Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6866900113440254670 0 Jinxx the Apothecary (level 1, 0/15 HPs) Began as a Djinni Hedge Wizard on Apr 22, 2024. Slain by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (34 turns). Jinxx the Apothecary (Djinni Hedge Wizard) Turns: 34, Time: 00:00:34 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 7 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . d - +0 long sword rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 long sword (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of teleportation {unknown} Skills: * Level 2.1 Dodging + Level 1.5 Stealth * Level 3.0 Spellcasting * Level 3.0 Conjurations * Level 3.0 Hexes * Level 3.0 Summonings * Level 3.0 Necromancy * Level 3.0 Translocations * Level 3.0 Fire Magic * Level 3.0 Ice Magic * Level 3.0 Air Magic * Level 3.0 Earth Magic * Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm barely misses you. x2 Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) Okay, then. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm hits you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... .... ## #♣.♣. .. .... .# ## ... #.#... # ..##.... .##♣.♣.♣... .......J.# #@.# # ## ###'# #.#.#♣♣♣♣♣#.#.# #.............# #..♣..♣.♣..♣..# #♣♣..~..♣♣#≈# #P♣.≈~~.♣P#≈# #>..~8~..<#≈# # #P♣.~~~.♣P#≈# You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jinxx the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Jinxx set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 34 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, serial_forest, infiniplex_forest_side_room, infiniplex_forest_lined_3, infiniplex_forest_lined_ring, infiniplex_forest_lined_2, infiniplex_forest_lined_room_, hellmonk_ecumenical_altar_pennies_from_heaven Action || total ---------------------------++------- Melee: Long sword || 2 Cast: Magic Dart || 3 Armour: Robe || 3 Dodge: Dodged || 3