Jerry Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, 13, D:1) a cursed -2 short sword (4, -8, D:1) a +0 club a cursed -3 club (11, -14, D:1) a cursed -2 dagger (18, 22, D:1) a +0 club (21, 10, D:1) a +0 whip (22, 7, D:1) a +0 scale mail (24, -3, D:1) 29 stones (26, 25, D:1) a +0 whip (28, -5, D:1) a +0 club (39, -2, D:1) 20 stones (43, -2, D:1) a +1 short sword of speed (45, 15, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (13, 10, D:2) 22 stones (20, 20, D:2) a +0 dagger (20, 24, D:2) 19 arrows (21, 8, D:2) a +0 dagger (23, -3, D:2) a +0 club (23, 9, D:2) 31 arrows (24, 7, D:2) a stone (26, 7, D:2) 2 stones (28, 16, D:2) 23 stones (32, 8, D:2) a +0 hand axe (38, 1, D:2) a stone (41, 1, D:2) a stone (43, 0, D:2) a +0 dagger (58, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 21 arrows (6, -27, D:3) a +0 war axe (6, -26, D:3) a +0 trident (11, -22, D:3) 19 bolts (13, 8, D:3) a tomahawk (13, 9, D:3) a tomahawk (15, 8, D:3) a tomahawk (17, 8, D:3) a +0 scale mail a +0 mace a tomahawk (18, 8, D:3) a +0 dagger a +0 robe (21, -33, D:3) a +0 chain mail (24, -18, D:3) a +0 trident (24, -10, D:3) 10 stones (24, 4, D:3) a +0 rapier (31, -14, D:3) a +0 whip (34, 8, D:3) a +0 short sword (34, 9, D:3) a +0 short sword (36, -22, D:3) a +0 club (38, -12, D:3) a +0 club (39, 2, D:3) a +0 hand axe (41, -21, D:3) a cursed -3 hand crossbow (44, -1, D:3) a +0 club a +0 robe (47, -9, D:3) a +0 shortbow 9 arrows (47, -6, D:3) an arrow (47, -5, D:3) an arrow (47, -2, D:3) an arrow (49, -7, D:3) a +0 dagger (52, -34, D:3) a +0 scale mail (54, -24, D:3) a +0 dagger a +0 robe (58, -24, D:3) a +0 dagger (58, -23, D:3) a +0 short sword a +0 chain mail a +0 short sword a +0 leather armour (67, -27, D:3) an uncursed ring of magical power Level 4 of the Dungeon (2, -2, D:4) 19 arrows (13, 3, D:4) a +7 vampiric dagger a +0 robe (14, -1, D:4) a +0 pair of gloves 27 bolts (24, 6, D:4) 17 stones (32, 3, D:4) a +0 short sword a +0 leather armour (37, -5, D:4) 4 stones (38, 44, D:4) a +0 mace (41, 27, D:4) a +0 animal skin (42, 2, D:4) a +0 dagger (42, 27, D:4) a +0 robe (43, 1, D:4) a +0 dagger (43, 2, D:4) a +0 animal skin a +0 helmet a +0 club (43, 3, D:4) a +0 club (43, 26, D:4) a +0 animal skin (44, 1, D:4) a +0 dagger (46, 6, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 23 stones (1, -9, D:5) 16 bolts (4, -26, D:5) a +0 war axe a +0 chain mail (7, 13, D:5) a +0 robe (10, -32, D:5) a +0 robe (14, -6, D:5) a +0 giant club (14, 16, D:5) 19 sling bullets (27, -27, D:5) 20 stones (27, -14, D:5) a +0 leather armour (42, -21, D:5) a +0 club (43, -21, D:5) 3 stones (43, -20, D:5) a +0 giant club a +0 dagger a +0 club a +0 dagger (43, -19, D:5) a +0 hunting sling 22 stones (44, -21, D:5) a +0 dagger a +0 dagger (47, -10, D:5) the +2 leather armour of Levity {rC+ Int+3 Dex-5 SInv} It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. It lets you see invisible. Level 6 of the Dungeon (1, -27, D:6) 22 sling bullets (5, 8, D:6) a +0 club (16, 3, D:6) a +0 giant spiked club (28, -34, D:6) a +0 flail (31, -38, D:6) a tomahawk (31, -37, D:6) a tomahawk (32, -37, D:6) a tomahawk (34, -37, D:6) 3 potions of degeneration a -2 robe a +0 ring mail a +0 mace a +0 morningstar a +0 robe a +0 dagger (34, -29, D:6) a cursed +0 trident (34, 5, D:6) a +0 dagger (35, 2, D:6) 25 sling bullets (49, -33, D:6) a +0 halberd (49, -32, D:6) a +0 spear (49, -31, D:6) a +0 whip (49, -30, D:6) a +0 spear Level 7 of the Dungeon (2, 0, D:7) a wand of paralysis (14) (2, 1, D:7) a wand of acid (5) (3, 0, D:7) the ring "Gykyzir" {+Inv MP+9 Int+8 Dex+3 Slay-6} [ring of dexterity] It affects your intelligence (+8). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your magic capacity (+9). It lets you turn invisible. (33, 10, D:7) 29 sling bullets (40, 6, D:7) a +0 rapier (40, 17, D:7) 19 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 trident (23, -1, D:8) a +0 short sword Level 9 of the Dungeon (43, 21, D:9) the +10 hand axe "Noacs" {chaos, rC+ MR+ Dex-4} Each time it hits an enemy it has a different, random effect. It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. (45, 4, D:9) a cursed -2 shortbow 12 arrows (46, 6, D:9) an arrow (47, 9, D:9) an arrow Level 10 of the Dungeon (0, 0, D:10) a cursed +0 ring mail a +0 dagger of venom (0, 1, D:10) a +0 mace (2, 1, D:10) a +0 robe a +0 dagger (15, -4, D:10) 18 stones (18, 4, D:10) a ration (22, 11, D:10) a +0 rapier the Ecumenical Temple Level 1 of the Lair of Beasts (9, 32, Lair:1) 7 stones (12, 36, Lair:1) a +0 ring mail (23, 26, Lair:1) a +0 ring mail (25, 31, Lair:1) 17 stones (27, 16, Lair:1) 13 gold pieces (27, 17, Lair:1) a ration (27, 18, Lair:1) 33 gold pieces (28, 17, Lair:1) 7 gold pieces (29, 17, Lair:1) a +1 robe of magic resistance (29, 18, Lair:1) a +0 blowgun an ice cave (0, 0, IceCv) a death yak corpse (12, 8, IceCv) 18 bolts (24, -4, IceCv) a yak corpse (skeletalised by now)