Dungeon Crawl Stone Soup version 0.19.1 (console) character file. 65 Jesseh the Skirmisher (level 4, 0/41 HPs) Began as a Ghoul Monk on Nov 29, 2016. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:04:21 (1243 turns). Jesseh the Skirmisher (Ghoul Monk) Turns: 1243, Time: 00:04:21 Health: 0/41 AC: 2 Str: 14 XL: 4 Next: 14% Magic: 0/3 EV: 13 Int: 5 God: Gold: 81 SH: 0 Dex: 12 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ e - amulet of guardian spirit (no ring) j - +4 ring of slaying @: rotting A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow regeneration 1, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - an amulet of guardian spirit (around neck) (You found it on level 1 of the Dungeon) j - a +4 ring of slaying (left claw) (You found it on level 2 of the Dungeon) Scrolls h - 3 scrolls of fog {unknown} Potions d - 2 potions of degeneration {unknown} g - a potion of magic {unknown} i - a potion of cancellation {unknown} k - a potion of lignification {unknown} Comestibles b - 2 meat rations c - 2 chunks of flesh f - a slice of pizza Skills: + Level 4.5 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 4.3 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You regenerate slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You claw the jackal! You kill the jackal! Your Unarmed Combat skill increases to level 4! A jackal comes into view. You see here 9 gold pieces. You closely miss the jackal. The jackal barks! The jackal bites you. You closely miss the jackal. The jackal closely misses you. The jackal bites you. You scratch the jackal but do no damage. The jackal barely misses you. You scratch the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal misses you. You scratch the jackal. You kill the jackal! No target in view! You now have 70 gold pieces (gained 9). You found a shaft! j - a silver ring Put on which piece of jewellery? (? for menu, Esc to quit) j - a +4 ring of slaying (left claw) Jessica the Apprentice Sorceress comes into view. She is wielding a dagger. The helpless Jessica fails to defend herself. You scratch Jessica. Jessica points at you and mumbles some strange words. You are unaffected. You scratch Jessica. Jessica misses you. You scratch Jessica. Jessica gestures at you while chanting. You resist with some effort. You barely miss Jessica. Jessica hits you but does no damage. You claw Jessica! You kill Jessica! You have reached level 4! A rat comes into view. Things that are here: a dagger; a robe; 8 gold pieces You scratch the rat. You kill the rat! No target in view! No target in view! You now have 78 gold pieces (gained 8). Things that are here: a dagger; a robe You found a teleport trap! Found a stone staircase leading down. Found an escape hatch in the floor. You now have 81 gold pieces (gained 3). k - a murky yellow potion Some of the chunks of flesh in your inventory have rotted away. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! The hobgoblin closely misses you. You claw the hobgoblin! You kill the hobgoblin! No target in view! No target in view! Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. c - 2 chunks of flesh (gained 1) You see here a club. Unknown command. Sigmund the Dreaded comes into view. He is wielding a scythe of protection. You see here a white potion. A rock wall. Sigmund shouts! Sigmund drinks a potion. Sigmund seems to speed up. Sigmund is nearby! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Something hits you. Unknown command. You're too confused to move! You hear some strange, mumbled words. You are more confused. Something hits you! Something hits you! Something hits you but does no damage. You bump into the rock wall. Something hits you but does no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Something hits you. * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you! You die... ▒.......▒ ▒.▒▒.▒ .▒ ▒.......▒ ▒....▒▒.▒ ▒.......▒ ▒▒▒.....▒ ▒▒▒......▒ ▒.▒...▒▒ ▒...▒....▒ ▒.▒..)▒▒ ▒...{....▒ ▒▒.▒..▒▒▒ ▒....▒.▒▒▒ ▒..▒..... ▒......▒▒ ▒.▒▒..(▒▒ ▒..)▒n..▒ ▒▒......▒. ▒.)....▒...▒ ▒......... ▒......▒▒..▒▒ ▒.▒▒▒.▒... ▒....▒▒▒▒...▒ ▒...▒.▒▒▒▒ ▒.... ▒▒..▒ ▒▒▒.▒..... ▒...▒ ▒▒.▒▒ ▒...▒▒▒▒ ▒... ▒..▒ ▒▒▒.▒ ▒... ▒..▒▒ ▒.▒ ▒...▒ ▒.▒ There were no monsters in sight! Vanquished Creatures Jessica (D:2) 3 dart slugs (D:1) A leopard gecko (D:1) A ball python (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 5 hobgoblins 2 jackals (D:2) 4 bats (D:1) 4 frilled lizards (D:1) 3 kobolds (D:1) 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jesseh the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 64 | D:1 | Reached XP level 2. HP: 17/26 MP: 1/1 225 | D:1 | Reached skill level 4 in Fighting 234 | D:1 | HP: 4/27 [leopard gecko (3)] 578 | D:1 | Reached XP level 3. HP: 27/33 MP: 0/2 1130 | D:2 | Reached skill level 4 in Unarmed Combat 1173 | D:2 | Noticed Jessica 1180 | D:2 | Killed Jessica 1180 | D:2 | Reached XP level 4. HP: 41/41 MP: 3/3 1225 | D:2 | Noticed Sigmund 1242 | D:2 | HP: 8/41 [something (4)] 1243 | D:2 | Killed from afar by Sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 | 4.5 Unarmed Combat | 4 | 4.3 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 78 | 2 || 80 Punch | 1 | || 1 Stab: Sleeping | 5 | || 5 Eat: Chunk | 2 | || 2 Armor: Robe | 12 | || 12 Dodge: Dodged | 42 | 1 || 43 Vault maps used: D:1: dpeg_arrival_renting, serial_curves, eino_curves_03, eino_curves_01, minmay_pentomino_w2 D:2: marbit_many_paths, elyvilon_altar_4, first_bread, uniq_jessica, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.2 | 1.2 | 8.9 | 168.5 Dungeon | 100.0 | 100.0 | 1.2 | 1.2 | 8.9 | 168.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 47.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 47.0 +-------+-------+-------+-------+-------+----------------------