Jerry Level 1 of the Dungeon (-23, 1, D:1) a +0 dagger of venom (-22, 2, D:1) a +0 club (-17, 3, D:1) a +0 club (-49, 6, D:1) a +0 club (-28, 6, D:1) a +0 robe (-2, 7, D:1) a cursed +0 robe (-3, 13, D:1) 15 stones (-48, 14, D:1) 15 arrows of dispersal (-36, 21, D:1) a cursed -3 club (-3, 21, D:1) 13 stones (-36, 25, D:1) a +0 club (-23, 28, D:1) a cursed +0 ring mail (-25, 37, D:1) 7 sling bullets (-14, 37, D:1) a +0 short sword (-13, 37, D:1) a +0 dagger (-9, 38, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 12 sling bullets (-5, 4, D:2) a +0 dagger (-10, 5, D:2) a +0 dagger (18, 12, D:2) a +0 club (18, 13, D:2) a +0 club (11, 14, D:2) 12 poisoned needles (2, 15, D:2) a +0 short sword (20, 15, D:2) a +0 dagger (1, 16, D:2) a +0 dagger (2, 16, D:2) a stone (3, 18, D:2) a stone (11, 19, D:2) a +0 club (2, 20, D:2) a stone (-8, 24, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 15 stones (26, 2, D:3) 8 javelins (22, 5, D:3) 9 bolts (9, 8, D:3) a +0 club (0, 9, D:3) a +0 leather armour (27, 13, D:3) a +0 club (15, 16, D:3) a +0 club (47, 21, D:3) a curare-tipped needle (48, 21, D:3) a cursed -3 blowgun a curare-tipped needle (47, 22, D:3) a +0 club (10, 26, D:3) a +0 club (31, 30, D:3) a cursed +0 mace (23, 35, D:3) a +0 dagger (28, 41, D:3) a +0 club a +0 short sword a +0 club a +0 leather armour a +0 club a +0 hand axe (28, 42, D:3) a cursed +0 trident (6, 45, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (6, 12, D:4) a +0 hand axe a +0 animal skin (-19, 19, D:4) a +0 short sword a +0 short sword (-19, 20, D:4) a +0 short sword (-17, 20, D:4) a +0 hand axe a +0 scale mail a +0 hand axe (-31, 27, D:4) a +0 club a +0 giant club a +0 dagger a +0 whip (-31, 28, D:4) a +0 blowgun 3 poisoned needles a +0 whip a +0 whip (-30, 28, D:4) a +0 ring mail a +0 club 2 poisoned needles a +0 dagger (-29, 28, D:4) a poisoned needle (-26, 28, D:4) a poisoned needle (still there?) a stone (still there?) (-32, 29, D:4) a cursed -1 whip (7, 35, D:4) a +0 dagger (12, 35, D:4) 2 tomahawks (-2, 37, D:4) a +0 hunting sling (14, 38, D:4) a +0 ring mail (21, 40, D:4) a +0 mace a +0 leather armour a +0 hand axe (22, 40, D:4) a +0 hand axe (12, 46, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (-5, 3, D:5) 22 arrows (16, 6, D:5) a +0 whip (18, 12, D:5) a +0 ring mail (25, 12, D:5) a +0 dagger (-7, 14, D:5) a +0 dagger a +0 leather armour a +2 whip of venom a cursed -2 club a +2 leather armour of cold resistance a +0 short sword a +0 ring mail (-5, 14, D:5) 61 stones (-18, 20, D:5) a +0 trident (-30, 24, D:5) a +1 hunting sling of flaming (-15, 25, D:5) a cursed +0 trident a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (-32, 11, D:6) a +0 ring mail (-31, 12, D:6) a +0 robe (7, 29, D:6) a +0 hunting sling (-1, 32, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) 13 bolts (0, 2, D:7) 18 stones (10, 5, D:7) a +0 great mace (14, 7, D:7) a cursed +0 giant club (34, 16, D:7) an uncursed amulet of guardian spirit an uncursed amulet of regeneration a +0 plate armour a +0 leather armour (32, 19, D:7) a +0 hand axe a +0 robe (27, 23, D:7) 29 stones (12, 24, D:7) 21 stones (39, 27, D:7) a +0 dagger a +0 robe a +0 short sword a +0 chain mail (39, 28, D:7) an arrow (40, 28, D:7) an arrow (38, 29, D:7) an arrow (10, 30, D:7) a +0 scimitar (40, 30, D:7) a +0 shortbow 25 arrows (8, 33, D:7) a +0 leather armour (20, 39, D:7) 18 stones Level 8 of the Dungeon (0, 0, D:8) a +3 halberd (1, 1, D:8) a +0 spear (0, 2, D:8) a +0 halberd (5, 3, D:8) a +0 plate armour (8, 10, D:8) a +0 leather armour (16, 10, D:8) 19 stones (5, 20, D:8) a water moccasin corpse (-4, 22, D:8) 13 sling bullets (-4, 24, D:8) 19 stones (11, 25, D:8) a +0 long sword (-2, 32, D:8) a +0 long sword (1, 36, D:8) a +0 scale mail the Ecumenical Temple a bailey (0, 0, Bailey) a scroll of identify (-12, 1, Bailey) 2 bolts (0, 1, Bailey) the +3 hunting sling of the Skies Above {speed, rC- Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. (0, 2, Bailey) a bolt (-3, 3, Bailey) 2 bolts (-1, 3, Bailey) a +0 halberd (unseen) (-4, 4, Bailey) a bolt (-2, 4, Bailey) a +0 arbalest 15 bolts a +0 scale mail an orc corpse (-5, 6, Bailey) a bolt (0, 6, Bailey) a potion of curing