James Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, 41, D:1) a scarf of invisibility (6, 19, D:1) a +0 barding (10, -10, D:1) a +0 leather armour (14, -9, D:1) a +0 club (45, 6, D:1) a +0 club (55, -10, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Enexomm's Book Emporium a book of Callings (240 gold) a book of Blasting (336 gold) a manual of Summonings (960 gold) a book of Spectacle (576 gold) a book of Vapours (312 gold) a book of Frost (240 gold) a book of Lightning (432 gold) a book of Annihilations (720 gold) (0, 0, D:2) a ring of poison resistance (3, 11, D:2) a +0 robe (5, -29, D:2) a +0 club (5, -5, D:2) a +0 dagger (6, 15, D:2) a +0 pair of gloves (10, -3, D:2) the +3 ring mail of the Past {Harm Regen+ Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (14, -21, D:2) a +0 ring mail (15, -26, D:2) a +0 short sword (15, 4, D:2) a +0 robe (22, -27, D:2) a +0 ring mail (28, -15, D:2) a +0 whip (29, -20, D:2) a +0 short sword (42, -11, D:2) a +4 heavy flail a +0 leather armour (45, -14, D:2) a +0 dagger (50, -12, D:2) a +0 scale mail a boomerang a +0 war axe (53, -12, D:2) a +0 flail (57, -8, D:2) a +0 dagger an adder corpse (skeletalised by now) (57, -2, D:2) a +0 dagger a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 19 gold pieces (1, -16, D:3) a +0 club a kobold corpse (21, -18, D:3) a +0 hand axe