Jerry Level 1 of the Dungeon (0, 0, D:1) 30 bolts (3, 17, D:1) a +0 dagger (5, 1, D:1) a +0 dagger a stone (7, 7, D:1) a stone (8, 7, D:1) a stone (11, 31, D:1) 7 javelins (16, 26, D:1) a +0 whip (17, -10, D:1) a +0 dagger (19, 14, D:1) a stone (22, 33, D:1) a +0 club (30, 20, D:1) a +0 robe (60, 1, D:1) a +0 club Level 2 of the Dungeon (3, 2, D:2) a +0 dagger (14, -25, D:2) a +0 robe (14, -22, D:2) a +0 ring mail (15, -8, D:2) a +0 ring mail (17, -26, D:2) a +0 whip (17, -25, D:2) a +0 hunting sling a +0 club 19 stones (18, -29, D:2) a +0 club a +0 hunting sling 23 sling bullets (18, -27, D:2) a sling bullet (21, -27, D:2) a +0 short sword a +0 club (30, 7, D:2) a +0 hunting sling (37, 0, D:2) a +0 club a +0 short sword (41, -10, D:2) 13 poisoned needles (57, -48, D:2) a +0 dagger (61, -35, D:2) a +0 robe Level 3 of the Dungeon (4, -37, D:3) a +0 dagger (8, -38, D:3) a +0 robe (10, -25, D:3) a +0 whip a +0 ring mail (20, -10, D:3) a +2 flail of crushing (22, 7, D:3) 25 stones (29, -10, D:3) a +0 ring mail (32, -33, D:3) a +0 mace (32, -31, D:3) a +0 falchion a +0 leather armour (32, -30, D:3) a +0 hand axe a +0 leather armour (36, -31, D:3) a +0 club a +0 scale mail (42, -33, D:3) a +0 helmet (44, -24, D:3) 21 arrows (45, -33, D:3) 25 stones (54, -36, D:3) a +0 hand axe (54, -32, D:3) a +2 falchion of slicing a +0 dagger a cursed +0 robe (54, -31, D:3) a +0 hand axe of venom a +0 leather armour (56, -28, D:3) 18 bolts (60, -35, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Eson's Antique Armour Emporium the +2 leather armour of Parts Unknown {*Slow rElec Dex+5} (679 gold) It affects your dexterity (+5). It insulates you from electricity. It may slow you when you take damage. a +0 plate armour (506 gold) a +0 centaur barding (506 gold) a +3 scale mail of cold resistance (572 gold) a +0 leather armour (44 gold) a +0 leather armour (44 gold) a +0 centaur barding (506 gold) a +0 pair of boots (99 gold) a +4 scale mail of cold resistance (682 gold) a +0 leather armour (44 gold) a +0 pair of boots (99 gold) a +0 leather armour (44 gold) (0, 0, D:4) a +0 flail (7, 0, D:4) a cursed +0 plate armour (9, 4, D:4) a +0 club (19, -7, D:4) a +0 chain mail (22, -10, D:4) a +0 dagger (30, -3, D:4) a +0 short sword (34, 19, D:4) 13 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (5, 33, D:5) a +0 hand axe (19, -6, D:5) 12 arrows (24, 26, D:5) a +0 quarterstaff (26, 13, D:5) a +0 giant club (27, 14, D:5) a +0 giant club (32, 2, D:5) an arrow (35, 3, D:5) an arrow (37, 3, D:5) an arrow (39, 4, D:5) a +0 shortbow 15 arrows (39, 8, D:5) a +0 whip (39, 30, D:5) an arrow (39, 32, D:5) 15 stones (41, 33, D:5) a +0 shortbow 13 arrows (41, 35, D:5) an arrow (41, 36, D:5) an arrow (41, 37, D:5) an arrow (42, 38, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) 27 stones (8, -50, D:6) 19 stones (8, -8, D:6) 24 arrows (14, -45, D:6) 12 stones (23, -30, D:6) an arrow (24, -30, D:6) 2 arrows (25, -30, D:6) an arrow (27, -31, D:6) a +0 shortbow 19 arrows (35, -26, D:6) a +0 leather armour a +0 dagger a +0 halberd a +0 plate armour (37, -21, D:6) a +0 leather armour a +0 club (38, -21, D:6) a +0 robe a +0 dagger a +0 plate armour a +0 glaive (39, -24, D:6) a +0 whip (39, -7, D:6) a +1 hand axe of chopping (44, -22, D:6) a +0 scale mail (44, -15, D:6) 24 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (21, -2, D:7) 22 stones (28, 24, D:7) a scroll of random uselessness (30, -1, D:7) an uncursed amulet of harm (30, 23, D:7) a +0 short sword 2 stones (45, 44, D:7) a +0 cloak (48, 24, D:7) a +0 robe a +0 dagger (49, 12, D:7) a +0 short sword a +0 club (49, 20, D:7) a +0 giant club (49, 21, D:7) a +0 chain mail a +0 hand axe of freezing (50, 22, D:7) 18 arrows (51, 34, D:7) 13 arrows (52, 16, D:7) 4 needles of paralysis Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 21 arrows (4, 50, D:8) a +0 shortbow 32 arrows (9, 25, D:8) a +0 giant club (15, 36, D:8) 15 sling bullets (24, 52, D:8) a +0 short sword (25, 49, D:8) a +0 short sword (26, 47, D:8) 2 stones (26, 49, D:8) a +0 whip (34, 41, D:8) a +0 scale mail (47, 22, D:8) 14 sling bullets (56, 23, D:8) a +0 quarterstaff of holy wrath a +0 hunting sling 23 sling bullets a +0 leather armour (59, 9, D:8) 6 large rocks (67, 26, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a cursed +0 scale mail (5, 16, D:9) 8 stones (6, 46, D:9) 23 stones (8, 39, D:9) 11 stones (14, 10, D:9) a +0 war axe (28, 46, D:9) 23 stones (43, 35, D:9) a +1 short sword of draining (53, 26, D:9) a +0 robe (55, 1, D:9) 18 arrows (58, 51, D:9) 13 poisoned needles Level 10 of the Dungeon (0, 0, D:10) a +0 plate armour (2, -14, D:10) a +0 flail (5, 3, D:10) an uncursed staff of death (8, -27, D:10) a +0 flail a +0 ring mail (9, -28, D:10) a +0 war axe (11, -27, D:10) a +0 mace (11, -5, D:10) a +0 giant spiked club (17, -41, D:10) a +3 dagger a +0 robe (24, -31, D:10) a +0 giant club (27, -13, D:10) a +2 hand axe a +0 robe (33, -13, D:10) a +0 flail a +0 robe (33, 1, D:10) a +0 giant club (38, -28, D:10) 14 stones (38, -18, D:10) a +1 dagger of freezing a cursed +0 robe a +0 giant club (50, -20, D:10) a +0 robe (54, -6, D:10) a +0 chain mail (55, -16, D:10) a +0 scimitar a +0 robe (55, 3, D:10) 14 stones Level 11 of the Dungeon (0, 0, D:11) 11 bolts (3, 32, D:11) a large rock (4, 35, D:11) 3 large rocks (5, 32, D:11) 12 bolts (10, 3, D:11) 18 arrows (10, 39, D:11) a +0 dagger of pain (16, 36, D:11) a throwing net (21, 47, D:11) a +0 leather armour (23, 19, D:11) a +0 helmet (29, 19, D:11) 24 bolts (29, 48, D:11) 23 poisoned needles (33, 47, D:11) a +0 robe a +0 dagger a +0 club a +0 falchion a +0 chain mail (36, 14, D:11) a +0 long sword (36, 23, D:11) a +0 war axe (39, 11, D:11) 20 bolts (42, 19, D:11) a wand of flame (10/48) (44, 11, D:11) a +0 mace (60, 25, D:11) an uncursed ring of protection from magic an uncursed ring of protection from cold a +3 ring of intelligence (61, 25, D:11) a +8 rod of inaccuracy (12/12) an uncursed ring of resist corrosion a +2 robe of fire resistance a +3 ring of dexterity the Ecumenical Temple Level 1 of the Lair of Beasts (0, 12, Lair:1) 21 bolts (4, -19, Lair:1) 11 sling bullets (8, -1, Lair:1) 20 stones (19, 22, Lair:1) 9 poisoned needles (28, 18, Lair:1) the +5 war axe of Haent {flame, +Fly MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It lets you fly. the +10 battleaxe of the Mind {freeze, rF- Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It makes you vulnerable to fire. (36, -10, Lair:1) a scroll of noise (47, 11, Lair:1) a +0 hand axe (49, -24, Lair:1) 16 sling bullets (50, 11, Lair:1) 18 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a hydra corpse (skeletalised by now) (4, 11, Lair:2) a spiny frog corpse (skeletalised by now) (7, 44, Lair:2) a +0 ring mail (8, 43, Lair:2) a +0 morningstar (8, 44, Lair:2) a book of Spatial Translocations (13, 12, Lair:2) 26 arrows (20, 23, Lair:2) a +0 battleaxe a +0 robe (20, 41, Lair:2) a +0 quarterstaff (21, 23, Lair:2) a +0 war axe of chopping a +0 battleaxe a +0 robe of cold resistance