Jinxx Level 1 of the Dungeon (7, -19, D:1) a +0 club (9, -17, D:1) a +0 dagger (12, -4, D:1) a +0 short sword (20, 4, D:1) 6 stones (20, 13, D:1) a +0 dagger (21, -32, D:1) a staff of cold (21, 7, D:1) a +0 club (24, -18, D:1) 7 stones (25, -31, D:1) a +0 dagger (25, 7, D:1) a +0 whip (32, -18, D:1) a +0 dagger (36, -16, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Cenuyddi's Antique Weapon Boutique a +0 flail (91 gold) a +0 falchion (78 gold) a +0 dagger (52 gold) a +2 morningstar of draining (499 gold) the +9 quarterstaff "Jonnif" {drain, rElec rCorr Int-3 Dex+2} (1812 gold) Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 dagger (52 gold) a +0 trident (91 gold) a +0 rapier (104 gold) a +0 whip (65 gold) (0, 0, D:2) a +0 robe (3, 4, D:2) 2 stones (12, 14, D:2) a +0 club 5 stones a +0 leather armour (19, 17, D:2) a +0 club (20, 16, D:2) a +0 dagger 3 stones (30, -22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (2, 0, D:3) a +0 ring mail (5, -8, D:3) a hobgoblin skeleton