Jerry Level 1 of the Dungeon (0, 0, D:1) 19 stones (3, -10, D:1) a +0 whip 3 stones (3, -6, D:1) a stone (3, -4, D:1) a +1 short sword of draining (11, 15, D:1) a +0 dagger (13, 0, D:1) 17 arrows (17, 0, D:1) a +0 robe (17, 10, D:1) a +0 dagger a stone (18, -1, D:1) a +0 club (23, 9, D:1) a +0 leather armour (24, 6, D:1) a +0 spear (24, 19, D:1) a +0 dagger (25, 33, D:1) 16 stones (26, -1, D:1) 16 stones (28, 25, D:1) 34 bolts (28, 28, D:1) 9 bolts (28, 31, D:1) a +0 short sword (34, 21, D:1) a +0 ring mail (39, -14, D:1) a +0 club (55, 3, D:1) 21 bolts (56, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -12, D:2) a +0 club (18, -27, D:2) a +0 leather armour (18, -21, D:2) a +0 hunting sling (26, -14, D:2) a +0 short sword (29, -36, D:2) a +0 leather armour (41, -18, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 16 bolts (10, -17, D:3) a +0 robe (12, -21, D:3) 13 arrows (12, -18, D:3) a +0 hunting sling (21, -40, D:3) 27 stones (23, -42, D:3) a +0 dagger (24, -33, D:3) a cursed -1 club (27, -12, D:3) a +0 robe (29, -4, D:3) a +0 quarterstaff (30, 10, D:3) 6 poisoned darts (33, -20, D:3) a +0 dagger (36, -11, D:3) 26 bolts (38, -23, D:3) 5 large rocks (41, -18, D:3) a +0 hand axe a +0 leather armour (48, -11, D:3) a +0 leather armour (48, -10, D:3) a +0 falchion (48, -9, D:3) a +0 robe a +0 dagger (49, -11, D:3) a +0 scale mail a +0 short sword (50, -10, D:3) a +0 club (51, -17, D:3) a +0 robe a +0 dagger Level 4 of the Dungeon [Shop] Doemiorch's Antique Weapon Emporium the +6 hand crossbow of the Six Violins {vorpal, rF+} (1377 gold) Any bolt fired from it inflicts extra damage. It protects you from fire. a +7 giant club (1083 gold) a +0 club (28 gold) a +0 hunting sling (42 gold) a +0 spear (84 gold) a +3 rapier of draining (677 gold) a +1 war axe of freezing (372 gold) a cursed +0 club (2 gold) a +0 mace (84 gold) a +0 spear (84 gold) the +8 war axe of Hubris {holy, rElec Will+ Dex-5} (1551 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-5). It insulates you from electricity. It affects your willpower, your defense against some magical effects. the +10 trident of Success {freeze, rElec rF+ Str-5} (1870 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from fire. It insulates you from electricity. (0, 0, D:4) a +0 dagger a +0 short sword 3 boomerangs a +0 leather armour (1, -5, D:4) a +0 giant club (1, 0, D:4) a +0 flail (14, -22, D:4) a +0 robe (24, -15, D:4) a +0 trident (26, -29, D:4) a +0 trident (27, -25, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 5 boomerangs (3, -15, D:5) a cursed +0 ring mail (3, -4, D:5) a +0 leather armour (6, -13, D:5) 9 arrows (12, -11, D:5) 24 arrows (17, -33, D:5) a cursed +0 dagger (25, -48, D:5) a potion of attraction (28, -48, D:5) a potion of lignification (37, -37, D:5) 10 stones