Dungeon Sprint DCSS version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 3324943655170612806 25 James the Skirmisher (level 2, -2/16 HPs) Began as a Deep Elf Hunter on Feb 13, 2024. Drowned by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:45 (195 turns). James the Skirmisher (Deep Elf Hunter) Turns: 195, Time: 00:01:46 Health: -2/16 AC: 2 Str: 8 XL: 2 Next: 86% Magic: 4/4 EV: 13 Int: 13 God: Gold: 20 SH: 0 Dex: 18 Spells: 1/1 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . k - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: engulfed (cannot breathe) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour k - a +0 robe (worn) (You found it in the Dungeon) Scrolls b - a scroll of butterflies i - a scroll of blinking j - 2 scrolls of identify {unknown} m - a scroll of poison {unknown} n - 3 scrolls of amnesia {unknown} o - a scroll of immolation {unknown} Potions d - 2 potions of curing {@q1} e - 3 potions of heal wounds {@q2} f - a potion of haste {@q3} g - 2 potions of magic h - a potion of berserk rage l - 3 potions of mutation {unknown} p - 2 potions of enlightenment Skills: - Level 1.5 Fighting * Level 9.1 Ranged Weapons + Level 2.6 Dodging + Level 1.6 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History No target in view! You open the door. Found 20 gold pieces and 2 puce potions. There is an open door here. You now have 5 gold pieces. l - a puce potion; m - a scroll labelled AMACINE QUNU n - 3 scrolls labelled LOR ONKIDAKH; l - 2 puce potions (gained 1) d - 2 potions of curing {@q1} (gained 1) l - 3 puce potions (gained 1); o - a scroll labelled PEBU UQIKO j - 2 scrolls labelled XAUWEM CABI (gained 1) e - 3 potions of heal wounds {@q2} (gained 2) p - 2 potions of enlightenment You now have 20 gold pieces (gained 15). There is an open door here. Okay, then. Okay, then. You open the door. A water elemental comes into view. Okay, then. Unknown command. You shoot an arrow. The arrow hits the water elemental! You shoot an arrow. The arrow hits the water elemental. The water elemental barely misses you. You shoot an arrow. The arrow hits the water elemental. The water elemental misses you. You shoot an arrow. The arrow hits the water elemental but does no damage. The water elemental completely misses you. You shoot an arrow. The arrow barely misses the water elemental. The water elemental hits you. The water elemental engulfs you in water! You shoot an arrow. The arrow completely misses the water elemental. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental barely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 75% to hit) You shoot an arrow. The arrow barely misses the water elemental. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental barely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 75% to hit) You shoot an arrow. The arrow hits the water elemental. You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# ##†.##....#......# # #..###..##†#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | James the Deep Elf Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 3/3 13 | D | Reached skill level 6 in Ranged Weapons 100 | D | Reached skill level 9 in Ranged Weapons 100 | D | Reached XP level 2. HP: 3/16 MP: 4/4 187 | D | Noticed a water elemental 195 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 9 | 9.1 Fighting | | 1.5 Dodging | | 2.6 Stealth | | 1.6 Action || total ---------------------------++------- Fire: Shortbow || 38 Armour: Robe || 5 Dodge: Dodged || 19