Jaike Level 1 of the Dungeon [Shop] Cuxieb's Antique Weapon Shop a +0 spear (84 gold) a +0 dagger (56 gold) a +0 quarterstaff (112 gold) the +3 flail of the Morning {freeze, Int+2} (910 gold) Int: It affects your intelligence (+2). a +0 quarterstaff (112 gold) the +4 orcbow of Wyrd {freeze, rPois Str+3} (1226 gold) Str: It affects your strength (+3). rPois: It protects you from poison. a +0 spear (84 gold) a +0 short sword (84 gold) a +2 trident of freezing (512 gold) a +0 whip (70 gold) (0, 0, D:1) a +0 club (8, 27, D:1) a ring of flight (13, -4, D:1) a +0 club (15, 8, D:1) a +0 dagger 4 stones a +0 robe (16, 5, D:1) a +0 dagger (17, 5, D:1) a +0 dagger (17, 6, D:1) a +0 whip a stone (28, -8, D:1) a blade talisman (32, 22, D:1) a +0 robe (33, 15, D:1) 3 stones (41, 14, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 club (0, 12, D:2) a +0 club a +0 leather armour (2, 8, D:2) a +0 club a +0 sling (6, 12, D:2) a +1 dagger of speed (6, 13, D:2) a +0 club (6, 22, D:2) a +0 dagger a +0 animal skin a +0 dagger (33, -4, D:2) a +0 dagger (37, 16, D:2) 4 stones (42, 2, D:2) a +0 buckler (43, 41, D:2) a +0 club (46, 38, D:2) a +0 short sword (47, -2, D:2) 4 stones (49, 2, D:2) a +0 robe a +0 club (53, -8, D:2) a book of Callings Level 3 of the Dungeon (0, 0, D:3) 8 stones (8, -3, D:3) a +0 leather armour (9, -21, D:3) a +0 quarterstaff (15, -61, D:3) a +0 mace (15, -20, D:3) a +0 club (19, -57, D:3) a +0 club (19, -54, D:3) a +0 robe (20, -56, D:3) a +0 dagger (34, -15, D:3) a +0 robe (40, -26, D:3) a +0 club (43, -23, D:3) 3 stones (44, -42, D:3) a +0 dagger (47, -33, D:3) a beast talisman (48, -15, D:3) a +0 ring mail (53, -47, D:3) a +0 helmet (55, -54, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (1, 13, D:4) 5 stones (2, 13, D:4) 6 stones (7, 2, D:4) a +0 dagger (7, 16, D:4) a +0 club a goblin corpse (skeletalised by now) (9, 6, D:4) a +0 ring mail (12, -6, D:4) a +0 club 2 stones (16, 10, D:4) a +0 hand axe (16, 13, D:4) a +0 dagger (16, 20, D:4) a +0 plate armour (18, 4, D:4) a +0 hand axe (22, -6, D:4) Maxwell's Memoranda (35, 30, D:4) a +0 dagger a +0 chain mail (40, -8, D:4) the +4 sling of the Conjuring Hawk {elec, rPois} rPois: It protects you from poison. (55, 18, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Dod Soen's General Store a wand of charming (5) (168 gold) a staff of fire (350 gold) the +3 hand axe "Faesih" {drain, rN+ Will+ Dex+3} (609 gold) Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Will: It increases your willpower. a potion of attraction (42 gold) 5 boomerangs (140 gold) a wand of flame (8) (78 gold) a +0 sling (21 gold) a scroll of blinking (105 gold) a book of Geomancy (252 gold) 3 stones (4 gold) a box of beasts (560 gold) (0, 0, D:5) a +0 whip (11, 8, D:5) a +0 scale mail (13, -9, D:5) a worm corpse (14, -9, D:5) a hound corpse (28, 14, D:5) a +0 flail (43, -1, D:5) a +0 club (43, 3, D:5) a +0 robe (45, -7, D:5) a +0 long sword