Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2223264832431969510 0 Jinxx the Apothecary (level 1, -3/15 HPs) Began as a Djinni Hedge Wizard on Apr 26, 2024. Killed from afar by Ijyb (15 damage) ... with a bolt of acid ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:23 (6 turns). Jinxx the Apothecary (Djinni Hedge Wizard) Turns: 6, Time: 00:00:24 Health: -3/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 2.1 Dodging - Level 1.5 Stealth * Level 3.0 Spellcasting * Level 3.0 Conjurations * Level 3.0 Hexes Level 0.0 Charms * Level 3.0 Summonings * Level 3.0 Necromancy * Level 3.0 Translocations Level 0.0 Transmutations * Level 3.0 Fire Magic * Level 3.0 Ice Magic * Level 3.0 Air Magic * Level 3.0 Earth Magic * Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Jinxx the Djinni Hedge Wizard. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. There are no items here. As you open the door, it creaks loudly! Ijyb the Twisted Goblin comes into view. She is wielding a +0 club, wearing a +3 ring mail of fire resistance and carrying a wand of acid. Ijyb shouts! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 ring mail of fire resistance and carrying a wand of acid (100% to hit) The magic dart hits Ijyb but does no damage. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 ring mail of fire resistance and carrying a wand of acid (100% to hit) Okay, then. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Slow (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 ring mail of fire resistance and carrying a wand of acid (chance to affect: 53%) Ijyb seems to slow down. Unknown command. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 ring mail of fire resistance and carrying a wand of acid (slow, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Ijyb closely misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 ring mail of fire resistance and carrying a wand of acid (slow, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb zaps a wand. The bolt of acid hits you! Ouch! That really hurt! You die... #### ## #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb (slow). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jinxx the Djinni Hedge Wizard began the quest for the Orb. 0 | D | Jinxx set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 6 | D | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Cast: Magic Dart || 2 Slow || 1 Armour: Robe || 1 Dodge: Dodged || 1