Dungeon Crawl Stone Soup version 0.19.1 (console) character file. 0 Jesseh the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on Nov 23, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (72 turns). Jesseh the Chiller (Merfolk Ice Elementalist) Turns: 72, Time: 00:01:15 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 2/3 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of remove curse {unknown} Potions d - a potion of cure mutation {unknown} Books b - a book of Frost Comestibles c - a bread ration Skills: - Level 2.6 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting Level 0.7 Conjurations + Level 3.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Jesseh the Merfolk Ice Elementalist. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. Currently training: Spellcasting(2), Ice Magic(3.2). Choose a target skill level: You open the door. There is an open door here. d - a fizzy pink potion A crystal wall. 11 sling bullets. The floor. Search for what [? for help]? weapon Can't find anything matching that. You open the door. There is an open door here. e - a scroll labeled VIYNIE GERPHUDA There is an open door here. You open the door. Found an escape hatch in the floor. There is an open door here. 2 jackals come into view. The jackal barks! A jackal comes into view. A jackal comes into view. You see here a scroll labeled VIYNIE GERPHUDA. e - 2 scrolls labeled VIYNIE GERPHUDA (gained 1) The jackal barks! Aim: a jackal You freeze the jackal. The jackal misses you. There's nothing close enough! The jackal barks! The jackal barely misses you. The jackal closely misses you. Aim: a jackal (lightly wounded) You miscast Freeze. You are very lightly contaminated with residual magic. You feel uncomfortably cold. The jackal closely misses you. You don't have enough magic to cast that spell. Here: a jackal (lightly wounded) The floor. The jackal bites you. You barely miss the jackal. The jackal bites you. The jackal barely misses you. Here: a jackal The floor. You closely miss the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. You barely miss the jackal. The jackal closely misses you. The jackal barely misses you. Here: a jackal The floor. You closely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. You miss the jackal. The jackal bites you. The jackal closely misses you. x2 The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal misses you. The jackal bites you. The jackal barely misses you. The jackal bites you but does no damage. The jackal completely misses you. The jackal barely misses you. The jackal closely misses you. Your magical contamination has completely faded away. The jackal closely misses you. x2 The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... . ?. .[. .... ▒▒▒▒▒▒▒▒▒▒▒▒▒h.... ▒...........h..... ▒......hhh........ ▒..▒▒▒▒▒h▒▒▒▒▒..▒▒ ▒..▒...▒m▒...▒ ▒..▒...▒.'.>.▒ ▒..▒...▒.▒...▒ ▒..▒▒'▒▒.▒▒▒▒▒.. ▒............... ▒..▒▒▒▒▒.▒▒+▒▒.. ▒..▒...▒.▒ ▒..▒.<.'.▒ ▒.(▒...▒.▒ You could see 4 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jesseh the Merfolk Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 69 | D:1 | HP: 3/13 [jackal (1)] 71 | D:1 | HP: 1/13 [jackal (2)] 72 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Freeze || 2 Armor: Robe || 2 Dodge: Dodged || 34 Vault maps used: D:1: minmay_arrival_four_houses, serial_bayou_pond_b, minmay_misc_feat_tiny Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 7.8 | 51.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 7.8 | 51.0 +-------+-------+-------+-------+-------+----------------------