Dungeon Crawl Stone Soup version 0.24-a0-279-ga7546fe674 (webtiles) character file. Game seed: 13381905407289299990 9 JoanKharjo the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on May 1, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:22 (289 turns). JoanKharjo the Vexing (Demonspawn Arcane Marksman) Turns: 289, Time: 00:01:23 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 3% Magic: 1/3 EV: 12 Int: 14 God: Gold: 12 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 shortbow c - a +0 short sword (weapon) Missiles d - 20 arrows Armour e - a +0 robe (worn) Potions g - a potion of cancellation {unknown} Comestibles b - a chunk of flesh f - a ration Skills: - Level 1.0 Fighting + Level 2.5 Bows - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History No target in view! No target in view! No target in view! g - a fizzy pink potion You see here a bat corpse. Found a robe. A goblin comes into view. It is wielding a +0 dagger. Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (chance to defeat MR: 62%) The goblin is outlined in light. You barely miss the goblin. The goblin hits you but does no damage. x2 You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......## ......... ....#.... #........ #### ......... ....##+##........ .........)....... .........@....... ................. .............#.#. ................. ###########.###......... ....<....##............. .........##............. .........##.#........... .........#..†.#.###...[# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 goblins (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JoanKharjo the Demonspawn Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 288 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 288 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/3 289 | D:1 | Quit the game Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, minmay_lizard_pond Skill XL: | 1 | ---------------+----+----- Bows | 2 | 2.5 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Melee: Hand axe || 16 Short sword || 12 Unarmed || 1 Cast: Corona || 3 Armor: Robe || 22 Dodge: Dodged || 43 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------