Dungeon Sprint DCSS version 0.28-a0-479-g5baa6b73be (webtiles) character file. Game seed: 8602390723511683183 0 Jano the Magician (level 1, -14/15 HPs) Began as a Djinni Venom Mage on Sept 18, 2021. Demolished by a merfolk siren (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (10 turns). Jano the Magician (Djinni Venom Mage) Turns: 10, Time: 00:00:09 Health: -14/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, mesmerised, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 36% 1d4 8% 1 b - Poisonous Vapours Pois/Air 18% N/A 11% 2 c - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 d - Olgreb's Toxic Radia Pois 9% N/A 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The merfolk siren looks as sick as possible! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, extremely poisoned, 60% to hit) The sting hits the merfolk siren but does no damage. The merfolk siren looks as sick as possible! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, extremely poisoned, 60% to hit) You miscast Sting. Nothing appears to happen. The merfolk siren chants its luring song. Unknown command. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, extremely poisoned, 60% to hit) The sting hits the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (heavily wounded, mesmerising, extremely poisoned, 60% to hit) The sting hits the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren is severely wounded. The merfolk siren hits you from afar with a +0 spear!! Ouch! That really hurt! You die... ## ## ##. .## ..#.. .m. #'# ##@## +.<.+ ##.## #+# You could see a merfolk siren (mesmerising, extremely poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jano the Djinni Venom Mage began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a merfolk siren 10 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Sting || 7 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts