Dungeon Crawl Stone Soup version 0.31-a0-1458-g2f8d4710b4 (webtiles) character file. Game seed: 10534632548926176533 873 Jano the Magician (level 8, -5/50 HPs) Began as a Djinni Air Elementalist on Dec 28, 2023. Shot with an arrow by a centaur (14 damage) ... on level 5 of the Dungeon. The game lasted 00:09:30 (5123 turns). Jano the Magician (Djinni Air Elementalist) Turns: 5123, Time: 00:09:30 Health: -5/50 AC: 2 Str: 4 (7) XL: 8 Next: 24% Gold: 273 EV: 12 Int: 17 (19) God: SH: 0 Dex: 13 (14) rFire + + + y - +2 whip (elec) rCold x x . (no shield) rNeg . . . a - +0 robe rPois ∞ (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ q - ring of fire HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: clarity, infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, antennae 1, claws 1, clarity, deterioration 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 273 gold pieces. Inventory: Hand Weapons b - a +0 trident u - a +0 dagger of venom y - a +2 whip of electrocution (weapon) Missiles i - 17 poisoned darts Armour a - a +0 robe (worn) Jewellery q - a ring of fire (left claw) Wands w - a wand of polymorph (4) Scrolls c - 3 scrolls of teleportation {unknown} f - a scroll of silence {unknown} g - 3 scrolls of fog {unknown} h - a scroll of revelation {unknown} j - a scroll of amnesia {unknown} l - 4 scrolls of identify {unknown} p - 2 scrolls of enchant weapon {unknown} s - a scroll of fear {unknown} v - a scroll of butterflies {unknown} Potions d - 2 potions of degeneration e - a potion of mutation k - a potion of haste {unknown} m - a potion of berserk rage {unknown} n - 4 potions of heal wounds {unknown} o - a potion of cancellation {unknown} r - a potion of attraction {unknown} t - a potion of brilliance {unknown} x - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 1.8 Stealth + Level 7.5 Spellcasting + Level 7.5 Conjurations + Level 7.5 Hexes Level 0.0 Charms + Level 7.5 Summonings + Level 7.5 Necromancy + Level 7.5 Translocations Level 0.0 Transmutations + Level 7.5 Fire Magic + Level 7.5 Ice Magic + Level 7.5 Air Magic + Level 7.5 Earth Magic + Level 7.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Mercury Vapours Alch/Air 62% N/A 1% 2 c - Sandblast Erth 62% 2d14 1% 1 d - Airstrike Air 15% 2d(3-19) 4% 4 e - Swiftness Air 31% N/A 1% 3 f - Lesser Beckoning Tloc 62% N/A 1% 2 g - Static Discharge Conj/Air 62% 3-6/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small antennae on your head. You have sharp fingernails. You possess an exceptional clarity of mind. Your body sometimes deteriorates upon taking damage. Message History The centaur hits you but does no damage. The centaur closely misses you. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur (very poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the centaur! The centaur looks as sick as possible! The centaur looks even weaker. The centaur hits you. The centaur kicks you but does no damage. A black bear comes into view. The centaur hits you. The centaur kicks you but does no damage. The black bear growls angrily. You hit the centaur but do no damage. The centaur is lightly wounded. The centaur closely misses you. The centaur kicks you but does no damage. The centaur closely misses you. The centaur kicks you. Casting: Mercury Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur (lightly wounded, extremely poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the centaur! The centaur looks as sick as possible! The centaur looks even weaker. The centaur barely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. It was a potion of mutation. You feel extremely strange. Your thoughts seem clearer. You feel yourself wasting away. Your fingernails lengthen. A pair of antennae grows on your head! The centaur shoots an arrow. The arrow hits you! You die... .... #.8 ##### ... .... # ###.#####)### .#. #...h.#.....#.... .#.....#.....#..# ........c...)....# ..#.....#.....#..# #.....#@....#.## ###.#####.###.# #.. #.......## #.....#........##### ....#......###......# .#.....#.#.###......# ...##.....#......# #.# #...#........# ...^....##.......# You could see a black bear and a centaur (very poisoned, weak). Vanquished Creatures A black bear (D:5) An ice beast (D:5) 2 scorpions (D:5) 2 hounds A bombardier beetle (D:4) A jelly (D:5) A sleepcap (D:4) Terence (D:3) An iguana (D:4) 15 gnolls (D:4) 8 adders A worm (D:2) A dart slug (D:1) 11 orcs (D:4) 2 bats 10 endoplasms 2 giant cockroaches 40 goblins 23 hobgoblins 2 jackals (D:2) 8 kobolds 6 quokkas 5 ball pythons 2 frilled lizards 2 rats 149 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jano the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Jano set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 269 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 827 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 827 | D:1 | Learned a level 1 spell: Sandblast 1382 | D:2 | Reached XP level 4. HP: 11/31 MP: 0/0 2570 | D:3 | Noticed Terence 2863 | D:4 | Reached XP level 5. HP: 32/35 MP: 0/0 2863 | D:4 | Learned a level 2 spell: Lesser Beckoning 2960 | D:4 | Reached skill level 5 in Spellcasting 2960 | D:4 | Reached skill level 5 in Conjurations 2960 | D:4 | Reached skill level 5 in Hexes 2960 | D:4 | Reached skill level 5 in Summonings 2960 | D:4 | Reached skill level 5 in Necromancy 2960 | D:4 | Reached skill level 5 in Translocations 2960 | D:4 | Reached skill level 5 in Fire Magic 2960 | D:4 | Reached skill level 5 in Ice Magic 2960 | D:4 | Reached skill level 5 in Air Magic 2960 | D:4 | Reached skill level 5 in Earth Magic 2960 | D:4 | Reached skill level 5 in Alchemy 3158 | D:4 | Reached XP level 6. HP: 38/40 MP: 0/0 3719 | D:4 | Reached XP level 7. HP: 24/45 MP: 0/0 3719 | D:4 | Learned a level 2 spell: Mercury Vapours 4134 | D:3 | Killed Terence 4787 | D:5 | Entered Level 5 of the Dungeon 5006 | D:5 | Reached XP level 8. HP: 46/50 MP: 0/0 5123 | D:5 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 5123 | D:5 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 5123 | D:5 | Gained mutation: You have sharp fingernails. [potion of | mutation] 5123 | D:5 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 5123 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_corners, st_stairs_4 D:2: layout_basic, grunt_decor_one_mirror D:3: layout_loops_ring, uniq_terence D:4: minmay_goblin_kobold_castle, layout_rooms, kennysheep_dice D:5: layout_basic, temple_hall, minmay_chambers_of_fives Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.5 Conjurations | 4 5 6 7 | 7.5 Hexes | 4 5 6 7 | 7.5 Summonings | 4 5 6 7 | 7.5 Necromancy | 4 5 6 7 | 7.5 Translocations | 4 5 6 7 | 7.5 Fire Magic | 4 5 6 7 | 7.5 Ice Magic | 4 5 6 7 | 7.5 Air Magic | 4 5 6 7 | 7.5 Earth Magic | 4 5 6 7 | 7.5 Alchemy | 4 5 6 7 | 7.5 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Trident | 2 | 8 | || 10 Dagger | | 1 | 9 || 10 Unarmed | | | 1 || 1 Whip | | | 2 || 2 Cast: Shock | 60 | 141 | 46 || 247 Sandblast | | 11 | 2 || 13 Static Discharge | | 3 | || 3 Mercury Vapours | | | 26 || 26 Use: Potion | | | 2 || 2 Armour: Robe | 10 | 21 | 28 || 59 Dodge: Dodged | 1 | 28 | 39 || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5130 | 4858 | 272 | 157 | 3980 | 5 | 1026.0 | Dungeon | 5130 | 4858 | 272 | 157 | 3980 | 5 | 1026.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1813 daAuts D:2: 1116 daAuts D:1: 999 daAuts D:3: 864 daAuts D:5: 336 daAuts