Jano the Dungeon (0, 50, D) a scroll of brand weapon (0, 51, D) the +2 shortbow "Nykami" {venom, Will++ Str+4 Int-3 SInv} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (-3). It affects your willpower, your defense against some magical effects. It lets you see invisible. (0, 52, D) a staff of conjuration (1, 32, D) a lightning rod (4/4) (1, 33, D) a +0 mace (still there?) a lightning rod (4/4) (still there?) a naga corpse (still there?) (1, 34, D) the Handbook of Snow Spells Type Level Known a - Freeze Ice 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Hailstorm Conjuration/Ice 4 yes d - Summon Ice Beast Ice/Summoning 4 yes (1, 50, D) a +2 great mace of holy wrath (1, 51, D) the +8 war axe "Wawnaure" {drain, rPois Int+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. (1, 52, D) quicksilver dragon scales (still there?) a box of beasts (still there?) a quicksilver dragon corpse (still there?) (2, 14, D) a +0 scimitar (2, 15, D) a staff of air (2, 32, D) a +0 whip of electrocution (still there?) a +0 robe (still there?) a box of beasts (still there?) a naga corpse (still there?) (2, 33, D) a +0 scimitar (still there?) a +3 vorpal trident (still there?) (2, 34, D) a tin of tremorstones (2/2) (2, 50, D) a staff of cold (2, 51, D) the +2 plate armour "Boatil" {+Fly} It lets you fly. (2, 52, D) Tacucs's Tome of the Creative Arsonist Spells Type Level Known a - Call Imp Summoning 2 no b - Starburst Conjuration/Fire 6 no (2, 54, D) 4 large rocks (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 shortbow of flaming (3, 17, D) a +0 flail (still there?) an orc corpse (skeletalised by now) (still there?) (3, 33, D) a +4 ring of protection (3, 34, D) a +0 dire flail (still there?) a +0 robe (still there?) 4 scrolls of enchant armour (still there?) a staff of death (still there?) (3, 50, D) a +2 plate armour of fire resistance (3, 51, D) the +9 triple crossbow "Brush" {flame, *Drain rC+++ Dex-4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It renders you almost immune to cold. It lets you see invisible. It causes draining when unequipped. (3, 52, D) a Grand Grimoire (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) a tin of tremorstones (2/2) (4, 15, D) a +1 morningstar of holy wrath (4, 16, D) a +0 scimitar a +0 chain mail a condenser vane (inert) (4, 18, D) a +2 halberd of venom (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (4, 19, D) a troll corpse (skeletalised by now) (4, 34, D) the +7 fustibalus of Gaosen {vorpal, rElec rF- rN+++ Str-3} Any stone fired from it inflicts extra damage. It affects your strength (-3). It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. (4, 35, D) a guardian serpent corpse (4, 36, D) a water moccasin corpse (4, 50, D) a +4 ring of protection (4, 51, D) a +0 kite shield of positive energy (4, 52, D) 3 large rocks (still there?) a +2 leather armour of cold resistance (still there?) a stone giant corpse (still there?) (5, 14, D) a +2 vampiric long sword (5, 15, D) a +3 vorpal hunting sling (5, 16, D) the +0 chain mail of Vayk {Rampage rElec} It insulates you from electricity. It bestows one free step when moving towards enemies. (5, 17, D) 3 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (5, 18, D) a +0 glaive (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (5, 19, D) a +2 vorpal battleaxe (still there?) a +0 plate armour (still there?) (5, 32, D) a lightning rod (4/4) (5, 33, D) a staff of poison (5, 34, D) an amulet of the acrobat (5, 36, D) an anaconda corpse (5, 50, D) the +1 robe "Rasiunen" {rPois} It protects you from poison. (5, 51, D) a box of beasts (5, 52, D) a +2 scale mail of poison resistance (5, 53, D) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) (6, 15, D) a staff of conjuration (6, 16, D) a +0 dagger a +2 robe a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (6, 17, D) a +0 great sword (still there?) a +0 chain mail (still there?) a +6 ring of intelligence (still there?) a +0 trident (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (6, 20, D) a +0 broad axe (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (6, 32, D) the +5 great sword of Paper {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). a naga corpse (6, 33, D) a +0 mace (still there?) a +0 dagger of draining (still there?) a naga corpse (still there?) (6, 34, D) a +1 morningstar of holy wrath (6, 36, D) a +0 spear (still there?) a +0 robe (still there?) a guardian serpent corpse (still there?) (6, 50, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. It affects your willpower, your defense against some magical effects. (6, 51, D) a staff of fire (6, 52, D) a ring of magical power (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of berserk rage (7, 14, D) a +0 scimitar 8 boomerangs a +0 chain mail a phantom mirror (7, 16, D) a +0 giant spiked club (still there?) a +0 dire flail (still there?) (7, 17, D) a +3 spectral quarterstaff (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a ring of protection from cold (still there?) (7, 18, D) a +0 great mace (still there?) a +0 arbalest (still there?) 14 bolts (still there?) a +0 plate armour (still there?) 5 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (7, 19, D) a +2 halberd of protection (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (7, 20, D) a +2 battleaxe of venom (still there?) a +2 plate armour of fire resistance (still there?) 2 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (7, 32, D) a +0 battleaxe (7, 33, D) a +2 leather armour of fire resistance (7, 34, D) a condenser vane (inert) (7, 37, D) a water moccasin corpse (7, 50, D) a +1 short sword of venom (7, 51, D) the +6 hand crossbow of the Lair of Beasts {venom, Will+ Int+7 Dex-2 Stlth-} It poisons the ammo it fires. It affects your intelligence (+7). It affects your dexterity (-2). It affects your willpower, your defense against some magical effects. It makes you less stealthy. (7, 52, D) a staff of earth (7, 53, D) 3 large rocks (7, 55, D) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) (8, 15, D) a +0 long sword a +0 chain mail a +1 vorpal dire flail (8, 16, D) a +2 vorpal falchion (still there?) a +0 robe (still there?) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. a +0 long sword (still there?) a +0 chain mail (still there?) a +2 robe of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (8, 32, D) a +0 war axe (still there?) a +0 robe (still there?) a +4 ring mail of willpower (still there?) (8, 33, D) a +0 vampiric battleaxe (still there?) an anaconda corpse (still there?) (8, 34, D) a ring of protection from fire (8, 50, D) a staff of poison (8, 51, D) a staff of fire (8, 52, D) 5 large rocks (still there?) a staff of conjuration (still there?) (8, 53, D) 4 large rocks (still there?) a stone giant corpse (still there?) (8, 55, D) 4 large rocks (still there?) a stone giant corpse (still there?) (9, 14, D) a +0 whip of electrocution (9, 15, D) a +0 flail a +0 ring mail a +0 dire flail (9, 16, D) a +0 glaive (still there?) a +0 plate armour (still there?) a book of Hexes (still there?) an orc corpse (skeletalised by now) (still there?) (9, 17, D) a +0 dagger (still there?) the +2 robe of Vines {NoPotionHeal Regen+++} (still there?) It increases your rate of regeneration. (9, 18, D) 4 large rocks (still there?) a +0 flail (still there?) a +0 chain mail (still there?) a stone giant corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (9, 19, D) a +0 halberd (9, 32, D) a +0 glaive (still there?) a staff of poison (still there?) (9, 33, D) a +6 hunting sling of freezing (9, 34, D) a +0 halberd (still there?) a +4 arbalest (still there?) a naga corpse (still there?) (9, 35, D) a +0 whip (still there?) a +0 robe (still there?) (9, 37, D) a guardian serpent corpse (9, 50, D) a scroll of brand weapon (9, 51, D) a +0 antimagic mace (9, 52, D) the ring "Tiugyhul" {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. (9, 55, D) a quicksilver dragon corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (10, 4, D) a lightning rod (4/4) (10, 14, D) a +0 dagger (10, 15, D) a +0 robe of willpower (10, 18, D) a +0 giant spiked club (10, 32, D) a tin of tremorstones (2/2) (10, 33, D) the +8 arbalest "Xiesucu" {speed, rF+ rC+} (still there?) Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. a ball python corpse (still there?) (10, 34, D) a +0 hand axe (still there?) a +0 dire flail (still there?) (10, 50, D) the amulet "Reifao" {Acrobat Dex+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+5). (10, 51, D) a box of beasts (10, 52, D) a box of beasts (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a staff of poison (11, 16, D) a staff of cold (11, 17, D) a +0 broad axe a +0 chain mail an orc corpse (skeletalised by now) (11, 32, D) a +1 quarterstaff of speed (still there?) an adder corpse (still there?) (11, 33, D) a phial of floods (still there?) an adder corpse (still there?) (11, 34, D) a lightning rod (4/4) (11, 35, D) a +0 vorpal battleaxe (still there?) a naga corpse (still there?) a guardian serpent corpse (still there?) (11, 50, D) a ring of magical power (11, 51, D) a tin of tremorstones (2/2) (11, 52, D) a +0 mace (still there?) a phial of floods (still there?) (12, 14, D) a box of beasts (12, 15, D) a box of beasts (12, 16, D) a staff of fire (12, 32, D) a book of Changes (12, 33, D) the +4 falchion of the Hills {holy, +Fly Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It lets you fly. (12, 34, D) a staff of fire (still there?) a black mamba corpse (still there?) (12, 50, D) a +4 spectral giant club (12, 51, D) a scroll of brand weapon (12, 52, D) a scroll of brand weapon (13, 32, D) a +2 vorpal battleaxe (13, 33, D) a ring of flight (13, 34, D) a +2 short sword of protection (13, 50, D) the +0 battleaxe "Orb Guardian's Doom" {vorpal, Int+9 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It makes you less stealthy. (13, 51, D) a book of the Dragon (13, 52, D) a staff of conjuration (14, 50, D) a book of Conjurations (14, 51, D) a book of Conjurations (14, 52, D) the Handbook of Companions and the Rocks Spells Type Level Known a - Sandblast Earth 1 yes b - Summon Small Mammal Summoning 1 no c - Petrify Transmutation/Earth 4 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 yes e - Dragon's Call Summoning 9 no (19, 0, D) a +1 hunting sling of flaming (19, 1, D) a +0 robe a +3 spear of pain (19, 16, D) a +4 plate armour of willpower (19, 17, D) a lightning rod (4/4) (19, 33, D) a +2 ring mail of poison resistance (20, 0, D) a staff of poison (20, 1, D) a +4 shortbow of freezing (20, 16, D) a book of the Dragon (20, 17, D) a phial of floods (20, 19, D) a +0 spear (still there?) the +9 hunting sling "Rile Aquppoo" {vorpal, +Blink rElec Int+3 Stlth-} (still there?) Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It insulates you from electricity. It lets you blink. It makes you less stealthy. (20, 32, D) a +3 great mace of protection (20, 33, D) a staff of fire (21, 0, D) a +0 dagger (21, 1, D) a +0 trident of flaming a +0 robe a +0 long sword of protection (21, 4, D) a +3 dire flail (still there?) a +0 robe (still there?) (21, 16, D) the +9 plate armour of Lyacuot {rPois Will+ Str+4} It affects your strength (+4). It protects you from poison. It affects your willpower, your defense against some magical effects. (21, 19, D) a +0 spear (still there?) 16 javelins (still there?) a +0 leather armour (still there?) (21, 32, D) the +6 dagger of Dechiddux {freeze, +Inv Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you turn invisible. (21, 34, D) +0 gold dragon scales (22, 0, D) a +0 broad axe a +0 chain mail a +0 rapier of venom (22, 1, D) a +0 robe a +2 vorpal long sword (22, 16, D) the +3 scythe of Kudei {vamp, rElec Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It insulates you from electricity. (22, 17, D) a box of beasts (22, 32, D) a ring of resist corrosion (22, 33, D) a +0 hand axe of flaming (22, 34, D) a staff of earth (23, 0, D) a staff of earth (23, 1, D) a +2 pair of boots of flying (23, 16, D) the +1 quarterstaff of Infection {freeze, Will+ Str-2 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+6). It affects your willpower, your defense against some magical effects. (23, 17, D) a +0 trident of freezing (still there?) a +0 leather armour (still there?) a lightning rod (4/4) (still there?) (23, 18, D) a +2 rapier of draining a +0 robe the +8 shortbow "Paacwuin" {flame, *Slow rElec rC++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It insulates you from electricity. It may slow you when you take damage. (23, 20, D) a +5 demon trident of flaming a +0 leather armour of fire resistance (23, 32, D) a +2 vampiric halberd (23, 33, D) a staff of air (23, 34, D) a staff of conjuration (24, 0, D) the +0 plate armour "Rih Kiro" {rF+ rN+} It protects you from fire. It protects you from negative energy. (24, 1, D) a +0 long sword a tin of tremorstones (2/2) (24, 2, D) a +0 battleaxe (still there?) a +0 robe (still there?) a +4 ring of evasion (still there?) (24, 16, D) a +0 spear (24, 17, D) a +0 spear (still there?) 16 silver javelins (still there?) a +0 leather armour of willpower (still there?) a staff of poison (still there?) (24, 32, D) a book of Power (24, 33, D) the +6 glaive "Lounupli" {vorpal, MP+9 Int+7 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-2). It affects your magic capacity (+9). (24, 34, D) a +1 fustibalus of flaming (25, 0, D) a lightning rod (4/4) (25, 1, D) a phantom mirror (25, 2, D) a +0 dagger (still there?) a +0 robe (still there?) a potion of might (still there?) (25, 18, D) a +2 trident of venom (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) a +0 trident (still there?) (25, 19, D) the +5 short sword of the Warrior {pain, Str+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). a +0 leather armour (still there?) (25, 32, D) a +3 glaive of venom (25, 33, D) a +4 mace of protection (25, 34, D) the +3 flail of Wyrd {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (26, 1, D) a +0 dire flail a +0 plate armour (26, 17, D) a +2 trident of venom a +0 robe the +3 warlock's mirror {reflect} (26, 21, D) a +0 trident (unseen) (26, 32, D) the +1 halberd "Wonutud" {holy, rPois rF+ Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-5). It protects you from fire. It protects you from poison. (26, 33, D) a +0 great sword of holy wrath (26, 37, D) a +2 hand axe of flaming (27, -1, D) a +0 robe (27, 0, D) a +1 long sword of holy wrath (27, 1, D) the +1 demon whip "Atuseuf" {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). (27, 3, D) a +1 great sword of freezing (still there?) a +0 robe (still there?) (27, 16, D) a +4 vorpal great sword (27, 18, D) a +0 trident 3 throwing nets (27, 32, D) a condenser vane (inert) (27, 33, D) a +0 scimitar (27, 34, D) a phantom mirror (28, 0, D) a +1 rapier of draining (28, 1, D) a +0 dagger (28, 16, D) a staff of conjuration (28, 17, D) the Collected Works on Bewitching Transformation Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Spider Form Transmutation/Poison 3 no d - Blade Hands Transmutation 5 yes e - Invisibility Hexes 6 yes (28, 18, D) a +0 spear (still there?) a ring of protection from fire (still there?) (28, 33, D) a +3 spear of pain (28, 34, D) a +0 trident (29, 1, D) a +1 plate armour of cold resistance (29, 16, D) a tin of tremorstones (2/2) (29, 17, D) a tin of tremorstones (2/2) (29, 32, D) a staff of conjuration (29, 33, D) a book of Summonings (29, 41, D) +0 shadow dragon scales (31, 41, D) +0 shadow dragon scales (33, 34, D) a +0 scimitar (35, 0, D) a ring of resist corrosion (35, 14, D) the +0 chain mail of the Realm of Zot {rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. (35, 28, D) a +5 halberd of venom (35, 29, D) a tin of tremorstones (2/2) (36, 0, D) a phantom mirror (36, 1, D) a ring of resist corrosion (36, 15, D) a +2 vorpal battleaxe (36, 29, D) a condenser vane (inert) (37, 0, D) Zaofir's Catalogue of Dislocated Calling Spells Type Level Known a - Apportation Translocation 1 yes b - Blink Translocation 2 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes d - Summon Ice Beast Ice/Summoning 4 yes e - Summon Lightning Spire Summoning/Air 4 no f - Summon Mana Viper Hexes/Summoning 5 no (37, 1, D) the +7 halberd "Simaud" {flame, rElec Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It insulates you from electricity. (37, 14, D) the +3 halberd "Utemuxui" {flame, +Fly rPois rC- Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from poison. It lets you fly. (37, 16, D) a ring of ice a ring of protection from fire a ring of protection from cold a ring of magical power a +6 ring of intelligence a ring of see invisible a ring of magical power a ring of wizardry a ring of protection from fire a +4 ring of protection a +4 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (37, 28, D) a +2 robe of cold resistance (37, 29, D) a tin of tremorstones (2/2) (37, 34, D) a +0 vampiric war axe (still there?) an amulet of the acrobat (still there?) (38, 0, D) +1 steam dragon scales (38, 5, D) a +0 great sword (still there?) a +0 robe (still there?) (38, 14, D) the +0 scale mail of Trial and Error {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. (38, 28, D) a +3 chain mail of cold resistance (38, 29, D) Tikk's Disquisition on Creative Bewitchment Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 yes b - Summon Guardian Golem Hexes/Summoning 3 no c - Summon Mana Viper Hexes/Summoning 5 no d - Discord Hexes 8 yes (39, 1, D) a +2 great sword of distortion (39, 14, D) a phial of floods (39, 28, D) a staff of fire (39, 29, D) a book of the Dragon (39, 32, D) a +0 scimitar (still there?) a +0 robe (still there?) (40, 0, D) a staff of death (40, 1, D) +0 fire dragon scales (40, 14, D) a staff of fire (40, 15, D) a book of Cantrips (40, 28, D) a book of Clouds (40, 29, D) The Tome of Greatest Risks and Utility Spells Type Level Known a - Spellforged Servitor Conjuration/Summoning 7 yes b - Ozocubu's Refrigeration Ice 7 yes c - Malign Gateway Summoning/Translocation 7 yes d - Summon Hydra Summoning 7 yes (41, 0, D) a staff of air (41, 3, D) a +0 demon trident of electrocution (41, 28, D) a staff of poison (42, 1, D) the +4 quarterstaff "Zeni" {drain, +Inv rN+ MP+9 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-3). It protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. (42, 14, D) a +0 hand axe of electrocution (42, 15, D) a staff of cold (43, 14, D) an amulet of faith (43, 15, D) the +1 long sword of the Soothsayer {venom, rN+ Will- Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from negative energy. It affects your willpower, your defense against some magical effects. (43, 28, D) the +10 chain mail of a bailey {+Blink Will+ Str-3 Stlth+} It affects your strength (-3). It affects your willpower, your defense against some magical effects. It lets you blink. It makes you more stealthy. (43, 29, D) a +2 robe of willpower a +0 ring mail of fire resistance +5 fire dragon scales (44, 28, D) a condenser vane (inert) (48, 18, D) a +0 long sword (unseen) (49, 0, D) a +0 dagger of protection (49, 1, D) a +0 dagger (49, 3, D) a +2 broad axe of flaming (still there?) a +0 robe (still there?) (49, 12, D) a +0 dagger (49, 24, D) a staff of cold (50, 4, D) a +0 robe (50, 25, D) a +2 robe of willpower (50, 36, D) a staff of fire (50, 37, D) a book of Hexes (51, 0, D) a +0 flail of holy wrath (51, 1, D) a +0 dagger (51, 3, D) a +5 flail a +0 robe (51, 6, D) a +0 flail (51, 12, D) a +3 hunting sling of flaming (51, 13, D) a +6 flail of pain (51, 15, D) a +1 rapier of electrocution (still there?) a +0 shortbow (still there?) 15 arrows (still there?) a +0 leather armour (still there?) (51, 24, D) a phantom mirror (51, 26, D) a +0 dire flail (51, 36, D) a phial of floods (51, 37, D) a +1 ring mail of poison resistance (52, 0, D) a +1 whip of venom (52, 1, D) the +7 falchion "Bevauwn" {freeze, Dex+3 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you less stealthy. (52, 3, D) a +3 quarterstaff of draining (still there?) a +0 robe (still there?) (52, 13, D) a staff of conjuration (52, 16, D) a +0 long sword (still there?) a +0 leather armour (still there?) (52, 25, D) a +0 halberd (still there?) a +0 robe (still there?) a condenser vane (inert) (still there?) (52, 26, D) a +0 flail (52, 27, D) a +0 battleaxe (52, 37, D) the +8 plate armour of the Hanged Man {Harm Will++} It affects your willpower, your defense against some magical effects. It increases damage dealt and taken. (53, 0, D) a book of Flames (53, 1, D) a staff of fire (53, 5, D) a +0 war axe (still there?) a +0 chain mail (still there?) (53, 16, D) a +0 vorpal war axe (53, 17, D) a +0 longbow (still there?) 54 arrows (still there?) a +0 leather armour (still there?) (53, 24, D) a +6 plate armour of ponderousness (53, 27, D) a +0 club (still there?) a +0 robe (still there?) a +2 vorpal halberd (still there?) (53, 36, D) a +0 short sword of flaming (53, 37, D) a +1 great sword of freezing (54, 0, D) a staff of air (54, 1, D) a +1 hand axe of freezing (54, 4, D) a +0 robe (still there?) the ring of Utenn {*Slow rC++ AC+4 Str+2} (still there?) [ring of protection] It affects your AC (+4). It affects your strength (+2). It greatly protects you from cold. It may slow you when you take damage. (54, 12, D) a +2 plate armour of fire resistance (54, 13, D) a +0 long sword (still there?) a scroll of brand weapon (still there?) a +0 rapier (still there?) (54, 14, D) a +0 rapier (unseen) (54, 16, D) a +1 long sword of freezing (54, 17, D) a +1 vampiric battleaxe (54, 25, D) a staff of earth (54, 36, D) the +4 robe of Perfidy {rC- Int+6} It affects your intelligence (+6). It makes you vulnerable to cold. (55, 1, D) a book of Ice (55, 13, D) a staff of poison (55, 14, D) a +0 long sword (still there?) a +4 ring of protection (still there?) (55, 24, D) a +2 crystal plate armour (59, 40, D) a +0 halberd (60, 37, D) a box of beasts (60, 38, D) a +1 vorpal long sword (61, 0, D) a +2 spear of venom (61, 16, D) a book of Callings (61, 27, D) a +0 halberd of flaming a +0 plate armour (61, 36, D) a +2 spear (61, 37, D) a +0 battleaxe of draining (61, 39, D) a +0 trident (62, 0, D) a +0 ring mail of fire resistance a +0 robe (62, 1, D) a +3 trident of freezing (62, 3, D) 5 large rocks (unseen) (62, 8, D) a scroll of holy word (62, 16, D) a staff of death (62, 17, D) a staff of death (62, 26, D) a +2 robe of willpower (62, 27, D) a +0 dagger a +0 robe a box of beasts (62, 28, D) a +4 dagger (still there?) a +0 robe (still there?) (62, 37, D) a +2 vampiric scythe (62, 40, D) a +2 scythe of flaming (63, 0, D) a +3 great sword of holy wrath a +0 chain mail a +1 great sword of holy wrath (63, 8, D) a +3 flail of protection (63, 17, D) the +0 scale mail of the Bells {Int+3} It affects your intelligence (+3). (63, 26, D) an amulet of guardian spirit (63, 27, D) a +0 hand axe a +0 leather armour a +0 long sword (63, 29, D) a +0 chain mail a +0 war axe a +0 chain mail (63, 39, D) a +0 short sword (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (64, 1, D) a +0 arbalest (still there?) a +2 long sword of freezing (still there?) 18 bolts (still there?) a +0 plate armour (still there?) (64, 16, D) a +1 vorpal broad axe (64, 17, D) the +1 robe "Tenwuwaz" {rF+ rCorr Int+4} It affects your intelligence (+4). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (65, 26, D) a box of beasts (65, 28, D) a +0 club (unseen) (66, 28, D) a +0 halberd (still there?) a +0 chain mail (still there?) (68, 0, D) a staff of cold (69, 13, D) a +1 demon whip of pain (69, 20, D) a +1 dagger of electrocution (70, 8, D) a +1 hand crossbow of flaming (70, 9, D) a +2 vorpal hunting sling (71, 8, D) a +1 vorpal halberd (71, 16, D) a book of Flames (71, 36, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (71, 37, D) the +3 shortbow of Bodily Harmony {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (72, 9, D) a +3 plate armour of cold resistance (72, 16, D) a +2 halberd of venom (72, 17, D) a staff of cold (72, 26, D) a +0 club (72, 27, D) a +1 shortbow of freezing (72, 31, D) a +6 glaive of protection (72, 32, D) a +0 club a +0 leather armour a +0 mace (72, 33, D) a +0 hand axe (still there?) a +0 plate armour (still there?) (72, 36, D) a +1 demon trident of venom (72, 37, D) a +1 vorpal flail (72, 43, D) (unseen) (73, 1, D) a +0 glaive of freezing (73, 16, D) a book of the Warp (73, 17, D) a +0 fustibalus of flaming (73, 26, D) a +2 halberd of protection (73, 27, D) a staff of conjuration (73, 32, D) a +0 mace a +0 chain mail (75, 1, D) a +2 hand crossbow of flaming