Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -10, D:1) 10 arrows (17, 6, D:1) a +0 dagger (21, -28, D:1) a +0 dagger (26, 24, D:1) 28 arrows (30, -19, D:1) a +0 whip (30, -15, D:1) a +0 club (31, -23, D:1) a +0 plate armour (32, -15, D:1) a +0 club (33, 5, D:1) a +0 club (45, 4, D:1) 12 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 25, D:2) a +0 short sword (8, -5, D:2) a +0 robe a +0 dagger (8, -3, D:2) a +0 dagger (30, -1, D:2) a +0 short sword (31, 22, D:2) a +0 short sword (34, 18, D:2) a +0 dagger (40, -7, D:2) a +0 whip (43, 4, D:2) a +0 club (47, 12, D:2) 16 arrows Level 3 of the Dungeon (11, 0, D:3) a +0 hand axe (12, -2, D:3) a +0 halberd (12, -1, D:3) a +0 club a +0 whip (15, 4, D:3) a +0 whip (15, 5, D:3) a +0 mace a +0 scale mail a +0 dagger a +0 flail (17, -17, D:3) (unseen) (19, 1, D:3) a +0 robe a +0 whip a +0 war axe (24, 2, D:3) a +0 giant club (25, 2, D:3) a +0 whip (39, 7, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, 2, D:4) a +0 dagger a +0 robe (6, 0, D:4) a +0 hand axe (8, 2, D:4) a +0 scimitar 7 boomerangs a +0 plate armour (18, -5, D:4) the +7 chain mail of the Desert {Harm Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (21, -14, D:4) a +0 club (30, -14, D:4) a +0 hunting sling (30, -3, D:4) a +0 club (still there?) a +0 club (still there?) a +0 whip (still there?) (54, 14, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (9, -20, D:5) a +0 dagger (27, 0, D:5) a +0 robe a +0 war axe (28, -23, D:5) 17 arrows a +0 shortbow (43, -9, D:5) a +0 whip a +0 dagger (44, -9, D:5) a +0 whip (51, -19, D:5) a +0 dagger a +0 chain mail a +0 club (51, -18, D:5) a +0 club a +0 ring mail a +0 hand axe a +0 leather armour (52, -17, D:5) a +0 dagger a +0 robe (63, -25, D:5) a +0 broad axe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (1, -46, D:6) 26 arrows (2, -1, D:6) a +0 short sword (2, 0, D:6) a +0 hand axe (5, -46, D:6) a +0 spear (6, -46, D:6) a +0 spear (11, -11, D:6) 16 arrows (12, -21, D:6) a +0 club (13, -33, D:6) a +0 club (13, -29, D:6) a +0 whip (15, -30, D:6) a +0 halberd (33, -55, D:6) a +0 robe (66, -21, D:6) 28 bolts (67, -13, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 leather armour (9, -10, D:7) a +0 giant club (9, 25, D:7) a +0 leather armour (11, 23, D:7) a +0 whip (12, -12, D:7) 24 arrows (12, 24, D:7) a +0 flail a +0 leather armour a +0 hand axe a +0 robe a +0 dagger of holy wrath +0 acid dragon scales a +1 broad axe of flaming (13, 25, D:7) a +0 robe a +0 dagger (33, -4, D:7) a +0 giant club (38, 7, D:7) a +0 hand axe (39, -2, D:7) a +0 quarterstaff a +0 hunting sling a +0 ring mail (43, 22, D:7) 26 arrows (44, 23, D:7) a scroll of vulnerability Level 8 of the Dungeon (0, 0, D:8) a +2 vorpal great sword a +0 ring mail (7, 49, D:8) a +0 hand axe (8, -3, D:8) a +0 flail a +0 leather armour (11, 50, D:8) a +0 whip (12, 33, D:8) a +0 dagger (15, 27, D:8) a +0 leather armour (16, 26, D:8) a +0 leather armour (17, 44, D:8) a +1 halberd a +0 animal skin (19, 0, D:8) a +0 dagger (20, 22, D:8) 14 arrows (26, 16, D:8) a +2 scimitar a +0 robe (27, 16, D:8) a +4 falchion a +0 robe (27, 18, D:8) a +0 mace a +0 robe (27, 39, D:8) a +0 robe (31, 38, D:8) a +0 club a +0 leather armour (31, 41, D:8) a +0 short sword a +0 leather armour (32, 40, D:8) a +0 club (36, 30, D:8) a +0 scythe a +0 robe (36, 31, D:8) a +0 scythe a +0 robe (37, 29, D:8) a +0 scythe a +0 robe (38, 27, D:8) a +0 scythe a +0 robe (39, 29, D:8) a +0 scythe a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +3 chain mail a +0 glaive (7, 5, D:9) a +0 dagger a +0 leather armour (14, -27, D:9) a +0 ring mail (15, 10, D:9) a +0 dagger (16, 9, D:9) a +0 club (16, 10, D:9) a +0 dagger (17, 10, D:9) a +0 whip (17, 12, D:9) a +0 dagger (24, -7, D:9) a +0 halberd (25, -8, D:9) a +0 spear (25, -6, D:9) a +1 halberd of protection (26, -7, D:9) a +0 spear (30, -16, D:9) a +0 ring mail a +0 leather armour a +0 robe (31, -18, D:9) a +2 falchion of flaming (31, -13, D:9) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 club (33, -28, D:9) a +0 giant club a +0 giant club (34, -8, D:9) a +0 mace (54, -4, D:9) a +0 mace (58, -6, D:9) a +0 robe (58, 2, D:9) a +0 ring mail Level 10 of the Dungeon (2, -14, D:10) a +0 robe (8, -5, D:10) 23 arrows 7 atropa-tipped darts (10, -11, D:10) a +0 flail (10, -10, D:10) a +0 war axe a +0 dagger a +0 scale mail (14, -15, D:10) a +0 war axe (still there?) a +0 robe (still there?) a +0 dagger (still there?) (23, -12, D:10) 4 poisoned darts (still there?) a +0 dagger (still there?) (38, -29, D:10) a +0 leather armour (50, -12, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe (10, -11, D:11) a +0 dagger a +0 robe (11, -11, D:11) a +0 dagger a +0 robe (13, -12, D:11) a +0 club a +1 ring mail of fire resistance (14, -12, D:11) a +0 robe a +0 dagger a +0 plate armour 7 boomerangs a +0 short sword (16, -11, D:11) a +0 short sword (16, -7, D:11) a +0 plate armour (still there?) a +0 scimitar (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 scale mail (still there?) a +0 club (still there?) (17, -8, D:11) a +0 plate armour a +0 flail (18, -8, D:11) a +0 plate armour a +1 great mace (18, -5, D:11) a +0 ring mail a +0 whip (19, -9, D:11) a +0 robe a +0 dagger (20, -5, D:11) a +0 hand axe (23, -5, D:11) a +0 dagger (26, -3, D:11) a +2 short sword of electrocution (29, -15, D:11) a +0 robe a +3 scimitar of flaming a +0 ring mail a +0 dagger (29, -3, D:11) a +0 robe a +0 dagger (30, -15, D:11) a +0 leather armour a +0 flail (30, -13, D:11) a +0 chain mail a +0 whip (30, -12, D:11) a +0 hand axe a +0 hand axe (30, -11, D:11) a +2 dagger of venom (30, -10, D:11) a +0 ring mail a +0 short sword (31, -11, D:11) a +0 club a +0 war axe a +0 scale mail a +0 short sword a +0 club (31, -10, D:11) a +0 dagger a +0 plate armour a +0 dire flail a +0 ring mail a +0 dagger (31, -8, D:11) a +0 flail a +0 robe a +0 dagger a +0 giant club a +0 giant club a +0 whip a +0 hand axe (31, -7, D:11) a +0 leather armour a +0 hand axe a +0 club a +0 ring mail a +0 whip of electrocution a +0 robe a +0 dagger a +0 short sword (32, -7, D:11) a +0 mace (32, 9, D:11) a +0 robe (33, -24, D:11) a +0 dire flail a +0 dire flail (33, -3, D:11) a +0 leather armour a +0 hand axe (39, -16, D:11) a +0 whip a +0 leather armour (43, 0, D:11) a +0 short sword (46, -12, D:11) a +0 hunting sling (48, 1, D:11) a +0 robe a +0 dagger (50, 0, D:11) a +0 leather armour a +0 flail Level 12 of the Dungeon (0, 0, D:12) a scroll of noise (1, 3, D:12) a +0 dagger (3, 2, D:12) a +4 battleaxe 6 javelins a +3 scale mail of cold resistance (5, -31, D:12) 5 large rocks (10, -14, D:12) a +0 ring mail (14, -25, D:12) a scroll of vulnerability (20, -23, D:12) a +0 flail (20, 0, D:12) a +2 dagger of venom 4 curare-tipped darts a +0 giant spiked club a +0 giant club (21, -4, D:12) a +0 giant spiked club a +0 dire flail (36, -5, D:12) a +0 long sword (37, -26, D:12) a +0 flail Level 13 of the Dungeon (0, 0, D:13) a +0 quarterstaff (3, -14, D:13) a +0 scimitar of flaming (11, -21, D:13) 29 bolts (19, -27, D:13) a +0 scythe (20, -9, D:13) an amulet of magic regeneration (21, -24, D:13) 23 bolts (24, -12, D:13) 23 arrows a +0 shortbow (25, 0, D:13) a +0 giant club a +0 giant club (29, -16, D:13) a +0 leather armour a +0 war axe (30, -16, D:13) a +0 dire flail (30, -13, D:13) a +3 scale mail of poison resistance a +0 mace (31, -16, D:13) a +0 robe a +0 war axe (31, -15, D:13) a +0 buckler a +0 ring mail a +0 war axe (35, -16, D:13) a +0 pair of gloves Level 14 of the Dungeon (0, 0, D:14) a +0 hand axe (4, -11, D:14) a +0 robe (6, -9, D:14) a +0 hand axe (9, -21, D:14) a book of Weapons (12, 2, D:14) a +0 quarterstaff (17, -10, D:14) a +0 trident a +0 robe (18, -12, D:14) a +0 leather armour a +0 battleaxe (19, -17, D:14) a +0 quarterstaff (19, -12, D:14) a +0 great mace a +0 glaive (24, -14, D:14) 19 bolts (27, -20, D:14) a +5 spear (27, -3, D:14) 22 arrows a +0 shortbow a +0 shortbow (28, -5, D:14) 14 bolts a +0 arbalest (28, -4, D:14) 22 bolts a +0 arbalest (28, -2, D:14) a +0 whip 25 arrows a +0 shortbow a +1 dagger of venom (29, -6, D:14) a +0 arbalest 14 bolts (29, -4, D:14) a +0 robe a +4 vampiric lajatang 19 bolts a +0 arbalest (30, -21, D:14) a +0 leather armour a +1 battleaxe (30, -4, D:14) a +0 dagger (32, 3, D:14) a box of beasts (33, 5, D:14) a +0 short sword (34, 3, D:14) a curare-tipped dart a +0 club (34, 4, D:14) 5 arrows a +0 longbow (35, 3, D:14) a +0 glaive a scroll of vulnerability (38, -8, D:14) 15 arrows a +0 shortbow Level 15 of the Dungeon [Shop] Uwey's Weapon Shoppe a +5 mace of protection (489 gold) a +0 scimitar (64 gold) 28 stones (44 gold) a +0 quarterstaff (64 gold) a +0 dagger (32 gold) a +0 hand axe of distortion (152 gold) a +0 shortbow (48 gold) a +0 hand crossbow (56 gold) a +0 glaive (104 gold) [Shop] Gydamaos's Antique Weapon Shoppe a +0 spear (87 gold) a +0 falchion (87 gold) a +0 vampiric glaive (623 gold) a +0 battleaxe (188 gold) a +4 morningstar of pain (928 gold) the +11 great sword "Jalahula" {drain, rElec rC+} (2543 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. a +0 morningstar (116 gold) a +0 long sword (101 gold) [Shop] Xolueku's Assorted Antiques 2 scrolls of identify (144 gold) a +0 ring mail (144 gold) a wand of flame (18) (360 gold) a +1 falchion of protection (381 gold) a scroll of enchant armour (270 gold) a scroll of amnesia (126 gold) a scroll of enchant armour (270 gold) a staff of earth (900 gold) [Shop] Dagur's Jewellery Emporium a +4 ring of evasion (684 gold) a ring of willpower (475 gold) a ring of willpower (475 gold) a ring of protection from cold (475 gold) a +4 ring of evasion (684 gold) an amulet of guardian spirit (570 gold) a +6 ring of dexterity (1111 gold) a +6 ring of intelligence (1111 gold) the ring of False Pretenses {rC+ rCorr} (646 gold) [ring of resist corrosion] rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the ring "Qaerr" {Drain rF+ Str+4 Int+2} (741 gold) [ring of protection from fire] Str: It affects your strength (+4). Int: It affects your intelligence (+2). rF: It protects you from fire. Drain: It drains your maximum health when unequipped. the ring of Yzxyipt {Wiz *Slow rN+ Str+4} (836 gold) [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+4). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. [Shop] Peit's Weapon Shop a +1 hand axe of freezing (173 gold) a +0 long sword (49 gold) a +0 falchion (42 gold) a +0 halberd (56 gold) 19 stones (26 gold) 21 bolts (58 gold) the +6 dagger of the Grave {flame, Int+4} (686 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). a +0 spear (42 gold) (0, 0, D:15) a +0 short sword (1, 1, D:15) 3 silver javelins (1, 3, D:15) an amulet of magic regeneration (6, 31, D:15) Great Wizards, Vol. VII (8, -18, D:15) a +0 robe a +0 dagger (11, -10, D:15) a +0 plate armour a +0 hand axe (12, -11, D:15) a +0 chain mail a +3 great mace (33, -20, D:15) 30 arrows a +0 shortbow (35, -3, D:15) a +0 leather armour a +0 dagger (37, -18, D:15) 22 arrows a +0 shortbow (38, -21, D:15) 30 arrows a +0 shortbow (43, 21, D:15) a scroll of blinking (44, 14, D:15) a +0 kite shield a +0 leather armour a +3 vorpal long sword (45, -30, D:15) a +0 trident (45, 14, D:15) a +0 leather armour a +0 dire flail (48, 16, D:15) a +0 hunting sling (53, 8, D:15) a potion of degeneration a lightning rod (4/4) (54, 3, D:15) a +0 pair of boots the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 plate armour a +0 dire flail a +0 trident (1, -1, Orc:1) a +0 flail a +0 dagger (1, 0, Orc:1) a +0 dagger a +0 giant club a +0 ring mail a +0 club a +0 dagger a +0 robe a +0 dagger (1, 1, Orc:1) a +0 whip a +0 leather armour a +0 mace (3, 4, Orc:1) a +0 robe a +0 dagger (4, 0, Orc:1) a +0 plate armour a +0 mace (5, -27, Orc:1) a +0 dire flail a +1 dire flail of protection a +0 dagger a +0 robe (6, -25, Orc:1) a +0 giant spiked club (6, 5, Orc:1) a +0 flail (7, 4, Orc:1) 2 boomerangs a +0 dagger (7, 5, Orc:1) a +0 robe a +2 dagger of venom (8, 2, Orc:1) a +0 leather armour a +0 club (10, -13, Orc:1) a +0 plate armour a +0 mace a +0 chain mail a +0 dire flail a +0 chain mail a +0 battleaxe a +0 troll leather armour (11, -13, Orc:1) 5 large rocks a +0 chain mail a +0 war axe (12, -13, Orc:1) a +0 dagger a +0 robe a +0 giant spiked club (12, -12, Orc:1) a +0 chain mail a +0 short sword (13, -14, Orc:1) a +0 club (14, -37, Orc:1) a +0 dagger a +0 robe (15, -40, Orc:1) a +0 dagger a +0 robe (16, -41, Orc:1) a +0 glaive a +0 chain mail (16, -35, Orc:1) a +0 dagger a +0 robe (16, 7, Orc:1) a +0 troll leather armour (17, -41, Orc:1) a +0 short sword (17, 1, Orc:1) a +0 plate armour a +0 glaive (17, 14, Orc:1) a +0 short sword (18, -16, Orc:1) a +0 plate armour a +0 war axe (18, -15, Orc:1) a +0 leather armour a +0 flail (18, 12, Orc:1) a +0 chain mail 7 boomerangs a +0 halberd (18, 13, Orc:1) a +0 war axe (20, -15, Orc:1) a +0 club (still there?) a +0 hand axe (still there?) (22, -23, Orc:1) a +0 dagger 5 large rocks (22, -22, Orc:1) a +0 club (23, -22, Orc:1) 4 large rocks (unseen) (24, -22, Orc:1) a +0 ring mail (still there?) a +0 whip (still there?) Level 2 of the Orcish Mines [Shop] Ratouphi's Jewellery Shoppe an amulet of magic regeneration (360 gold) a +6 ring of intelligence (702 gold) a ring of fire (300 gold) a ring of resist corrosion (240 gold) a ring of fire (300 gold) a +6 ring of dexterity (702 gold) an amulet of guardian spirit (360 gold) the ring of the Middle {Dex+2 SInv Stlth+} (348 gold) [ring of see invisible] Dex: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +6 ring of strength (702 gold) the amulet "Yfresow" {Acrobat Dex+2} (494 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+2). [Shop] Riwer's Antique Weapon Shoppe a +0 arbalest (139 gold) a +6 antimagic short sword (1271 gold) a +0 flail (108 gold) a +0 scythe (93 gold) a +0 halberd (124 gold) a +0 great mace (201 gold) a +6 short sword of freezing (1159 gold) a +0 battleaxe (201 gold) [Shop] Quir's Antique Armour Boutique a +4 plate armour of fire resistance (1950 gold) a +0 buckler (175 gold) a +3 ring mail of willpower (1014 gold) a +0 robe (27 gold) a +0 scale mail (156 gold) a +2 robe of positive energy (573 gold) a +0 scale mail (156 gold) a +0 robe (27 gold) a +2 plate armour of positive energy (1443 gold) a +0 scale mail (156 gold) the +5 acid dragon scales of the Moneychanger {Harm rPois Regen+ rCorr Str-5} (2562 gold) Str: It affects your strength (-5). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. [Shop] Zadiulek's General Store 7 silver boomerangs (178 gold) 13 stones (22 gold) a potion of flight (51 gold) a book of the Warp (544 gold) a potion of brilliance (68 gold) a wand of polymorph (10) (204 gold) a +3 leather armour of fire resistance (408 gold) a +1 chain mail of poison resistance (229 gold) a potion of berserk rage (85 gold) (1, -1, Orc:2) an arrow (1, 1, Orc:2) an arrow (2, -2, Orc:2) an arrow (2, 2, Orc:2) an arrow (3, -3, Orc:2) an arrow (16, 13, Orc:2) a +0 club a +0 leather armour (17, 13, Orc:2) a +0 war axe a +0 plate armour (18, 13, Orc:2) a +0 trident (22, -8, Orc:2) a +0 hand axe (unseen) (22, 15, Orc:2) a +0 hand axe (24, -7, Orc:2) a +0 giant club a +0 giant club a +0 giant club (24, -6, Orc:2) a +0 whip (still there?) a +0 robe (still there?) 33 gold pieces (still there?) (26, -17, Orc:2) a +0 whip (unseen) (26, -16, Orc:2) a +0 dagger (unseen) (27, -18, Orc:2) a +0 club (unseen) (28, -15, Orc:2) a +0 mace (still there?) a +0 plate armour (still there?) (29, -15, Orc:2) 3 large rocks (unseen) (30, 18, Orc:2) a +2 robe of willpower a +0 dagger a +0 giant club (31, 0, Orc:2) a +0 robe a +0 dagger (40, -20, Orc:2) 4 large rocks (43, 4, Orc:2) a +0 leather armour a +1 short sword of speed (44, 0, Orc:2) 4 large rocks (47, -1, Orc:2) a +0 hand axe (48, 5, Orc:2) 14 arrows a +2 vorpal shortbow (50, 4, Orc:2) 11 arrows a +2 vorpal shortbow (50, 5, Orc:2) a +0 giant spiked club (52, 17, Orc:2) a +0 troll leather armour (53, 4, Orc:2) a +0 dire flail a +0 dire flail (53, 5, Orc:2) a +0 chain mail a +0 trident (54, 4, Orc:2) a +0 club (55, 4, Orc:2) a +0 scale mail a +0 dagger (57, -25, Orc:2) 3 large rocks (58, -26, Orc:2) a +0 scale mail a +0 dagger of protection a +0 leather armour a +0 dagger 2 large rocks (58, -3, Orc:2) a +0 dagger a +0 plate armour 8 boomerangs (59, -27, Orc:2) a +0 scale mail a +0 trident a +0 dagger (59, -3, Orc:2) a +0 chain mail a +0 long sword a +0 dire flail a +0 dire flail 4 large rocks (59, -2, Orc:2) a +0 ring mail a +0 short sword 5 large rocks (60, -12, Orc:2) the +0 spear of Tension {elec, rElec rF- Str+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (60, -4, Orc:2) a +0 club a +0 leather armour a +0 trident (61, -1, Orc:2) a +0 giant club (62, -1, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club (63, -1, Orc:2) a +0 giant spiked club a +0 giant club (64, -39, Orc:2) a +0 robe a +0 dagger (64, -37, Orc:2) a +0 ring mail a +0 war axe (64, -1, Orc:2) a +0 giant club a +1 robe of resistance (66, -38, Orc:2) a +2 war axe of draining Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (10, 6, Lair:1) 10 gold pieces (10, 7, Lair:1) a scroll of immolation (11, -21, Lair:1) a +0 hand axe (28, 5, Lair:1) the +1 robe "Zeengaargh" {SInv} SInv: It lets you see invisible. Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 war axe (1, 13, Lair:2) a +0 long sword (7, 19, Lair:2) a +0 ring mail (9, -19, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (10, 4, Lair:3) a +0 leather armour (12, -15, Lair:3) 18 bolts (24, 0, Lair:3) a +0 leather armour (25, -5, Lair:3) a +0 chain mail (40, 5, Lair:3) a +0 scale mail a +1 hat (55, 24, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (21, -4, Lair:4) 15 bolts (28, 14, Lair:4) a +0 chain mail (31, 4, Lair:4) a +0 plate armour (35, -7, Lair:4) a scroll of immolation (42, 1, Lair:4) a +2 falchion of protection (53, 18, Lair:4) a scroll of torment Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of torment (3, 26, Lair:5) a staff of earth (18, 43, Lair:5) a staff of earth (20, -7, Lair:5) a +0 mace (26, 12, Lair:5) a +0 ring mail (27, 2, Lair:5) a +0 trident a +0 hunting sling a +0 halberd (27, 24, Lair:5) a +0 leather armour (27, 34, Lair:5) 17 arrows (27, 45, Lair:5) a +0 long sword (30, 27, Lair:5) a +0 falchion (32, 38, Lair:5) a +0 quarterstaff Level 6 of the Lair of Beasts (1, -2, Lair:6) a phial of floods (2, 0, Lair:6) a +1 dagger of electrocution (2, 5, Lair:6) a box of beasts (3, -7, Lair:6) a +0 scale mail (3, 14, Lair:6) a +0 rapier (6, 18, Lair:6) 15 bolts (16, -10, Lair:6) a +0 kite shield (20, -13, Lair:6) a +0 scale mail (23, 1, Lair:6) a +0 battleaxe (39, -15, Lair:6) 4 scrolls of noise Level 1 of the Spider Nest (0, 0, Spider:1) a +0 robe (4, -17, Spider:1) a +0 leather armour (8, -23, Spider:1) a jumping spider corpse (8, -18, Spider:1) a phial of floods (19, 9, Spider:1) a +0 trident (20, -30, Spider:1) the +0 great mace "Acwotery" {flame, Int+6} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). Level 2 of the Spider Nest (3, -7, Spider:2) an orb spider corpse (4, -13, Spider:2) 2 stones (4, -9, Spider:2) a stone (4, -8, Spider:2) a stone (4, -7, Spider:2) 2 stones (5, -15, Spider:2) 21 gold pieces (5, -11, Spider:2) a stone (5, -10, Spider:2) a stone (6, -13, Spider:2) a stone (6, -11, Spider:2) a +0 ring mail (9, -7, Spider:2) a wand of iceblast (8)