Jano Level 1 of the Dungeon [Shop] Tucip's Weapon Emporium a +0 club (10 gold) a +0 war axe of venom (62 gold) a +0 sling (15 gold) a +0 dagger (20 gold) 6 curare-tipped darts (72 gold) a +0 spear (30 gold) (3, -16, D:1) a +0 sling (12, -15, D:1) 4 stones (15, -20, D:1) a +0 leather armour (20, -26, D:1) a staff of death (24, 2, D:1) 7 stones (34, -23, D:1) 7 stones (34, -10, D:1) a +0 short sword (34, 3, D:1) a +0 dagger (36, -23, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (9, -25, D:2) a +0 club (12, 1, D:2) a +0 dagger (32, -19, D:2) a +0 ring mail (39, -23, D:2) a +0 dagger (39, -22, D:2) a +0 club (45, -27, D:2) a +0 dagger (45, -7, D:2) a +0 short sword 5 stones (46, -27, D:2) a +0 dagger (46, -7, D:2) a +0 dagger 2 stones Level 3 of the Dungeon (0, 0, D:3) the +2 whip of Ravage {drain, Dex+3 Stlth-} Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (21, -15, D:3) a +0 short sword 3 stones (22, -14, D:3) a +0 club (26, -27, D:3) a +0 leather armour (36, -20, D:3) a +0 mace (44, -34, D:3) a +0 dagger (47, -18, D:3) a +0 ring mail (51, -21, D:3) a +0 dagger (56, 9, D:3) a +0 flail a +0 whip (56, 18, D:3) the +7 staff of the Meek {protect, meekguard} Level 4 of the Dungeon (0, 0, D:4) a +0 mace 8 stones a +0 ring mail (30, -34, D:4) 3 scrolls of teleportation (41, -25, D:4) a potion of resistance Level 5 of the Dungeon [Shop] Vataroir's Distillery a potion of attraction (45 gold) a potion of degeneration (15 gold) a potion of curing (45 gold) a potion of curing (45 gold) a potion of heal wounds (75 gold) a potion of attraction (45 gold) a potion of attraction (45 gold) (0, 0, D:5) a +0 scimitar a +0 robe (26, 30, D:5) a +0 scale mail (33, 8, D:5) a +1 pair of boots (33, 17, D:5) 6 stones Level 6 of the Dungeon (22, 4, D:6) a +0 pair of boots (23, 4, D:6) a wand of flame (16) (23, 14, D:6) 16 gold pieces (27, 17, D:6) a +0 leather armour (27, 26, D:6) a flux talisman (36, 16, D:6) an orb of wrath (36, 24, D:6) a +0 robe (40, -14, D:6) a +0 falchion a +0 ring mail (48, -10, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 robe (48, -9, D:6) a +4 halberd a +0 robe (49, -12, D:6) a +0 robe a +0 flail (49, -9, D:6) a +0 battleaxe a +0 robe (49, 3, D:6) the +6 quarterstaff of Geommev {freeze, rF+ Will- Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will-: It decreases your willpower. Level 7 of the Dungeon Level 8 of the Dungeon (0, 0, D:8) a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a bullfrog corpse (0, 2, Lair:1) a cane toad corpse (1, 1, Lair:1) a bullfrog corpse (6, 11, Lair:1) a +0 robe a +1 dagger of electrocution a blink frog corpse (skeletalised by now) the orc corpse of Nergalle (skeletalised by now) (44, 27, Lair:1) a +0 hand axe (47, 17, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a cane toad corpse (0, 22, Lair:2) a yak corpse a water moccasin corpse (8, -3, Lair:2) a +0 leather armour