James Level 1 of the Dungeon (0, 0, D:1) a +1 ring mail of positive energy (11, 22, D:1) a +0 leather armour (12, 41, D:1) a +0 whip (24, 18, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) 2 gold pieces (0, 1, D:2) a scroll of fear (0, 2, D:2) a potion of invisibility (1, 0, D:2) 11 gold pieces (1, 1, D:2) a storm talisman (1, 2, D:2) a potion of berserk rage (1, 17, D:2) a +0 leather armour (2, 0, D:2) a +0 robe (2, 1, D:2) 3 gold pieces (2, 2, D:2) 8 gold pieces (3, 25, D:2) a +0 whip (15, 17, D:2) a +0 dagger (17, 16, D:2) a +0 robe (28, 1, D:2) a +0 helmet (33, 40, D:2) a +0 club (34, 18, D:2) a +0 club (34, 39, D:2) a +0 club a +0 flail (37, -4, D:2) a +0 club (45, 40, D:2) a +0 dagger (48, 41, D:2) a +0 hand axe (57, 30, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (8, 2, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (8, 23, D:3) a +0 cloak (16, 20, D:3) a +0 dagger (16, 29, D:3) a +0 club a +0 mace a +0 leather armour a +0 flail (19, 22, D:3) a +0 quarterstaff (22, 13, D:3) a +2 robe of positive energy (23, 29, D:3) a +0 flail a +0 ring mail (23, 30, D:3) a +0 dagger (27, 17, D:3) a +0 short sword (31, 30, D:3) the felid corpse of Natasha (35, 6, D:3) a +0 robe a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a wand of digging (3) (0, 4, D:4) a +0 falchion