a potion of haste (190 gold) a potion of might (76 gold) a potion of brilliance (76 gold) a +1 robe of cold resistance (241 gold) the +5 battleaxe of Sekil {flame, Will+++ Int-3 Dex+4} (1083 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). Will: It greatly increases your willpower. a +0 dagger (38 gold) a +0 scale mail (76 gold) a wand of paralysis (9) (209 gold) a potion of magic (152 gold) (0, 0, D:3) a staff of poison (2, 6, D:3) a +0 leather armour (2, 36, D:3) a scroll of teleportation (9, 26, D:3) a +0 dagger (16, 17, D:3) a +2 dagger of venom (29, 22, D:3) a rat corpse a hobgoblin corpse