Jano the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 24, D) an amulet of faith an amulet of regeneration a +4 ring of evasion a ring of magical power a +4 ring of slaying a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 3, D) a +2 vorpal hand axe (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (49, 12, D) a book of Spatial Translocations (49, 36, D) a +1 robe of cold resistance (49, 37, D) a +0 glaive (49, 40, D) the +9 halberd of Lorrom {drain, rElec Int-2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+3). It insulates you from electricity. (unseen) (50, 1, D) a staff of earth (50, 12, D) a staff of earth (50, 13, D) the +9 hand axe of Uduahouso {vamp, rPois rC- rN+++ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. (50, 17, D) a yak corpse (50, 24, D) a +2 antimagic battleaxe (50, 25, D) a +3 ring mail of poison resistance (50, 27, D) a hell hog corpse (50, 36, D) a staff of earth (50, 37, D) an amulet of faith (50, 42, D) a +0 short sword (still there?) a +2 vorpal halberd (still there?) (50, 44, D) a +4 great sword of holy wrath (51, 1, D) a +0 morningstar of distortion (51, 12, D) a staff of conjuration (51, 13, D) a +0 short sword of speed (51, 25, D) a condenser vane (inert) (51, 36, D) a +10 plate armour of ponderousness (51, 37, D) a +3 long sword (51, 42, D) a +0 long sword a +0 trident (51, 43, D) a +0 hand axe a +0 long sword (52, 1, D) a +1 dagger of venom (52, 12, D) a +3 ring mail of fire resistance (52, 13, D) the +1 ring mail of Haonkead {rElec rF- Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. (52, 17, D) a wyvern corpse (52, 19, D) a black mamba corpse (52, 24, D) a +0 plate armour of willpower (52, 25, D) a +1 mace of protection (52, 28, D) a +0 vorpal battleaxe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (52, 36, D) a +1 ring mail of positive energy (52, 37, D) a condenser vane (inert) (52, 41, D) a +0 scimitar (unseen) (52, 43, D) a +0 flail (53, 1, D) a staff of air (53, 12, D) a +1 arbalest of freezing (53, 13, D) a +3 mace of draining (53, 16, D) an elephant corpse (53, 17, D) a bullfrog corpse (53, 25, D) a lightning rod (4/4) (53, 28, D) a +6 scythe of freezing (53, 37, D) the +9 plate armour of Paurch {Str+4 SInv} It affects your strength (+4). It lets you see invisible. (54, 1, D) a condenser vane (inert) (54, 13, D) a +5 mace of venom (54, 18, D) a catoblepas corpse (54, 25, D) a staff of poison (54, 36, D) a +0 robe (54, 42, D) a +0 dire flail (unseen) (55, 1, D) a staff of poison (55, 13, D) the +9 chain mail of Nextesou {Int+3 Dex-3 Stlth+} It affects your intelligence (+3). It affects your dexterity (-3). It makes you more stealthy. (55, 24, D) a +2 mace of venom (58, 37, D) a +0 arbalest 23 bolts (58, 39, D) 3 large rocks (59, 36, D) a +3 chain mail of fire resistance (59, 37, D) a +0 shortbow of freezing 28 arrows a +0 shortbow (60, 36, D) a +2 pair of boots of flying (60, 37, D) a phial of floods (60, 38, D) a +0 arbalest (still there?) 12 bolts (still there?) (60, 41, D) 5 large rocks (61, 0, D) a staff of conjuration (61, 26, D) a condenser vane (inert) (61, 36, D) a +1 trident of protection (61, 37, D) 4 large rocks a condenser vane (inert) (61, 39, D) 5 large rocks (61, 43, D) 4 large rocks (unseen) (61, 44, D) a tin of tremorstones (2/2) (62, 26, D) a lightning rod (4/4) (62, 37, D) a box of beasts (62, 39, D) a +0 arbalest (still there?) 23 bolts (still there?) (62, 41, D) a +0 arbalest (still there?) 14 bolts (still there?) (63, 0, D) a +1 rapier of venom (63, 16, D) a +3 chain mail of fire resistance (63, 17, D) a staff of poison (63, 27, D) a condenser vane (inert) (63, 36, D) a +4 scale mail of cold resistance (64, 16, D) a staff of conjuration (64, 21, D) a +0 short sword (still there?) a +0 robe (still there?) (64, 22, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (64, 27, D) a staff of earth (65, 26, D) a +2 scale mail of poison resistance (67, 0, D) a box of beasts (68, 0, D) a box of beasts (69, 36, D) a phial of floods (70, 28, D) a +0 shortbow (still there?) 18 arrows (still there?) (71, 8, D) a +4 short sword of speed (71, 16, D) a +3 whip of venom (71, 17, D) a +2 scale mail of cold resistance (71, 36, D) a book of Annihilations (72, 16, D) a staff of fire (72, 17, D) the +5 rapier "Fuoloy" {vorpal, +Inv rN+ Int+6 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (-3). It protects you from negative energy. It lets you turn invisible. (72, 27, D) a +0 shortbow 16 arrows (72, 28, D) a +0 shortbow a +5 short sword of protection 13 arrows (72, 30, D) 3 large rocks (72, 36, D) a staff of conjuration (72, 37, D) a +2 vorpal hand axe (73, 29, D) a +0 arbalest (still there?) a +2 falchion of freezing (still there?) 26 bolts (still there?) (73, 36, D) a +2 pair of boots of stealth (74, 27, D) a +0 arbalest (still there?) the +5 demon whip "Spellbinder" {antimagic, Will+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your willpower, your defense against some magical effects. 16 bolts (still there?)