Jobasha Level 1 of the Dungeon (1, 0, D:1) a +0 dagger (-8, 1, D:1) a +0 club (-3, 8, D:1) 17 stones (-6, 14, D:1) 20 stones (-23, 20, D:1) a +0 whip (23, 20, D:1) a +0 club (-11, 26, D:1) a +0 dagger (-30, 34, D:1) a +0 dagger Level 2 of the Dungeon (15, 5, D:2) a +0 hand axe (24, 5, D:2) a +0 club (37, 7, D:2) 12 stones (23, 8, D:2) a +0 club (29, 11, D:2) 16 arrows (7, 17, D:2) 27 stones (33, 19, D:2) 23 arrows (39, 21, D:2) a +0 robe (24, 22, D:2) 19 stones (1, 23, D:2) 28 arrows (-3, 30, D:2) 26 stones (32, 31, D:2) a +0 club (-3, 34, D:2) a +0 club (-12, 35, D:2) a cursed -1 club (7, 36, D:2) a +0 club (32, 42, D:2) 3 curare-tipped needles (-8, 44, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (11, 6, D:3) a cursed -1 club a +0 ring mail a +0 flail a +0 hand axe (41, 9, D:3) a cursed -1 club (25, 10, D:3) 16 stones (-15, 12, D:3) a +0 halberd (-15, 13, D:3) a +0 flail (47, 16, D:3) 21 stones (36, 19, D:3) a +0 club (4, 30, D:3) 24 stones (26, 32, D:3) a +0 flail (3, 33, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 mace (-10, 19, D:4) 9 arrows (-7, 20, D:4) a +0 scale mail (0, 20, D:4) a +0 giant club (23, 23, D:4) a +0 giant club (25, 23, D:4) a +0 whip (-13, 38, D:4) 4 sling bullets (5, 39, D:4) a +0 robe a +0 dagger (6, 40, D:4) a +0 robe a cursed -1 dagger (13, 41, D:4) 24 stones a +0 club (7, 42, D:4) a stone (8, 42, D:4) a stone (9, 42, D:4) a stone (10, 42, D:4) a stone (32, 43, D:4) a +0 leather armour (5, 50, D:4) a +0 flail Level 5 of the Dungeon [Shop] Ijiomyd's Weapon Emporium a +5 whip of distortion (498 gold) 11 sling bullets (82 gold) 25 stones (37 gold) a +0 dagger (30 gold) a +0 quarterstaff (60 gold) a +0 rapier (60 gold) a cursed +0 great mace (52 gold) a +0 dagger (30 gold) a +0 hand axe (45 gold) 11 stones (16 gold) the +11 war axe "Cupe" {flame, rPois rN+ MR++ Int-3} (1182 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +1 glaive of Defence by Offence {chop, Str+4 Int+4 Stlth-} (511 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It makes you less stealthy. It has a curse placed upon it. (0, 0, D:5) a +0 hunting sling (-35, 7, D:5) a +0 hand axe (-15, 17, D:5) a +0 chain mail (-14, 18, D:5) a +0 leather armour a +0 flail (-13, 18, D:5) a +0 club a +0 leather armour (-15, 19, D:5) a +0 mace (-38, 20, D:5) a +0 battleaxe a +0 robe (-35, 23, D:5) a +0 whip a +0 flail (-59, 25, D:5) a +0 spear (-45, 26, D:5) a +0 leather armour a +0 spear (-45, 27, D:5) a +0 falchion (-46, 30, D:5) a +0 trident (-28, 30, D:5) 33 bolts (-34, 41, D:5) a +0 robe (-7, 42, D:5) a +0 giant club (-26, 48, D:5) a +0 spear (-36, 49, D:5) 15 arrows of flame (-58, 52, D:5) 16 arrows Level 6 of the Dungeon (0, 0, D:6) 14 arrows of frost (41, 2, D:6) a +0 hunting sling (49, 5, D:6) a +0 short sword (16, 6, D:6) 16 stones (48, 6, D:6) a +0 mace a +0 leather armour a +0 short sword a +0 dagger (9, 9, D:6) a +0 trident (6, 10, D:6) a cursed -3 falchion a +0 cloak a +0 leather armour a +0 rapier (10, 10, D:6) a +0 flail a +0 hand axe a +0 leather armour a +0 leather armour (10, 11, D:6) a +0 leather armour (34, 18, D:6) a +0 giant spiked club (12, 22, D:6) a +0 hand axe (19, 27, D:6) 24 arrows (45, 33, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 hand crossbow 24 bolts (-1, 3, D:7) a +0 whip a cursed -3 club a +0 short sword 2 bolts 5 stones (-2, 7, D:7) a bolt (-1, 8, D:7) a +0 short sword 4 stones (-14, 9, D:7) 10 steel sling bullets (-10, 21, D:7) a +0 shortbow 9 arrows of frost (-8, 22, D:7) an arrow of frost (-7, 22, D:7) 2 arrows of frost (-6, 22, D:7) an arrow of frost (8, 22, D:7) a +0 short sword (9, 22, D:7) a +0 robe (8, 23, D:7) a cursed +0 leather armour (-5, 30, D:7) a +0 club a cursed -3 spear (-3, 30, D:7) a +0 whip a +0 whip (-12, 31, D:7) an uncursed staff of conjuration (-41, 34, D:7) a +0 ring mail (-18, 35, D:7) 15 stones (-14, 36, D:7) 10 arrows (1, 43, D:7) 19 stones (-25, 47, D:7) a +0 whip (-46, 52, D:7) a +0 hand axe a +0 animal skin Level 8 of the Dungeon (-1, 4, D:8) a bat corpse (skeletalised by now) (-12, 6, D:8) a cursed +0 club (0, 9, D:8) a +0 scimitar a +0 chain mail a +0 buckler 11 poisoned sling bullets (1, 9, D:8) a cursed +0 flail (-2, 11, D:8) a +0 ring mail a +0 buckler a gnoll corpse (skeletalised by now) (-1, 11, D:8) a +0 spear (0, 11, D:8) a +0 spear (-2, 12, D:8) a +0 halberd (0, 12, D:8) a rat corpse (skeletalised by now) (14, 21, D:8) a +0 leather armour (3, 30, D:8) a +0 robe (5, 30, D:8) a +0 robe (9, 32, D:8) a +0 robe a +0 robe a +0 long sword a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a giant frog corpse (-1, 2, Lair:1) a scroll of noise (-24, 15, Lair:1) a +0 whip (-21, 19, Lair:1) a +0 leather armour (-19, 21, Lair:1) a +0 quarterstaff (-21, 22, Lair:1) a yak corpse (-26, 25, Lair:1) 17 gold pieces (-19, 26, Lair:1) an inedible chunk of flesh (-18, 26, Lair:1) 6 chunks of flesh (-17, 26, Lair:1) a river rat corpse an inedible chunk of flesh