Jarnaxa Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 1, D:1) a +0 club (13, 19, D:1) a +0 dagger (17, 8, D:1) a +0 dagger (17, 9, D:1) a +0 dagger (32, 34, D:1) a +0 robe (43, 7, D:1) a +0 leather armour (47, 13, D:1) a +0 robe (47, 19, D:1) a staff of earth (54, 24, D:1) a +0 club Level 2 of the Dungeon (4, -1, D:2) 5 stones (5, -3, D:2) a stone (6, 12, D:2) a potion of degeneration (14, 0, D:2) a +0 club 5 stones (17, 13, D:2) a +0 dagger 3 stones (20, 10, D:2) 6 stones (29, -2, D:2) a +0 mace (29, -1, D:2) a +0 dagger (31, 5, D:2) a +0 dagger 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, -14, D:3) a +0 hand axe (6, -1, D:3) 4 stones (6, 13, D:3) a +0 spear (7, -1, D:3) a +0 whip a +0 flail a +0 ring mail a +0 mace a +0 hand axe a +0 club a +0 ring mail (12, 15, D:3) a +0 dagger (15, -16, D:3) 4 stones (18, -23, D:3) a +0 leather armour (19, -9, D:3) a +0 dagger a +0 leather armour a +0 dagger (20, -9, D:3) a +0 short sword 5 stones (25, -13, D:3) 5 stones (26, -24, D:3) a scroll of poison (26, -16, D:3) a staff of earth (26, -13, D:3) a +0 dagger (27, -20, D:3) a +0 short sword (29, -15, D:3) a +0 club (30, -21, D:3) a staff of poison 2 poisoned darts (32, -17, D:3) a +0 short sword (37, 0, D:3) the +0 trident of Qoiwoik {freeze, rF+ Will+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. Will: It increases your willpower. (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +1 hand axe of venom a +0 ring mail a +0 mace (0, 10, D:4) a +0 hand axe (1, -1, D:4) a +0 robe (1, 0, D:4) a +1 dagger of venom (1, 1, D:4) a +0 flail (6, 12, D:4) 4 stones (7, 1, D:4) a +0 pair of boots (7, 3, D:4) a +0 ring mail (16, -1, D:4) a +0 quarterstaff (17, -19, D:4) 2 stones a +0 dagger (24, -17, D:4) 6 silver javelins (25, 11, D:4) a +0 club (30, 6, D:4) a +0 leather armour (32, -17, D:4) a +0 leather armour (32, -6, D:4) 2 stones (37, 25, D:4) a +0 hand axe (44, -12, D:4) a +0 war axe a +0 dagger a +0 robe (45, -12, D:4) a +0 club a +0 chain mail a +0 short sword a +0 dagger a +0 robe (46, 3, D:4) a +0 rapier (48, 25, D:4) a +0 robe (48, 27, D:4) a +0 dagger (50, 1, D:4) a +0 club (58, -23, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (3, 34, D:5) a +1 ring mail of cold resistance (9, 14, D:5) a +0 mace (10, 11, D:5) a +0 long sword (15, 1, D:5) a +0 leather armour (19, 1, D:5) a +0 hand axe (19, 3, D:5) a +0 morningstar a +0 leather armour (20, 3, D:5) a +0 short sword of venom (21, 8, D:5) a +2 short sword of draining (22, 1, D:5) a +0 trident a +0 ring mail (22, 5, D:5) a +0 dagger a +0 robe (22, 8, D:5) a +0 club (22, 9, D:5) a +0 spear (22, 10, D:5) a +0 flail (23, 10, D:5) a +0 spear (26, -6, D:5) a +0 robe (35, 15, D:5) an adder corpse (skeletalised by now) (39, -10, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) Great Wizards, Vol. II (0, 5, D:6) the ring "Joesu" {MP-9 AC+4 Int+4} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+4). MP: It affects your magic capacity (-9). (unseen) (1, 0, D:6) a +0 pair of gloves (1, 5, D:6) a book of Ice (5, -4, D:6) a +0 glaive a +0 plate armour an orc corpse the Ecumenical Temple