James Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (14, 10, D:1) a +0 short sword (15, 1, D:1) a +0 whip (26, -9, D:1) a +0 mace (38, 19, D:1) a +0 vampiric short sword {!w} (40, 19, D:1) a +0 club (41, 43, D:1) a +0 club (42, 42, D:1) a +0 whip (43, -19, D:1) a +0 dagger (51, 19, D:1) a +0 dagger (56, 30, D:1) a +0 dagger (66, 24, D:1) a +0 club the +0 helmet of the Sea {^Contam rElec rPois Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison ^Contam: It causes magical contamination when unequipped. (67, 24, D:1) a +0 club (67, 26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 sling (16, 35, D:2) a +0 dagger (24, 37, D:2) a +0 mace (37, 4, D:2) a +0 dagger a +0 sling (40, 10, D:2) a +0 club (41, 10, D:2) a +0 dagger a +0 sling (41, 11, D:2) a +0 dagger a +0 dagger a +0 sling (42, 0, D:2) a +0 club (42, 11, D:2) a +0 club (43, 11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a beast talisman (17, 5, D:3) a +0 club (18, 1, D:3) a +0 rapier a hobgoblin corpse (skeletalised by now) (19, 2, D:3) a ball python corpse (skeletalised by now) (21, 0, D:3) a +0 flail an orc corpse (skeletalised by now) (26, 14, D:3) a +0 club (34, 22, D:3) a +0 sling a +0 club