Jerry Level 1 of the Dungeon (12, 25, D:1) a +0 whip (16, 15, D:1) 29 bolts (21, -5, D:1) a +0 club a stone (39, 12, D:1) a book of the Hunter (40, -4, D:1) a +0 dagger (40, 2, D:1) 17 bolts (50, -10, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (4, -18, D:2) a +0 ring mail (4, 11, D:2) 9 arrows (14, -35, D:2) a +0 plate armour (14, 8, D:2) 20 stones (15, 19, D:2) 22 stones (17, -14, D:2) a book of Alchemy (20, -9, D:2) a +0 pair of boots (22, -3, D:2) a +0 short sword a stone (24, -5, D:2) 6 poisoned darts (40, -16, D:2) Plato's Grimoire of Transformation Spells Type Level Known a - Beastly Appendage Transmutation 1 no (48, -8, D:2) a book of Geomancy (48, 11, D:2) a +0 short sword (54, 19, D:2) the +8 spear of Jerail {antimagic, rC+ rN+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). rC: It protects you from cold. rN: It protects you from negative energy. (59, -3, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) 16 gold pieces (2, -8, D:3) 14 gold pieces (4, -8, D:3) a +0 falchion (9, -1, D:3) a +0 club a +0 ring mail a +0 hand axe a +0 club an orc corpse a rat corpse an orc corpse an orc corpse