Dungeon Crawl Stone Soup version 0.19.0-24-gb05acd6 (console) character file. 2 Jesseh the Charmwright (level 1, 9/14 HPs) Began as a Halfling Skald on Nov 21, 2016. Got out of the dungeon alive. The game lasted 00:02:15 (94 turns). Jesseh the Charmwright (Halfling Skald) Turns: 94, Time: 00:02:16 Health: 9/14 AC: 3 Str: 13 XL: 1 Next: 44% Magic: 3/3 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (shield restricted) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: mutation resistance 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Comestibles d - a bread ration f - 2 chunks of flesh Skills: + Level 1.8 Fighting * Level 2.7 Short Blades - Level 1.1 Armour - Level 1.1 Dodging - Level 1.5 Spellcasting + Level 3.2 Charms You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Welcome, Jesseh the Halfling Skald. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found 2 stones. Found a staircase leading out of the dungeon. Currently training: Fighting(1.7), Short Blades(2.4), Charms(3.2). Choose a target skill level: Okay, then. Okay, then. You see here a stone. You see here a stone. You open the door. A ball python comes into view. There is an open door here. You hit the ball python. You kill the ball python! You see here 4 stones. The floor. You see here a stone. You see here a stone. You open the door. There is an open door here. A leopard gecko comes into view. The leopard gecko hisses angrily. A frilled lizard comes into view. The frilled lizard falls through a shaft! The shaft crumbles and collapses. You hit the leopard gecko. The leopard gecko misses you. You hit the leopard gecko. The leopard gecko barely misses you. The leopard gecko closely misses you. You closely miss the leopard gecko. The leopard gecko bites you but does no damage. You miss the leopard gecko. The leopard gecko bites you. You barely miss the leopard gecko. The leopard gecko bites you. You hit the leopard gecko. You kill the leopard gecko! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. f - 2 chunks of flesh A frilled lizard comes into view. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. You aren't carrying any potions. You open the door. There is an open door here. You see here a stone. You see here 2 stones. You see here a stone. You see here 2 stones. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▒.▒ ▒▒▒▒▒▒▒ ▒.▒ ▒.▒▒▒▒(((.(▒▒▒▒.▒ ▒.▒▒...((..(.▒▒.▒ ▒.'..(((8.(((.'.▒ ▒▒▒▒((((.((..▒▒▒▒ ▒▒▒.....▒▒▒ ▒▒▒'▒▒▒ ▒▒.(.(.▒▒ ▒...p...▒ ▒▒.....▒▒ ▒▒▒▒▒▒▒ There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jesseh the Halfling Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 94 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Short sword || 7 Armor: Leather armour || 1 Dodge: Dodged || 3 Vault maps used: D:1: minmay_arrival_shattered_statue Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 2.9 | 69.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 2.9 | 69.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------