Dungeon Sprint DCSS version 0.27-a0-652-g2d5cf1dcd3 (webtiles) character file. Game seed: 12934183937524415859 240 Jano the Earth Mage (level 5, -7/63 HPs) Began as a Deep Dwarf Earth Elementalist on Mar 16, 2021. Was an Initiate of Vehumet. Mangled by a deep elf archer ... wielding a +0 dagger (18 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:32 (89 turns). Jano the Earth Mage (Deep Dwarf Earth Elementalist) Turns: 89, Time: 00:02:32 Health: -7/63 AC: 2 Str: 12 XL: 5 Next: 79% Magic: 7/7 EV: 12 Int: 16 God: Vehumet [......] Gold: 0 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . SeeInvis . J - +7 mace of Variability {chain chaos} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking (expiring), very slightly contaminated, non-regenerating, invisible, very quick A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds, Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons D - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). E - a +5 quick blade I - the +14 obsidian axe {vorpal, *Drain +Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. J - the +7 mace of Variability (weapon) {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Missiles b - 30 stones Armour c - a +0 robe (worn) C - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. F - +5 fire dragon scales G - +5 gold dragon scales Jewellery v - a ring of flight w - a +6 ring of dexterity x - a +6 ring of dexterity y - a +6 ring of intelligence z - a +6 ring of intelligence A - a +6 ring of strength B - a +6 ring of strength Wands s - a wand of mindburst (7) t - a wand of iceblast (7) u - a wand of acid (7) Scrolls i - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - a scroll of holy word q - 5 scrolls of identify r - 2 scrolls of fear Potions a - 2 potions of brilliance d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 2 potions of berserk rage j - a potion of invisibility k - 4 potions of resistance m - 5 potions of might Miscellaneous H - a lightning rod (4/4) Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting - Level 0.8 Transmutations + Level 15.9 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 23% N/A 1% 2 Lee's Rapid Deconstruct Erth 25% 3d15* 1% 5 Stone Arrow Conj/Erth 52% 3d10 2% 3 Petrify Tmut/Erth 28% N/A 7% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Here: a deep elf zephyrmancer, wielding a +0 rapier The floor. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The deep elf zephyrmancer closely misses you. The deep elf archer shoots an arrow. The arrow hits the deep elf zephyrmancer!! You barely miss the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. You barely miss the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. The deep elf zephyrmancer closely misses you. The deep elf archer shoots an arrow. The arrow barely misses you. The deep elf zephyrmancer closely misses you. You closely miss the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. The deep elf archer shoots an arrow. The arrow closely misses you. The deep elf zephyrmancer hits you with a +0 rapier. You catch the helpless deep elf zephyrmancer completely off-guard! You bludgeon the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. The deep elf archer shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your Earth Magic skill gained 5 levels and is now at level 15! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You feel stronger. You have reached level 5! Okay, then. The deep elf archer shoots an arrow. The arrow barely misses you. You feel a strong urge to attack something. The deep elf archer unwields a +0 shortbow. The deep elf archer wields a +0 dagger. The deep elf archer hits you with a +0 dagger!! You die... * ▓▓▓▓▓▓▓ ▓.8©8.▓ , ▓.....▓ ,▓.}.e.▓ , ,▓...@.▓ ▓.....▓ , ▓.)©..▓ ,© ▓▓▓▓▓▓▓ * * * , ,* , , , * , , You could see a deep elf archer (repels missiles). Vanquished Creatures A deep elf zephyrmancer (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jano the Deep Dwarf Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, *Drain +Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {*Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, *Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 51 | D | Became a worshipper of Vehumet 80 | D | Entered arena 2. 80 | D | Noticed a deep elf zephyrmancer 80 | D | Noticed a deep elf archer 80 | D | Found a transporter. 81 | D | Reached skill level 10 in Earth Magic 81 | D | Reached XP level 2. HP: 22/22 MP: 4/4 87 | D | Killed a deep elf zephyrmancer 88 | D | Reached skill level 15 in Earth Magic 88 | D | Reached XP level 3. HP: 7/28 MP: 5/5 88 | D | Reached XP level 4. HP: 9/36 MP: 6/6 88 | D | Reached XP level 5. HP: 11/42 MP: 7/7 89 | D | Mangled by a deep elf archer Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 10 15 | 15.9 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 1.7 Transmutations | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Great mace | 4 | || 4 Use: Potion | 3 | || 3 Stab: Invisible | 1 | || 1 Dodge: Dodged | 5 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 87 | 87 | 0 | 0 | 0 | 1 | 87.0 | Dungeon | 87 | 87 | 0 | 0 | 0 | 1 | 87.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 87 daAuts