Jerry Level 1 of the Dungeon (19, 2, D:1) a +0 dagger (22, -2, D:1) a +0 club (32, 13, D:1) a +0 short sword a +0 club (42, -20, D:1) a +0 robe (42, -18, D:1) a +0 club (45, 28, D:1) a +0 ring mail (47, 24, D:1) a +0 dagger (51, -27, D:1) a +0 whip (62, -21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 5, D:2) a +0 chain mail (2, 13, D:2) 23 arrows (14, -24, D:2) the +8 rapier "Fijy" {drain, Contam Fly rElec Will+++} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. (15, 18, D:2) a +0 hand axe (16, -16, D:2) a +0 leather armour (25, -24, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (5, 17, D:3) a +0 robe (19, 30, D:3) a +0 club (22, 4, D:3) a +0 club (22, 13, D:3) a +0 leather armour (23, 7, D:3) a +0 short sword (23, 12, D:3) a +0 morningstar (25, 11, D:3) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 club 2 boomerangs (26, 45, D:3) a +0 club (31, 31, D:3) a +0 hunting sling (32, 5, D:3) a +0 hand axe (32, 17, D:3) a +0 hand axe a +0 dagger a +0 hunting sling (35, 24, D:3) a +6 ring of intelligence (36, 8, D:3) a +0 club (40, 33, D:3) a +0 club Level 4 of the Dungeon [Shop] Taroschie's Antique Armour Shoppe the +4 ring mail "Dysk" {-Tele rF+ Int+4 Dex+2} (900 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. -Tele: It prevents most forms of teleportation. a +0 robe (14 gold) a scarf of repulsion (240 gold) a +2 ring mail of poison resistance (360 gold) a +0 robe (14 gold) a +0 scale mail (80 gold) quicksilver dragon scales (1200 gold) a +0 leather armour (40 gold) the +6 chain mail of the Everdark {rPois Will- Slay+6} (1334 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rPois: It protects you from poison. Will: It decreases your willpower. (0, 0, D:4) a +0 whip (7, -10, D:4) 15 arrows (8, -6, D:4) a +0 club 8 poisoned darts a +0 short sword a +0 robe (10, -7, D:4) 20 bolts (14, 23, D:4) a +0 leather armour (15, -4, D:4) a +3 battleaxe of freezing a +0 robe (15, -3, D:4) a +0 mace a +0 robe (16, -7, D:4) a +0 whip (18, -3, D:4) a +1 scimitar of protection a +0 robe (18, 33, D:4) 12 arrows (24, 21, D:4) a +0 dagger (27, 25, D:4) a +0 robe (30, 1, D:4) a +0 dagger (30, 9, D:4) a +0 quarterstaff (38, 12, D:4) a +1 arbalest of freezing (39, -8, D:4) a +0 club (44, 14, D:4) a +0 ring mail (45, -2, D:4) a +0 hand crossbow Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, -2, D:5) a +0 short sword (2, 1, D:5) a +2 dagger of holy wrath a +0 robe (3, 0, D:5) a +0 whip (5, 8, D:5) a +0 robe (23, 35, D:5) a +0 pair of gloves (32, 6, D:5) a +0 giant spiked club (35, 8, D:5) 4 poisoned darts (37, 24, D:5) a +0 short sword a +0 robe (38, 24, D:5) a +0 mace (42, 21, D:5) a +0 dagger a +0 robe (45, 20, D:5) a +0 hand axe (47, 21, D:5) a +0 short sword (49, 14, D:5) a +0 giant spiked club (60, 16, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Tiliymim's Assorted Antiques a +0 pair of boots (126 gold) a scroll of vulnerability (210 gold) a +0 falchion (84 gold) a +0 leather armour (56 gold) a piece from Xom's chessboard (15/15) (560 gold) a scroll of noise (28 gold) (0, 0, D:6) a +0 short sword (2, -1, D:6) a +0 dagger a +0 robe (2, 7, D:6) a +0 giant club (3, -3, D:6) a +0 falchion a +0 dagger a +0 robe (8, 6, D:6) 6 poisoned darts (14, -13, D:6) a +0 leather armour (14, -5, D:6) a +0 morningstar (14, -2, D:6) a +0 giant club a +0 flail (14, 11, D:6) 3 poisoned darts (15, 7, D:6) a +0 giant spiked club (17, 2, D:6) a +0 morningstar (17, 11, D:6) a +0 hand axe a +0 dagger a +0 robe (17, 12, D:6) a +2 dagger of flaming a +0 flail a +0 leather armour (17, 21, D:6) a +0 robe (22, -14, D:6) a +0 ring mail (32, 3, D:6) a +0 giant club (33, 5, D:6) a +0 whip (33, 18, D:6) a +0 dagger (34, 3, D:6) a +0 flail a +0 robe a +0 club (36, 11, D:6) a +0 ring mail a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 flail (0, 10, D:7) a +0 spear (1, 12, D:7) a +3 spear (2, 12, D:7) a +0 whip (10, 16, D:7) a +0 mace (10, 17, D:7) a +0 ring mail a +0 robe a +0 dagger (25, 33, D:7) a +0 short sword a +0 dagger a +0 whip a +0 short sword a +0 dagger a +1 whip of flaming 15 poisoned darts a +0 dagger a +0 scale mail (26, 33, D:7) a +0 short sword a +0 hand crossbow 34 bolts (27, 33, D:7) a +0 club a +0 whip (28, 0, D:7) 11 gold pieces (28, 1, D:7) 7 gold pieces (28, 2, D:7) 12 gold pieces (28, 3, D:7) 16 gold pieces (28, 4, D:7) 17 gold pieces (50, 13, D:7) a +0 spear (53, 13, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (10, 3, D:8) a wand of flame (19) a wand of polymorph (5) an amulet of magic regeneration 273 stones a +6 ring of intelligence a staff of cold (26, 4, D:8) 17 arrows a +0 shortbow (34, -1, D:8) a +0 short sword (35, -10, D:8) a +0 whip (35, -8, D:8) a +0 whip (35, -7, D:8) a +0 club (36, -10, D:8) 2 poisoned darts a +0 whip (36, -9, D:8) a +0 flail a curare-tipped dart a +0 dagger (43, -18, D:8) the +8 rapier "Domor" {flame, *Slow rElec Int+8 Dex-5} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (44, -19, D:8) 3 javelins (47, -21, D:8) a scroll of immolation (58, 19, D:8) 26 arrows Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (5, -51, D:9) 14 arrows (9, -9, D:9) 10 arrows (11, -2, D:9) 24 stones (14, -1, D:9) a +0 whip a +0 dagger a +0 robe a +0 dagger (15, -1, D:9) a +0 long sword (15, 2, D:9) a +0 scale mail (19, -43, D:9) a +0 short sword a +0 dagger a +0 whip 11 stones a +0 whip a +0 short sword (20, -43, D:9) 15 arrows a +1 vorpal shortbow (21, -49, D:9) a +0 hand axe (22, -50, D:9) a +0 hand axe (22, -48, D:9) a +0 hand axe (23, -49, D:9) a +0 hand axe (25, -30, D:9) 4 large rocks a vampire mosquito corpse (33, -17, D:9) a +0 hand crossbow (36, -25, D:9) a +6 demon blade of electrocution a +0 robe (37, -22, D:9) a +0 quarterstaff a +0 shortbow 24 arrows a +0 robe (38, -22, D:9) a +0 dagger 7 poisoned darts (38, -15, D:9) 21 stones (39, -19, D:9) 9 stones (50, -40, D:9) a +0 dagger a +0 robe a +0 club (51, -40, D:9) a +0 flail a +0 leather armour (55, -41, D:9) 16 stones