Dungeon Crawl Stone Soup version 0.32-a0 (webtiles) character file. Game seed: 16793560917630521503 14 Jaike the Trooper (level 2, 0/25 HPs) Began as a Djinni Cinder Acolyte on Jan 13, 2024. Was a High Priest of Ignis. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:28 (409 turns). Jaike the Trooper (Djinni Cinder Acolyte) Turns: 409, Time: 00:02:29 Health: 0/25 AC: 2 Str: 13 XL: 2 Next: 55% Gold: 3 EV: 11 Int: 15 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + a - -1 falchion (flame) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Armour b - a +0 robe (worn) Scrolls c - 2 scrolls of amnesia {unknown} Potions d - a potion of attraction {unknown} Skills: * Level 3.2 Fighting * Level 3.0 Long Blades * Level 0.3 Dodging * Level 0.2 Stealth * Level 2.4 Spellcasting * Level 2.4 Conjurations * Level 2.4 Hexes * Level 2.4 Summonings * Level 2.4 Necromancy * Level 2.4 Translocations * Level 2.4 Fire Magic * Level 2.4 Ice Magic * Level 2.4 Air Magic * Level 2.4 Earth Magic * Level 2.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 18% 2d5 12% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is moderately wounded. The jackal's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. Your magical contamination has completely faded away. You see here 19 gold pieces. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal misses you. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal misses you. Casting: Scorch (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The jackal attacks as it pursues you! The jackal bites you. You die... #........ #.######. #.# ####. #.###.... #.....##. #....###. ##########........ #.............#### #@##########.## #h# #.# #.# #.# ####h# #+# #:...# #....## #...#.## ##.#...#### # #..h†....+ + You could see 2 jackals. Vanquished Creatures 3 ball pythons (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jaike the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Jaike set off with the following spells memorised: Scorch. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 364 | D:1 | Reached XP level 2. HP: 25/25 MP: 0/0 409 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.0 Fighting | | 3.2 Dodging | | 0.3 Stealth | | 0.2 Spellcasting | | 2.4 Conjurations | | 2.4 Hexes | | 2.4 Summonings | | 2.4 Necromancy | | 2.4 Translocations | | 2.4 Fire Magic | | 2.4 Ice Magic | | 2.4 Air Magic | | 2.4 Earth Magic | | 2.4 Alchemy | | 2.4 Action || total ---------------------------++------- Melee: Falchion || 16 Cast: Scorch || 9 Armour: Robe || 20 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 411 | 411 | 0 | 0 | 0 | 1 | 411.0 | Dungeon | 411 | 411 | 0 | 0 | 0 | 1 | 411.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 411 daAuts