Jhinris Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, -7, D:1) a +0 dagger (18, 7, D:1) a +0 club (20, -15, D:1) a +0 club (23, -17, D:1) a +0 dagger (32, -17, D:1) a +0 dagger (33, 8, D:1) a +0 club (40, -3, D:1) a +0 club Level 2 of the Dungeon (1, -46, D:2) 23 arrows (7, 11, D:2) a +0 short sword a +0 chain mail (11, -12, D:2) a +0 club (17, -42, D:2) a +0 dagger a +0 hunting sling (23, -6, D:2) 12 poisoned darts (30, -27, D:2) a +0 robe a +0 scythe (33, -40, D:2) a +0 club (33, -38, D:2) a +0 short sword (34, 0, D:2) a +0 leather armour (36, -37, D:2) a +0 dagger a +0 falchion a +0 leather armour a +0 hand axe (44, -42, D:2) a +0 ring mail (50, -42, D:2) 12 arrows (52, 2, D:2) a +3 quarterstaff of chaos (53, 6, D:2) a +0 mace Level 3 of the Dungeon (4, 5, D:3) a +0 ring mail (22, 11, D:3) a +0 whip (22, 12, D:3) a cursed -3 spear (22, 13, D:3) a +0 spear (30, 18, D:3) a +0 dagger a +0 mace (31, 18, D:3) a +0 dagger a +0 robe a +0 short sword (34, -24, D:3) 18 bolts (34, 16, D:3) a +0 flail (39, -23, D:3) a cursed +0 chain mail (39, 15, D:3) a +0 spear (49, -20, D:3) a +0 leather armour (49, -4, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (8, -20, D:4) 16 arrows (9, -34, D:4) a +0 leather armour (20, -4, D:4) a +0 club (25, -20, D:4) 21 arrows (34, -3, D:4) a +0 rapier (34, -2, D:4) a +0 flail (34, 17, D:4) a +0 war axe (34, 18, D:4) a cursed -3 dagger a +0 robe a +0 club (34, 19, D:4) a +2 vampiric war axe a +0 ring mail a +0 club (42, -23, D:4) a +0 leather armour a +4 club (45, 3, D:4) a +0 cloak (48, 14, D:4) a +0 club (48, 15, D:4) a +0 flail a +0 spear (48, 17, D:4) a cursed -1 club Level 5 of the Dungeon [Shop] Oderen's Weapon Emporium a +0 vorpal flail (93 gold) a +0 war axe (45 gold) the +9 hunting sling of the Thirteen Lives {freeze, rElec rC+ Str-5} (756 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from cold. It insulates you from electricity. a +0 trident (45 gold) 3 large rocks (27 gold) a +1 short sword of electrocution (188 gold) 17 arrows (44 gold) a +0 dagger (26 gold) a cursed +0 trident (6 gold) a +0 trident (45 gold) a +0 short sword (39 gold) 17 stones (22 gold) 22 arrows (57 gold) the cursed +1 hand crossbow "Tormentor" {elec, *Contam +Fly rElec rF++} (503 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from fire. It insulates you from electricity. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. [Shop] Ozop's Weapon Shoppe a +0 whip (27 gold) a +0 hand axe (33 gold) a +0 broad axe (44 gold) a +2 shortbow of flaming (191 gold) the cursed +1 broad axe "Musig" {freeze, Str+4} (270 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It has a curse placed upon it. a +0 long sword (38 gold) (0, 0, D:5) a +0 scale mail (2, -2, D:5) a +0 whip (3, 12, D:5) a +0 scale mail (6, 12, D:5) a +0 flail (7, 7, D:5) a +0 halberd (11, 10, D:5) a +0 flail (19, -11, D:5) a +0 whip (19, -8, D:5) a +0 dagger a +0 robe (19, -4, D:5) a +0 trident (19, -3, D:5) a +0 dagger a +0 robe (22, -9, D:5) a +0 leather armour (25, -2, D:5) 4 silver boomerangs a +0 mace (27, -18, D:5) 11 arrows (28, -5, D:5) 3 boomerangs (28, -4, D:5) a +0 leather armour a +0 club (28, 2, D:5) a +0 leather armour (29, 2, D:5) a +0 ring mail a +0 dagger a +0 whip (30, 1, D:5) a +0 whip (34, 12, D:5) a +0 spear a +0 ring mail a scroll of random uselessness (34, 23, D:5) 19 sling bullets (41, 31, D:5) 12 arrows (52, 10, D:5) a +0 club (56, -1, D:5) a +0 whip a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a -2 leather armour (4, 0, D:6) 20 sling bullets (5, -11, D:6) a +0 robe (29, 2, D:6) a +0 spear (30, 2, D:6) 16 bolts (31, -1, D:6) a +0 halberd a +0 club (31, 12, D:6) 26 arrows (32, -8, D:6) a +0 club (34, -5, D:6) a +0 spear (39, -3, D:6) a +0 giant club (45, 6, D:6) a +0 whip (46, 3, D:6) 2 arrows (46, 6, D:6) a +0 shortbow 13 arrows (47, 0, D:6) an arrow (47, 1, D:6) a +0 giant club (47, 2, D:6) an arrow (48, 0, D:6) an arrow (50, 1, D:6) a +0 war axe (53, -19, D:6) a +0 ring mail Level 8 of the Dungeon [Shop] Ysiloc's Antique Weapon Shoppe the +5 scythe "Finisher" {speed, eviscerate} (1517 gold) Attacks with this weapon are significantly faster. the +8 hand axe "Ukhak" {vorpal, rF+ Int+4} (2475 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. a +0 rapier (148 gold) a +0 hand axe (111 gold) a +1 spear of pain (536 gold) a +0 hand axe (111 gold) a +0 battleaxe (240 gold) a +0 glaive (240 gold) a +1 falchion of holy wrath (458 gold) a +0 hand axe (111 gold) a +0 shortbow (111 gold) a +1 war axe of electrocution (580 gold) (0, 0, D:8) a +0 flail (8, -22, D:8) a +0 flail a +0 leather armour a +0 rapier (8, -21, D:8) a +0 dagger a +0 robe (8, -9, D:8) a +0 leather armour (8, 12, D:8) a +0 leather armour (10, -18, D:8) a +0 dagger a +2 robe of magic resistance (18, -44, D:8) a +0 hunting sling (26, -26, D:8) a +0 spear a +0 spear (26, -25, D:8) a +0 spear (27, -26, D:8) a +0 spear Level 9 of the Dungeon (8, -11, D:9) 23 arrows a bailey (0, 0, Bailey) an atropa-tipped dart (0, 3, Bailey) 2 atropa-tipped darts (0, 4, Bailey) 2 bolts (0, 5, Bailey) 2 bolts (1, 11, Bailey) a +0 arbalest (still there?) a silver javelin (still there?) (2, 2, Bailey) a bolt (2, 11, Bailey) a +0 arbalest (unseen) (3, -9, Bailey) a +0 arbalest (unseen) (3, 9, Bailey) a +0 arbalest (unseen) (4, -7, Bailey) a +0 arbalest (unseen) (4, 2, Bailey) a bolt (5, -7, Bailey) a +0 arbalest (unseen) (6, -10, Bailey) a bolt (7, -8, Bailey) a bolt (7, -7, Bailey) a bolt (9, -14, Bailey) 2 bolts (9, -13, Bailey) 2 bolts (10, -13, Bailey) a bolt (10, -12, Bailey) a bolt