Jerry Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 34, D:1) a +0 whip (24, -3, D:1) 11 arrows (26, 33, D:1) 20 stones (32, 29, D:1) 22 stones (37, 2, D:1) a +0 mace (44, 26, D:1) 9 stones (46, 12, D:1) a +0 dagger (48, 39, D:1) 8 gold pieces (48, 41, D:1) 10 gold pieces (49, 39, D:1) 14 gold pieces (50, 40, D:1) 9 gold pieces (50, 41, D:1) 11 gold pieces (55, 2, D:1) 14 stones (61, 20, D:1) a +0 whip Level 2 of the Dungeon (2, 14, D:2) 16 poisoned needles (9, -10, D:2) a +0 leather armour (9, 6, D:2) a cursed +0 short sword (10, 2, D:2) a +0 ring mail (11, -11, D:2) 13 poisoned needles (17, 10, D:2) a +0 ring mail (35, 17, D:2) a +2 dagger of venom a +2 robe (37, -20, D:2) a +0 mace (47, -10, D:2) 2 stones (49, -12, D:2) a stone (51, -14, D:2) a stone (51, -10, D:2) 15 stones (52, -16, D:2) a +0 hunting sling 27 stones Level 3 of the Dungeon (0, 0, D:3) a +0 spear (18, -1, D:3) 12 stones (21, -15, D:3) a +0 club (21, -14, D:3) a +0 leather armour (21, -8, D:3) 2 needles of confusion (21, 11, D:3) a +0 ring mail (21, 22, D:3) 13 arrows (24, -7, D:3) a +2 dagger of venom (27, 1, D:3) a +0 robe (27, 11, D:3) a +1 rapier of electrocution a cursed +0 leather armour a +0 robe a +2 vampiric dagger (30, -1, D:3) a +1 hand axe of distortion 2 tomahawks (30, 0, D:3) a +0 hand axe a +0 ring mail (31, 0, D:3) a +0 flail a +0 scale mail a tomahawk (31, 3, D:3) 21 sling bullets (32, -23, D:3) a +0 morningstar (35, -28, D:3) 15 sling bullets (35, -25, D:3) a stone (35, -24, D:3) a +0 animal skin (37, -26, D:3) a stone (40, 6, D:3) 17 poisoned needles (46, 4, D:3) a +0 hunting sling (48, 3, D:3) a +0 quarterstaff (50, 4, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gagiur's Distillery 2 potions of curing (72 gold) a potion of curing (36 gold) a potion of flight (36 gold) a potion of berserk rage (60 gold) a potion of mutation (96 gold) a potion of magic (96 gold) a potion of might (48 gold) a potion of agility (48 gold) a potion of curing (36 gold) a potion of ambrosia (96 gold) [Shop] Yweducue's Assorted Antiques 3 scrolls of identify (126 gold) 2 potions of curing (126 gold) a scroll of magic mapping (73 gold) a potion of heal wounds (105 gold) a scroll of recharging (199 gold) a +0 club (21 gold) 2 potions of curing (126 gold) a potion of agility (84 gold) a +0 ring mail (84 gold) the +7 short sword of Bimemn {drain, rPois rN+ MR-} (1083 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. [Shop] Jodd's General Store a fruit (21 gold) 25 stones (35 gold) a +0 scale mail (56 gold) a royal jelly (28 gold) a scroll of recharging (133 gold) a potion of curing (42 gold) a bread ration (70 gold) a scroll of silence (105 gold) a royal jelly (28 gold) a +0 scale mail (56 gold) a scroll of remove curse (42 gold) (0, 0, D:4) a +0 hunting sling (3, -26, D:4) 20 stones (5, -56, D:4) 26 sling bullets (5, -55, D:4) a +0 dagger a +0 robe of resistance (6, -55, D:4) a +0 hand axe a +0 ring mail (18, -24, D:4) a +1 whip of freezing a cursed +0 robe (19, -35, D:4) 18 sling bullets (22, -21, D:4) a +0 animal skin (23, -21, D:4) a +0 animal skin (23, -20, D:4) a +0 animal skin (26, -6, D:4) a throwing net (35, -46, D:4) a +0 animal skin (40, -42, D:4) a +0 leather armour (42, -12, D:4) a +0 leather armour (52, -18, D:4) a +0 robe a +1 scythe of protection (53, -53, D:4) a cursed -3 spear (59, -61, D:4) a cursed -1 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 whip (15, 27, D:5) 2 arrows (15, 28, D:5) an arrow (15, 29, D:5) 2 arrows (15, 30, D:5) an arrow (15, 31, D:5) an arrow (15, 32, D:5) an arrow (15, 34, D:5) a +0 shortbow 11 arrows a centaur skeleton (23, 17, D:5) a +0 short sword (23, 18, D:5) a +0 ring mail (24, 15, D:5) a +0 club (26, 16, D:5) a +0 club a +0 leather armour (28, 37, D:5) a +0 mace (30, 3, D:5) the +5 quarterstaff of Vimniss {pain, +Rage rElec rF+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It lets you go berserk. (44, 26, D:5) a cursed -1 short sword (45, 26, D:5) an uncursed ring of teleportation (46, -9, D:5) 22 bolts (48, 3, D:5) a +0 club (54, 15, D:5) a +0 quarterstaff (55, -11, D:5) a +0 trident